Repository navigation
Expand file tree
/
Copy pathmain.py
More file actions
104 lines (81 loc) · 2.7 KB
/
Copy pathmain.py
File metadata and controls
104 lines (81 loc) · 2.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
import pygame, sys
from pygame.locals import *
def ballAnimation():
global ball_speed_x, ball_speed_y
ball.x += ball_speed_x
ball.y += ball_speed_y
if ball.top <= 0 or ball.bottom >= screen_height:
ball_speed_y *= -1
if ball.left <= 0 or ball.right >= screen_width:
ballRestart()
if ball.colliderect(player) or ball.colliderect(opponent):
ball_speed_x *= -1
def playerAnimation():
# player.y += player_speed
# if player.top <= 0:
# player.top = 0
# if player.bottom >= screen_height:
# player.bottom = screen_height
if player.top < ball.top:
player.top += opponent_speed
if opponent.bottom > ball.bottom:
player.top -= opponent_speed
if player.top <= 0:
player.top = 0
if player.bottom >= screen_height:
player.bottom = screen_height
def opponentAI():
if opponent.top < ball.top:
opponent.top += opponent_speed
if opponent.bottom > ball.bottom:
opponent.top -= opponent_speed
if opponent.top <= 0:
opponent.top = 0
if opponent.bottom >= screen_height:
opponent.bottom = screen_height
def ballRestart():
ball.center = (screen_width/2, screen_height/2)
pygame.init()
fps_clock = pygame.time.Clock()
#Set up the window
screen_width, screen_height = 1280, 760
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption('Pong')
# Game
ball = pygame.Rect(0,0, 30, 30)
ball.center = (screen_width/2, screen_height/2)
player = pygame.Rect(screen_width - 20,screen_height/2 - 70, 10, 140)
opponent = pygame.Rect(10,screen_height/2 - 70, 10, 140)
bg_color = pygame.Color('grey12')
light_grey = (200,200,200)
ball_speed_x, ball_speed_y = 7, 7
player_speed = 0
opponent_speed = 7
while True:
# Handling input
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
player_speed += 7
if event.key == pygame.K_UP:
player_speed -= 7
if event.type == pygame.KEYUP:
if event.key == pygame.K_DOWN:
player_speed -= 7
if event.key == pygame.K_UP:
player_speed += 7
ballAnimation()
playerAnimation()
opponentAI()
# Visuals
screen.fill(bg_color)
pygame.draw.rect(screen, light_grey, player)
pygame.draw.rect(screen, light_grey, opponent)
pygame.draw.ellipse(screen, light_grey, ball)
pygame.draw.aaline(screen, light_grey, (screen_width/2,0), (screen_width/2, screen_height))
# Update the window
pygame.display.update()
fps_clock.tick(60)