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OpenOL — Modded "Client" for Outlast Game

NOTE (mainly for Red Barrels): In addition to the files from this repository, you should still have the original source files and a licensed copy of the game (for content files, etc.). The files from this repository are provided only for modding convenience

If you happen to have the original Outlast source files, you can add/replace them with these

The resulting OLGame.exe, along with Core.upk, Engine.upk, OLGame.upk, or any other (post-cook) .upk files to which you add UnrealScript, can be used to replace the original files in your licensed Steam version of the game.

Currently, the modified source code allows you to:

  • Load original maps (including DLC)
  • Load custom maps via a separate tab in the main menu (maps displayed in this tab must be placed in the CookedPCConsole/Mods/Persistent folder)
  • Cook .upk files, saving textures and lighting in separate .tfc files (which are read from any subfolder of CookedPCConsole)
  • Cook .upk files, saving Textures, CharTextures and Lighting within each .upk (without .tfc files). This is useful when you don’t want to drag three separate .tfc files just for one .upk
  • Adding a custom suffix to RefShaderCache when cooking .upk files (unfortunately, the original RefShaderCache, like GlobalShaderCache, is not supported)

There are also some fixes in the source code:

  • Changing the player's mesh at specific checkpoints
  • Changing the gamemode at specific checkpoints

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OpenOL — Modded "Client" for Outlast Game

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