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# Python
__pycache__/
*.py[cod]
.venv/
venv/
env/
# PokéTrack runtime data (SQLite DB + image cache are machine-specific).
# Ignore everything under data/ EXCEPT the version-controlled region map and
# saved locations.
data/*
!data/regions_map.json
!data/locations.json
*.db
*.db-wal
*.db-shm
# Local user config — may contain a private webhook URL.
# Ship config.example.json instead; the app auto-creates config.json on first run.
config.json
# Rust native extension build artifacts (source under poketrack-native/ is kept;
# Cargo.lock IS tracked for reproducible release builds).
poketrack-native/target/
target/
*.whl
# Node / TypeScript front-end (web-frontend/). The COMPILED bundle in
# poketrack/web/static/dist/ IS committed so running the app needs no Node;
# only rebuilding does.
node_modules/
web-frontend/node_modules/
.vite/
# Desktop shell (Tauri) + PyInstaller server sidecar build artifacts.
# The sidecar exe is rebuilt from PokeTrack-server.spec; not committed (40MB+).
desktop/src-tauri/binaries/*.exe
desktop/src-tauri/gen/
dist-server/
build-server/
# IDE
.vscode/
.idea/