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Copy pathIntroGameDesign.sln
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21 lines (21 loc) · 1018 Bytes
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{783fa240-c550-c37d-8596-e057b98c4af1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{02affcb2-facf-87af-933b-eacdbb74d051}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{783fa240-c550-c37d-8596-e057b98c4af1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{783fa240-c550-c37d-8596-e057b98c4af1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{02affcb2-facf-87af-933b-eacdbb74d051}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{02affcb2-facf-87af-933b-eacdbb74d051}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal