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Copy pathapp.js
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375 lines (324 loc) · 13.7 KB
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/**
* ASCILINE ENGINE - Pure & Performant Logic
* =========================================
* No decorative animations. Pure WebSocket streaming
* and high-performance canvas rendering.
* Includes an "Invisible Selection Layer" for text selection.
*/
const player = document.getElementById('ascii-player');
const canvas = document.getElementById('ascii-canvas');
const ctx = canvas.getContext('2d');
const statusEl = document.getElementById('status');
const container = document.getElementById('player-container');
const overlay = document.getElementById('play-overlay');
const audioEl = document.getElementById('ascii-audio');
const volumeSlider = document.getElementById('volume-slider');
// ── STATE ──
let state = 'IDLE'; // IDLE | PLAYING
let ws = null;
const frameBuffer = [];
const BUFFER_SIZE = 4;
let targetFps = 24;
let frameInterval = 1000 / targetFps;
let renderMode = 1;
let pixelMode = false;
let readyToRender = false;
// Grid & Dimensions
let gridCols = 0, gridRows = 0;
let charWidth = 0, charHeight = 0;
let xPos = null, yPos = null;
// Pixel Mode (--pixel) — ImageData pixel buffer
let dotImageData = null;
// Selection Layer optimization
const textDecoder = new TextDecoder();
let selectionBuffer = null;
// Timing & Metrics
let lastRenderTime = 0;
let frameCount = 0, currentFps = 0, lastFpsUpdate = 0;
let streamStartTime = 0;
const CHAR_LUT = new Array(128);
for (let i = 0; i < 128; i++) CHAR_LUT[i] = String.fromCharCode(i);
// ═══════════════════════════════════════
// CANVAS SETUP
// ═══════════════════════════════════════
function buildCanvas(cols, rows) {
gridCols = cols;
gridRows = rows;
// Sizing and positioning for both layers
const syncSize = (el) => {
el.style.width = container.clientWidth + 'px';
el.style.height = container.clientHeight + 'px';
el.style.objectFit = 'contain';
el.style.position = 'absolute';
el.style.top = '0';
el.style.left = '0';
};
if (pixelMode) {
// ── DOT MODE: 1 canvas pixel = 1 grid cell ──
canvas.width = cols;
canvas.height = rows;
canvas.style.display = 'block';
canvas.style.imageRendering = 'pixelated';
dotImageData = ctx.createImageData(cols, rows);
// Pre-fill alpha channel to 255 (fully opaque)
const d = dotImageData.data;
for (let i = 3; i < d.length; i += 4) d[i] = 255;
syncSize(canvas);
// Hide selection layer — no text to select in dot mode
player.style.display = 'none';
} else {
// ── STANDARD ASCII MODES (1-5) ──
canvas.style.imageRendering = '';
dotImageData = null;
ctx.font = 'bold 8px Courier New';
charWidth = ctx.measureText('M').width;
charHeight = 8;
canvas.width = cols * charWidth;
canvas.height = rows * charHeight;
canvas.style.display = 'block';
// Selection Layer Buffer
selectionBuffer = new Uint8Array((cols + 1) * rows);
for (let r = 0; r < rows; r++) selectionBuffer[r * (cols + 1) + cols] = 10;
syncSize(canvas);
// Selection layer: match canvas object-fit:contain position exactly
const containerW = container.clientWidth;
const containerH = container.clientHeight;
const fitScaleX = containerW / canvas.width;
const fitScaleY = containerH / canvas.height;
const fitScale = Math.min(fitScaleX, fitScaleY);
const renderedW = canvas.width * fitScale;
const renderedH = canvas.height * fitScale;
const offsetX = (containerW - renderedW) / 2;
const offsetY = (containerH - renderedH) / 2;
player.style.width = canvas.width + 'px';
player.style.height = canvas.height + 'px';
player.style.position = 'absolute';
player.style.top = '0';
player.style.left = '0';
player.style.transformOrigin = 'top left';
player.style.transform = `translate(${offsetX}px, ${offsetY}px) scale(${fitScale})`;
player.style.fontSize = '8px';
player.style.lineHeight = '8px';
ctx.font = 'bold 8px Courier New';
ctx.textBaseline = 'top';
xPos = new Float32Array(cols);
yPos = new Float32Array(rows);
for (let c = 0; c < cols; c++) xPos[c] = c * charWidth;
for (let r = 0; r < rows; r++) yPos[r] = r * charHeight;
}
}
// ═══════════════════════════════════════
// STREAM CONTROL
// ═══════════════════════════════════════
function startStream() {
if (state !== 'IDLE') return;
overlay.classList.add('hidden');
statusEl.textContent = 'Connecting...';
statusEl.style.color = 'var(--accent-color)';
connectWebSocket();
}
function connectWebSocket() {
frameBuffer.length = 0;
frameCount = 0;
currentFps = 0;
// Audio is loaded later in INIT handler (Audio Ready Gate).
// Don't preload here — causes race conditions with vol=0 (204 response).
const protocol = location.protocol === 'https:' ? 'wss:' : 'ws:';
ws = new WebSocket(`${protocol}//${location.host}/ws`);
ws.binaryType = 'arraybuffer';
ws.onmessage = (event) => {
if (typeof event.data === 'string') {
if (event.data.startsWith('Error:')) {
statusEl.textContent = event.data;
statusEl.style.color = '#ff0000';
if (ws) ws.close();
setTimeout(() => finishStream(), 3000);
return;
}
if (event.data.startsWith('INIT:')) {
const p = event.data.split(':');
targetFps = parseFloat(p[1]);
frameInterval = 1000 / targetFps;
renderMode = parseInt(p[2]);
pixelMode = (p.length > 5 && parseInt(p[5]) === 1);
buildCanvas(parseInt(p[3]), parseInt(p[4]));
// ── AUDIO READY GATE ──
// Buffer video frames but don't render until audio is ready.
// This prevents the 0.5s initial stutter.
readyToRender = false;
state = 'PLAYING';
const beginRendering = () => {
readyToRender = true;
streamStartTime = performance.now();
lastRenderTime = performance.now();
lastFpsUpdate = lastRenderTime;
requestAnimationFrame(renderFrame);
};
if (audioEl) {
audioEl.pause();
audioEl.src = '/audio?' + Date.now();
audioEl.volume = volumeSlider ? volumeSlider.value : 1.0;
audioEl.load();
audioEl.play().catch(() => {});
// Wait for audio to actually start playing
if (audioEl.readyState >= 3) {
beginRendering();
} else {
audioEl.addEventListener('playing', beginRendering, { once: true });
// Fallback: if audio fails to load (vol=0 / 204), start after 500ms
setTimeout(() => {
if (!readyToRender) beginRendering();
}, 500);
}
} else {
// No audio element at all → start immediately
beginRendering();
}
return;
}
// Mode 1: Text Frame with Timestamp
const text = event.data;
const newlineIdx = text.indexOf('\n');
const frameIndex = parseInt(text.substring(0, newlineIdx));
const frameTime = frameIndex / targetFps;
const frameData = text.substring(newlineIdx + 1);
frameBuffer.push({ data: frameData, time: frameTime });
} else {
// Binary Frames with 4-byte header
const buffer = event.data;
const view = new DataView(buffer);
const frameIndex = view.getUint32(0, false); // Big-endian
const frameTime = frameIndex / targetFps;
const frameData = new Uint8Array(buffer, 4);
frameBuffer.push({ data: frameData, time: frameTime });
}
while (frameBuffer.length > BUFFER_SIZE * 5) frameBuffer.shift();
};
ws.onopen = () => { statusEl.textContent = 'Buffering...'; };
ws.onclose = () => {
if (state === 'PLAYING') {
statusEl.textContent = 'Stream Ended.';
statusEl.style.color = '#888';
if (audioEl) audioEl.pause();
setTimeout(() => finishStream(), 800);
}
};
ws.onerror = () => {
statusEl.textContent = 'Connection Error!';
statusEl.style.color = '#ff0000';
setTimeout(() => finishStream(), 2000);
};
}
// ═══════════════════════════════════════
// RENDER LOOP
// ═══════════════════════════════════════
function renderFrame(now) {
if (state !== 'PLAYING' || !readyToRender) return;
requestAnimationFrame(renderFrame);
// ── MASTER CLOCK LOGIC ──
let masterClock;
if (audioEl && audioEl.readyState >= 1 && !audioEl.paused) {
masterClock = audioEl.currentTime;
} else {
masterClock = (now - streamStartTime) / 1000.0;
}
if (frameBuffer.length === 0) return;
// A/V Sync: Drop frames that are too far behind the master clock (catch up)
while (frameBuffer.length > 1 && frameBuffer[0].time < masterClock - 0.1) {
frameBuffer.shift();
}
// A/V Sync: Wait if the frame is in the future
if (frameBuffer[0].time > masterClock + 0.05) {
return;
}
const frameObj = frameBuffer.shift();
const frame = frameObj.data;
frameCount++;
if (now - lastFpsUpdate >= 1000) {
currentFps = frameCount;
frameCount = 0;
lastFpsUpdate = now;
const modes = { 2: '512 Color', 3: '32K Color', 4: '262K Color', 5: '16M Ultra' };
const label = (modes[renderMode] || 'B&W') + (pixelMode ? ' PIXEL' : '');
statusEl.textContent = `FPS: ${currentFps}/${Math.round(targetFps)} | Buf: ${frameBuffer.length} | ${label}`;
}
lastRenderTime = now;
if (renderMode === 1) {
player.style.display = 'block';
player.style.color = '#fff';
player.textContent = frame;
} else if (pixelMode) {
// ── ZERO-COPY PIXEL MODE ──
// Server sends raw BGR (3 bytes/pixel). We swap B↔R here.
const view = frame; // Already a Uint8Array
const data = dotImageData.data;
// view: [B,G,R, B,G,R, ...] → data: [R,G,B,A, R,G,B,A, ...]
for (let src = 0, dst = 0; src < view.length; src += 3, dst += 4) {
data[dst] = view[src + 2]; // R (from BGR)
data[dst + 1] = view[src + 1]; // G
data[dst + 2] = view[src]; // B
// Alpha already set to 255 in buildCanvas
}
ctx.putImageData(dotImageData, 0, 0);
} else {
// ── STANDARD COLOR MODES (2-5): fillText per character ──
const view = frame; // Already a Uint8Array
// 1. Draw Canvas (Background)
ctx.fillStyle = '#050505';
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.font = 'bold 8px Courier New';
ctx.textBaseline = 'top';
let col = 0, row = 0, prevPacked = -1;
for (let idx = 0; idx < view.length; idx += 4) {
const packed = (view[idx+1] << 16) | (view[idx+2] << 8) | view[idx+3];
if (packed !== prevPacked) {
ctx.fillStyle = `rgb(${view[idx+1]},${view[idx+2]},${view[idx+3]})`;
prevPacked = packed;
}
ctx.fillText(CHAR_LUT[view[idx]], xPos[col], yPos[row]);
// Fill Selection Buffer (char code is at view[idx])
selectionBuffer[row * (gridCols + 1) + col] = view[idx];
col++;
if (col >= gridCols) { col = 0; row++; }
}
// 2. Update Selection Layer (Foreground)
player.style.display = 'block';
player.style.color = 'transparent';
player.textContent = textDecoder.decode(selectionBuffer);
}
}
// ═══════════════════════════════════════
// CLEANUP
// ═══════════════════════════════════════
function finishStream() {
state = 'IDLE';
if (ws) { ws.onclose = null; ws.close(); ws = null; }
if (audioEl) { audioEl.pause(); audioEl.src = ''; }
ctx.clearRect(0, 0, canvas.width, canvas.height);
player.textContent = '';
player.style.display = 'none';
overlay.classList.remove('hidden');
statusEl.textContent = 'Ready';
statusEl.style.color = 'rgba(255,255,255,0.6)';
readyToRender = false;
frameBuffer.length = 0;
}
// ── EVENT LISTENERS ──
overlay.addEventListener('click', (e) => {
e.stopPropagation();
startStream();
});
if (volumeSlider) {
volumeSlider.addEventListener('input', () => {
if (audioEl) audioEl.volume = volumeSlider.value;
});
}
window.addEventListener('resize', () => {
const syncSize = (el) => {
if (!el) return;
el.style.width = container.clientWidth + 'px';
el.style.height = container.clientHeight + 'px';
};
syncSize(canvas);
syncSize(player);
});