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Thank you very much for your work, it is priceless. |
Replies: 2 comments 2 replies
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Hi @ZakolkaTV, I am not entirely sure what you are asking, but I can explain the difference between Take for example part of this journal event: {
"Government": "$government_PrisonColony;",
"Government_Localised": "Colonie pénitentiaire"
}When the game has to output text that is different between different languages, for example for commodities, factions and other things, the game outputs both a The The I hope this explains why both If you are planning on sharing your VoiceAttack profile with people that might not have the same lanuage as you, I would use the I hope this helps! Let me know if you have more questions (or if I undestood your question wrong) :) |
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Thanks for the detailed answer and I apologize for my English =) Thanks for the explanation. Now I understand what “Local” and “Symbol” are. But I still have a question. What is a "EliteAPI.SelectedWeapon" and how can I use it? |
Hi @ZakolkaTV,
I am not entirely sure what you are asking, but I can explain the difference between
LocalandSymbol, and why they're showing up. This has to do with languages and translations.Take for example part of this journal event:
{ "Government": "$government_PrisonColony;", "Government_Localised": "Colonie pénitentiaire" }When the game has to output text that is different between different languages, for example for commodities, factions and other things, the game outputs both a
symboland alocalisedversion of the text.The
symbolis the culture-invariant version of the text, in this case:$government_PrisonColony;. Though a bit harder to read, it is the non-translated ve…