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Copy pathlevels.js
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225 lines (213 loc) · 5.63 KB
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const BRICK_TYPES = {
NORMAL: { health: 1, color: '#ff006e', points: 10 },
HARD: { health: 2, color: '#8338ec', points: 20 },
METAL: { health: 3, color: '#3a86ff', points: 30 },
GOLD: { health: 1, color: '#ffd700', points: 50, powerUp: true },
EXPLOSIVE: { health: 1, color: '#ff4500', points: 40, explosive: true }
};
const POWER_UPS = {
MULTI_BALL: {
color: '#00ff00',
duration: 0,
symbol: '⚡',
name: 'Multi Ball',
description: 'Splits all balls into 3!'
},
WIDE_PADDLE: {
color: '#ff00ff',
duration: 10000,
symbol: '↔',
name: 'Wide Paddle',
description: 'Paddle width increased by 50%'
},
SLOW_BALL: {
color: '#00ffff',
duration: 8000,
symbol: '🐌',
name: 'Slow Motion',
description: 'Ball speed reduced by 30%'
},
FIRE_BALL: {
color: '#ff4500',
duration: 12000,
symbol: '🔥',
name: 'Fire Ball',
description: 'Ball destroys bricks in one hit!'
},
CATCH: {
color: '#ffff00',
duration: 15000,
symbol: '🧲',
name: 'Magnetic Paddle',
description: 'Ball sticks to paddle on contact'
}
};
const LEVELS = [
// Level 1 - Introduction
{
name: "Neon Beginning",
bricks: [
"0000000000",
"NNNNNNNNNN",
"NNNNNNNNNN",
"0000000000",
"GGGGGGGGGG"
],
background: 'radial-gradient(ellipse at center, #1a1a2e 0%, #0a0a0a 100%)',
ballSpeed: 6,
paddleSpeed: 12
},
// Level 2 - Pattern Play
{
name: "Zigzag Zone",
bricks: [
"N0N0N0N0N0",
"0N0N0N0N0N",
"N0N0N0N0N0",
"0N0N0N0N0N",
"HHHHHHHHHH"
],
background: 'radial-gradient(ellipse at center, #16213e 0%, #0a0a0a 100%)',
ballSpeed: 6.5,
paddleSpeed: 13
},
// Level 3 - Hard Introduction
{
name: "Purple Fortress",
bricks: [
"HHHHHHHHHH",
"NNNNNNNNNN",
"HHHHHHHHHH",
"NNNNNNNNNN",
"0G0G0G0G0G"
],
background: 'radial-gradient(ellipse at center, #2a0845 0%, #0a0a0a 100%)',
ballSpeed: 7,
paddleSpeed: 14
},
// Level 4 - Metal Mayhem
{
name: "Metal Madness",
bricks: [
"MMMMMMMMMM",
"NNNNNNNNNN",
"HHHHHHHHHH",
"NNNNNNNNNN",
"EEEEEEEEEE"
],
background: 'radial-gradient(ellipse at center, #1e3c72 0%, #0a0a0a 100%)',
ballSpeed: 7.5,
paddleSpeed: 15
},
// Level 5 - Diamond Pattern
{
name: "Diamond Dreams",
bricks: [
"000HHH0000",
"00HHHHH000",
"0HHHMHHH00",
"HHHMMMMHHH",
"0HHHGHHH00",
"00HHHHH000",
"000HHH0000"
],
background: 'radial-gradient(ellipse at center, #3a0845 0%, #0a0a0a 100%)',
ballSpeed: 8,
paddleSpeed: 16
},
// Level 6 - Explosive Introduction
{
name: "Blast Zone",
bricks: [
"ENENENENENE",
"NNNNNNNNNNN",
"HHHHHHHHHH",
"NNNNNNNNNNN",
"MEMEMEMEME"
],
background: 'radial-gradient(ellipse at center, #4a0e0e 0%, #0a0a0a 100%)',
ballSpeed: 8.5,
paddleSpeed: 17
},
// Level 7 - Rainbow Rampage
{
name: "Rainbow Rampage",
bricks: [
"MMMMMMMMMM",
"HHHHHHHHHH",
"NNNNNNNNNN",
"GGGGGGGGGG",
"EEEEEEEEEE",
"HHHHHHHHHH",
"MMMMMMMMMM"
],
background: 'linear-gradient(135deg, #667eea 0%, #764ba2 100%)',
ballSpeed: 9,
paddleSpeed: 18
},
// Level 8 - Fortress of Doom
{
name: "Fortress of Doom",
bricks: [
"MMMMMMMMMM",
"M00000000M",
"M0HHHHHH0M",
"M0H0000H0M",
"M0H0GG0H0M",
"M0H0000H0M",
"M0HHHHHH0M",
"M00000000M",
"MMMMMMMMMM"
],
background: 'radial-gradient(ellipse at center, #2d0a4e 0%, #0a0a0a 100%)',
ballSpeed: 9.5,
paddleSpeed: 19
},
// Level 9 - Chaos Chamber
{
name: "Chaos Chamber",
bricks: [
"MEMEMEMEME",
"EMHMHMHMHE",
"MHMGMGMGHM",
"EHMNMNMNHE",
"MHMEMEMEHM",
"EMHMHMHMHE",
"MEMEMEMEME"
],
background: 'radial-gradient(ellipse at center, #4e0a0a 0%, #0a0a0a 100%)',
ballSpeed: 10,
paddleSpeed: 20
},
// Level 10 - Final Challenge
{
name: "Neon Nightmare",
bricks: [
"MMMMMMMMMM",
"MEHEHEHEME",
"MHMMMMMHME",
"MHMGGGMHME",
"MHMGMGMHME",
"MHMGGGMHME",
"MHMMMMMHME",
"MEHEHEHEME",
"MMMMMMMMMM",
"EEEEEEEEEE"
],
background: 'radial-gradient(ellipse at center, #0a0a0a 0%, #4a0e4e 100%)',
ballSpeed: 11,
paddleSpeed: 20
}
];
// Convert brick characters to brick types
function getBrickType(char) {
switch(char) {
case 'N': return BRICK_TYPES.NORMAL;
case 'H': return BRICK_TYPES.HARD;
case 'M': return BRICK_TYPES.METAL;
case 'G': return BRICK_TYPES.GOLD;
case 'E': return BRICK_TYPES.EXPLOSIVE;
case '0': return null;
default: return null;
}
}