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[feat] Expanded tooltips: nested keyword inspection system #102
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area:uiScreens, layout, controls, mobile ergonomics, styling, or accessibility.Screens, layout, controls, mobile ergonomics, styling, or accessibility.channel:developmentTargets the development branch and dev build channel.Targets the development branch and dev build channel.enhancementNew feature or requestNew feature or requestpriority:p2Normal priority: planned roadmap work or important polish.Normal priority: planned roadmap work or important polish.type:featureNew player-facing system, screen, mechanic, or workflow.New player-facing system, screen, mechanic, or workflow.
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area:uiScreens, layout, controls, mobile ergonomics, styling, or accessibility.Screens, layout, controls, mobile ergonomics, styling, or accessibility.channel:developmentTargets the development branch and dev build channel.Targets the development branch and dev build channel.enhancementNew feature or requestNew feature or requestpriority:p2Normal priority: planned roadmap work or important polish.Normal priority: planned roadmap work or important polish.type:featureNew player-facing system, screen, mechanic, or workflow.New player-facing system, screen, mechanic, or workflow.
Summary
Track a follow-up feature for expanded tooltips: a nested keyword inspection system inspired by Paradox / Victoria III-style tooltip locking.
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Scope note
This is not part of PR #101. It is tracked as a follow-up backlog feature.
Related to #101.