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Game Mechanics
Score Card with limited entries
can score different ways as rewards through game, but must remove other scoring options
Game progression
Each stage has a score requirement
player must reach that score requirement in a certain number of "score tries" called rounds
score try = record a score or farkle
Each stage, the player also has a certain number of rerolls
1 reroll for 1 dice
Every certain number of stages (unsure of exact number), there will be a "boss" battle
"boss" is a particular gimmick that makes the stage more interesting/challenging
Could be score limitation, stage shape change, stage obstacle limitation, etc.
?? What should the boss visibility be in the run? (should they see all the bosses at the beginning?)
Inbetween cetain number of stages (unsure of exact number, could be between every one Balatro-style) there will be a shop where you can buy items
Could be relics (change how the game works), new dice (replace old dice in most cases), new score mechanics, new obstacles, etc.
I'm thinking to have a shop inbetween each stage, but the style of shop could be random
Should allow players to see the upcoming shops so that they can strategize their run
Should there be special events?
Where would they be?
They'd have to be tied to the context of the game.
Hidden shops
put special doors in the wall or special obstacles that, when hit, open up special shop options
These could give items that come with heavy pros and heavy cons
Currency
Types?
money - use in shops
get through playing stages, random obstacles in stages, and selling at shops
Keys - open up hidden shops
gotten in shops or by hitting special obstacles that can pop up in a stage
rerolls - allow rerolls of single dice in each stage (reset at each stage)
get a certain number at the start of the game, can get more through items
rounds - determines the amount of score entries or farkles a player can make per round
get a certain number at the start of the game, can get more through items
# of score rules - determine how many ways you can score (slots in score card)
get a certain number at the start of the game, can get more through items
# of dice - how many dice you have on you when you start each stage
get a certain number at the start of the game, can get more through items
# of obstacle slots - determines how many obstacles you can place
each obstacle can take up 1 or more slots
get a certain number at the start of the game, can get more through items
MAYBE # of faces per dice
Modifiers
located on an object, can affect that object or its children
ex. dice mod can affect the dice faces
for static modifiers, modifications are applied on modifier attachment to object
ex. static dice mod that adds 1 to each of its faces is applied on attachment to dice
for activated modifiers, the activation method is attached to the activity that activates items
ex. attached to dice-thrown, round over, hit obstaclt, hit table, hit floor, etc.