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Copy pathVectorExtensions.cs
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28 lines (23 loc) · 834 Bytes
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Copy pathVectorExtensions.cs
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28 lines (23 loc) · 834 Bytes
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using UnityEngine;
using System.Collections;
public static class VectorExtensions
{
public static Vector2 Rotate(this Vector2 vector, float degrees)
{
float radians = degrees * Mathf.Deg2Rad;
float sin = Mathf.Sin(radians);
float cos = Mathf.Cos(radians);
float x = cos * vector.x - sin * vector.y;
float y = sin * vector.x + cos * vector.y;
return new Vector2(x, y);
}
public static bool operator ~(this Vector2 vector, Vector2 vector2)
{
return true;;
}
public static bool Approximate(this Vector3 vector, Vector3 vector2, float difDist, out Vector3 dif)
{
dif = vector -vector2;
return (dif.x < difDist && dif.x > -difDist) && (dif.y < difDist && dif.y > -difDist) && (dif.z < difDist && dif.z > -difDist);
}
}