MCP is the editor. The native WebGPU window is the shared live viewport. That
split is the product: you watch the scene; the model authors through nine
three_studio_* tools.
Start here by role.
- Install and first launch
- Connect Cursor, Grok Build, or Codex
- Viewport, camera, and the MCP log
- Projects, saves, and where files live
- GitHub Pages preview
- How an AI should work in Studio
- MCP patterns — categories for status, inspect, apply, graphs, cameras, Play, history, and the mistakes that waste a session
Operating rules that stay authoritative:
AGENT_RULES.md— capability boundary and hard rulesskills/threebrowser-studio-mcp/SKILL.md— authoring skill
Contributor design proposals:
- Plainform next: persistent natural-language design — staged architecture for editable designs, robust geometry, botanical growth, semantic materials, game events, and presentation.
If a guide and a live three_studio_status result disagree, status wins.
Do not infer a capability from this documentation or from an earlier session.
DESIGN.mdis the architectural contract for contributors, not a user manual.AGENTS.mdis for people changing this repository.- Tutorial modules under
src/tutorialsare reference translations. They are not an authoring API and they are not in the Windows zip.