Use channels B&G for the amount it should mix with adjacent texels. i.e. 56c432 means mix with color index 'c', '4/f' & mix with color index '3' '2/f' These can automatically be generated on the fly from the original map.
Use channels B&G for the amount it should mix with adjacent texels.
i.e. 56c432 means mix with color index 'c', '4/f' & mix with color index '3' '2/f'
These can automatically be generated on the fly from the original map.