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Antimatter Chemistry - LTS - Version #389

Description

@MasterEnderman

Greetings everyone,

Enderman here bringing you some information about the future of AMC, before I spend time on settling for a version for AMC2. I think you may like it so let's get started. As I'm the current maintainer of AMC, VB, GA and CE, besides having my own projects, I really dislike abandon things. That is why I came up with the idea of a LTS (long time support) version for each pack, so maintaining it will be easier in the future, especially as some packs still get a lot of traction nowadays. So after some consideration I concluded Antimatter Chemistry as the first pack that gets it's LTS treatment.

Introduction

Yes there already is a discussion thread in our discord, but I thought it would be helpful to summarize some of the things we're going to change and to further collect the feedback of the community. As stated before I want to remove most of the mods that cause trouble with running them on large servers or having bugs that won't be fixed anymore as they are EOL ("end of life"). Exceptions are available forks or small enough issues that I can fork and fix them myself.

Once the modlist is in a more stable position, I'm going to revamp the current progression as it'll probably break with the changes. I'm still looking for potential mods, that would fit into the pack so feel free to engage in our discussion over on discord.

We are still looking for people to help us transitioning to the LTS version, so if you're an artist or want to contribute in another way, hit us up!

Implementation

Mod Changes

REMOVE (EOL, buggy, unable to fork)

REPLACE (forks, alternatives)

  • NuclearCraft
    • replace with the overhaul version, maybe add QMD
  • Singularities
    • replace with Extended Crafting Nomi Edition
  • CraftTweaker
    • replace with GroovyScript and rewrite all the scripts, it supports recipe reloading without having to restart the pack and I can hijack directly into other mods if needed
  • Thermal Series
    • This isn't that in stone yet, but there were some reports pointing out some issues with it item dupe with servos #342 , being unable to insert items into drawers, AE2 seeds can't be grown in the photogenic insulator
    • the only mods that came to my mind to replace it is either EnderIO or Mekanism CEu. I'm open to discussion on this one as it shake up the current progression quite a lot as it currently relies on Thermal Expansion Machines, before allowing the switch to the NuclearCraft Machines.

ADDITION (fix some holes in the progression, extend some questlines)

  • Another Dimension?
    • I'm going to remove RFTools Dimension, so the only dimensions left will be the Beneath and the Atum, besides the vanilla dimensions, but I'm not sure if the pack needs another dimension for progression)
  • Emerging Technology
    • I really like the lab feeling of the mod and it doesn't add a lot
  • Flux Networks
  • PackagedAuto

Balance Changes / Tweaks

  • the Deep Dark from Extra Utilites can easily be replaced with the Beneath
  • integrate NuclearCraft more into the progression
  • remove some of the questionable chemicals in Alchemistry, they aren't a part of the modern version anymore so they should be removed here as well
  • I have an idea on how to replace the beloved angel ring so no worries there
  • the endgame needs another balance change as the required amounts are just ludicrous in relation to the time you need to spend on them

Overhaul

  • I'll redo the endgame part of the pack, so instead of mindlessly letting your game run you can actually unlock much more powerful versions of the base machines to supply the amount of resources needed to finish the pack
  • this will include more custom multblocks that will function as "advanced" version of the default Alchemistry Machines
  • there also have been some feedback about a few other multiblocks that I consider implementing

Alright that should suffice for now. I'm going to update this issue from time to time to reflect the newest ideas and feeedback I get while working on the LTS version. As always if you have anything you want to mention either leave a comment in this issue or hop on our discord and start talking in the #antimatter-chemistry channel or in the LTS thread that's located there as well. Writing this took way longer then i might want to admit (roughly 3 hours), but I rewrote almost 3 times as well, so yeah. Have a great day and I hope to hear from you soon!

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BalanceShould be reconsideredNew FeatureSomething that needs to be implementedNot an issuehelp wantedExtra attention is needed

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