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<title>GameSpot: PC Previews: Call of Cthulhu: Dark Corners of the Earth Q&A</title>
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<META NAME="DESCRIPTION" CONTENT=" GS: Looking at some of the most recent screenshots, the character models and environments look extremely detailed and stylized. Has the development team been able to spend more time on the artistic side of the game because the core graphics engine (NetImmerse) was already constructed? AB: That's exactly right, which is one of the reasons we decided to go for a third-party engine. We have concentrated on putting a lot of authentic detail into the levels to make sure that everything fits for the time period. This means pushing NetImmerse as hard as possible to get the best out of it.">
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