From 37996e6756aa06fdeb1872f5d6059a199c2e63a4 Mon Sep 17 00:00:00 2001 From: Piogre Date: Mon, 20 Nov 2023 12:15:56 -0600 Subject: [PATCH 1/2] Update CMD Quicksheet for SummaXR Custom Painterly 1.20v1.0 SummaXR Custom Painterly 1.20v1.0 stripped out a lot of custom model textures which had gone unimplemented, since they relied on base item textures which were changing, and their implementation was pending further work on the server. They will be re-added as needed when the server-side revisions are done, based on the new textures. --- scripts/items/CustomModelDataMap.md | 202 +--------------------------- 1 file changed, 1 insertion(+), 201 deletions(-) diff --git a/scripts/items/CustomModelDataMap.md b/scripts/items/CustomModelDataMap.md index 6548b5b..d3c079e 100644 --- a/scripts/items/CustomModelDataMap.md +++ b/scripts/items/CustomModelDataMap.md @@ -5,16 +5,8 @@ This file stores all custom model data references for items. In general, variants start at `100001`. -For tiered gear, tiered base-versions start at: -* `101000` for Veteran (Imbued) -* `102000` for Elite (Burnished) -* `103000` for Champion (Emblazoned) -* With variants therein starting at `101001`, `102001`, etc - Mixology items start with `110000` temporarily -- this may change in the future. -Patreon skins (P) start at `200001`. - This is all subject to change to accommodate future features, etc. ## Held Items @@ -28,12 +20,6 @@ This is all subject to change to accommodate future features, etc. ### Bone * `100001`: Phantasmal Bones -### Bow -* `101000`: Imbued Bow -* `102000`: Burnished Bow -* `102001`: Sharpshooter's Bow -* `103000`: Emblazoned Bow - ### Bread * `100001`: Cheese @@ -43,45 +29,6 @@ This is all subject to change to accommodate future features, etc. * `100003`: Burnished Tools Button * `100004`: Burnished Weapons Button -### Diamond Axe -* `101000`: Imbued Diamond Axe -* `102000`: Burnished Diamond Axe -* `103000`: Emblazoned Diamond Axe - -### Diamond Hoe -* `100001`: Diamond Dagger -* `101000`: Imbued Diamond Hoe -* `101001`: Imbued Diamond Dagger -* `102000`: Burnished Diamond Hoe -* `102001`: Burnished Diamond Dagger -* `103000`: Emblazoned Diamond Hoe -* `103001`: Emblazoned Diamond Dagger - -### Diamond Pickaxe -* `100001`: Diamond Hammer -* `101000`: Imbued Diamond Pickaxe -* `101001`: Imbued Diamond Hammer -* `102000`: Burnished Diamond Pickaxe -* `102001`: Burnished Diamond Hammer -* `103000`: Emblazoned Diamond Pickaxe -* `103001`: Emblazoned Diamond Hammer - -### Diamond Shovel -* `101000`: Imbued Diamond Shovel -* `102000`: Burnished Diamond Shovel -* `103000`: Emblazoned Diamond Shovel - -### Diamond Sword -* `100001`: Diamond Chain -* `101000`: Imbued Diamond Sword -* `101001`: Imbued Diamond Chain -* `102000`: Burnished Diamond Sword -* `102001`: Burnished Diamond Chain -* `102002`: Skeletal Dark Knight's Blade -* `103000`: Emblazoned Diamond Sword -* `103001`: Emblazoned Diamond Chain -* `103002`: Blade of the Consuming Shadow - ### Emerald * `100001`: Gem of Attack * `100002`: Gem of Defense @@ -92,11 +39,6 @@ This is all subject to change to accommodate future features, etc. * `100007`: Bloom of Experience * `100008`: Ingot of Experience -### Fishing Rod -* `101000`: Imbued Fishing Rod -* `102000`: Burnished Fishing Rod -* `103000`: Emblazoned Fishing Rod - ### Glass Bottle * `111100`: Empty Whiskey Bottle * `111200`: Empty Vodka Bottle @@ -106,159 +48,17 @@ This is all subject to change to accommodate future features, etc. ### Gold Nugget * `100001`: Tribute to the Gods -### Golden Hoe -* `100001`: Golden Dagger - -### Golden Pickaxe -* `100001`: Golden Hammer - -### Golden Sword -* `100001`: Golden Chain -* `102001`: Bountiful Blade -* `102002`: Withering Blade - ### Honey Bottle * `110100`: Whiskey Bottle * `110200`: Vodka Bottle * `110600`: Tequila Bottle * `110800`: Generic Lager Bottle -### Iron Hoe -* `100001`: Iron Dagger - -### Iron Pickaxe -* `100001`: Iron Hammer - -### Iron Sword -* `100001`: Iron Chain - ### Nether Star * `100001`: Purified Dark Matter -### Netherite Axe -* `101000`: Imbued Netherite Axe -* `102000`: Burnished Netherite Axe -* `103000`: Emblazoned Netherite Axe - -### Netherite Hoe -* `100001`: Netherite Dagger -* `101000`: Imbued Netherite Hoe -* `101001`: Imbued Netherite Dagger -* `102000`: Burnished Netherite Hoe -* `102001`: Burnished Netherite Dagger -* `103000`: Emblazoned Netherite Hoe -* `103001`: Emblazoned Netherite Dagger - -### Netherite Pickaxe -* `100001`: Netherite Hammer -* `101000`: Imbued Netherite Pickaxe -* `101001`: Imbued Netherite Hammer -* `102000`: Burnished Netherite Pickaxe -* `102001`: Burnished Netherite Hammer -* `103000`: Emblazoned Netherite Pickaxe -* `103001`: Emblazoned Netherite Hammer - -### Netherite Shovel -* `101000`: Imbued Netherite Shovel -* `102000`: Burnished Netherite Shovel -* `103000`: Emblazoned Netherite Shovel - -### Netherite Sword -* `100001`: Netherite Chain -* `101000`: Imbued Netherite Sword -* `101001`: Imbued Netherite Chain -* `102000`: Burnished Netherite Sword -* `102001`: Burnished Netherite Chain -* `102002`: Skeletal Dark Knight's Blade -* `103000`: Emblazoned Netherite Sword -* `103001`: Emblazoned Netherite Chain -* `103002`: Blade of the Consuming Shadow - -### Paper -* `100001`: Snowflake (icon152.png) -* `100002`: Blue present (icon262.png) -* `100003`: Red present (icon263.png) -* `100004`: Green present (icon264.png) -* `200001`: (P) Arrakis Waypoint - ### Prismarine Crystals * `100001`: Adventurer's Crystal -### Shield -* `101000`: Imbued Shield -* `102000`: Burnished Shield -* `103000`: Emblazoned Shield -* `200001`: (P) Charge-N-Targe - -### Stone Hoe -* `100001`: Stone Dagger - -### Stone Pickaxe -* `100001`: Stone Hammer - -### Stone Sword -* `100001`: Stone Chain - -### Wooden Hoe -* `100001`: Wooden Dagger - -### Wooden Pickaxe -* `100001`: Wooden Hammer - -### Wooden Sword -* `100001`: Wooden Chain - ### Written Book -* `100001`: New Player's Guide - -## Armor Models - -Armor is implemented specially since Custom Model Data can apply to the item textures in vanilla, -but applying it to armor-model textures requires a mod. - -This pack supports Optifine and Chime (for Fabric) for applying Custom Model Data to Armor Models. - -The item textures are also split out from Vanilla to avoid confusion for people not using Optifine nor Chime. -Whereas in Optifine or Chime the item texture will reflect the model texture, in vanilla the items will just -have tier-colored outlines to denote tier at-a-glance. - -Minimal armor variants start at `110000`. - -| Leather Armor | Optifine/Chime | Vanilla | -| ---------------- | ------------------- | ------------ | -| `101001` | Smoldering | Blue Outline | -| `110000` | Minimal | -- | -| `111001` | Minimal Smoldering | Blue Outline | - - -| Diamond Armor | Optifine/Chime | Vanilla | -| ---------------- | ------------------ | -------------- | -| `101000` | Imbued | Blue Outline | -| `102000` | Burnished | Pink Outline | -| `102001` | SDK Helm | Pink Outline | -| `103000` | Emblazoned | Yellow Outline | -| `110000` | Minimal | -- | -| `111000` | Minimal Imbued | Blue Outline | -| `112000` | Minimal Burnished | Pink Outline | -| `112001` | Minimal SDK Helm | Pink Outline | -| `113000` | Minimal Emblazoned | Yellow Outline | - - -| Netherite Armor | Optifine/Chime | Vanilla | -| ------------------ | ------------------ | -------------- | -| `101000` | Imbued | Blue Outline | -| `102000` | Burnished | Pink Outline | -| `102001` | SDK Helm | Pink Outline | -| `103000` | Emblazoned | Yellow Outline | -| `110000` | Minimal | -- | -| `111000` | Minimal Imbued | Blue Outline | -| `112000` | Minimal Burnished | Pink Outline | -| `112001` | Minimal SDK Helm | Pink Outline | -| `113000` | Minimal Emblazoned | Yellow Outline | - - -| Elytra | Optifine | Vanilla/Chime | -| --------- | ------------------ | -------------- | -| `102001` | Wind Mage's Elytra | Pink Outline | - -*At time of writing, Chime does not support elytra.* +* `100001`: New Player's Guide \ No newline at end of file From 36b424a15b2c6ededbdc1680ad847e1bcf8164cf Mon Sep 17 00:00:00 2001 From: Piogre Date: Fri, 29 Dec 2023 19:07:51 -0600 Subject: [PATCH 2/2] changes for 1.20v1.1 --- .../prosperus/dawnslanding/GolfProGary.dsc | 8 ++-- .../dawnslanding/magictower/ArcaneForger.dsc | 7 ++-- .../dawnslanding/magictower/ArchArtificer.dsc | 4 +- scripts/players/sockets/SocketHandler.dsc | 22 ++++++---- scripts/players/waypoints/WaypointHandler.dsc | 4 +- .../MultipleQuestInventoryHandler.dsc | 6 +-- scripts/utilities/LoginRewards.dsc | 41 ++++++++----------- .../ServerEvents/Tribute/TributeNPC.dsc | 2 +- 8 files changed, 47 insertions(+), 47 deletions(-) diff --git a/scripts/NPCs/worlds/prosperus/dawnslanding/GolfProGary.dsc b/scripts/NPCs/worlds/prosperus/dawnslanding/GolfProGary.dsc index ab88d7c..a1ea85f 100644 --- a/scripts/NPCs/worlds/prosperus/dawnslanding/GolfProGary.dsc +++ b/scripts/NPCs/worlds/prosperus/dawnslanding/GolfProGary.dsc @@ -59,9 +59,9 @@ GolfBallInventory_Base: type: inventory inventory: chest debug: false -# title: <&font[sxrmenus]><&chr[F808]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E009]> +# title: Mini-Golf Rentals<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[83]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E009]> # temporary title until hiding player inventory works: - title: <&font[sxrmenus]><&chr[F808]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E01C]><&chr[F801].repeat[177]><&chr[E009]> + title: Mini-Golf Rentals<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[83]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E01C]><&chr[F801].repeat[177]><&chr[E009]> size: 54 slots: - [] [] [] [] [] [] [] [] [] @@ -75,9 +75,9 @@ GolfballInventory_Patron: type: inventory inventory: chest debug: false -# title: <&font[sxrmenus]><&chr[F808]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E009]> +# title: Mini-Golf Rentals<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[83]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E009]> # temporary title until hiding player inventory works: - title: <&font[sxrmenus]><&chr[F808]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E01C]><&chr[F801].repeat[177]><&chr[E009]> + title: Mini-Golf Rentals<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[83]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E01C]><&chr[F801].repeat[177]><&chr[E009]> size: 54 slots: - [] [] [] [] [] [] [] [] [] diff --git a/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArcaneForger.dsc b/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArcaneForger.dsc index 9d1bdc6..6b446f5 100644 --- a/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArcaneForger.dsc +++ b/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArcaneForger.dsc @@ -36,13 +36,14 @@ ArcaneForgerInventoryMenu: type: inventory inventory: chest debug: false -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E00E]><&chr[F801].repeat[133]><&font[sxrmenus]><&chr[E004]><&chr[F801].repeat[17]><&chr[E004]><&chr[F801].repeat[89]><&font[sxrmenus]><&chr[E00A]><&chr[F801].repeat[17]><&chr[E00A]> +# title: Arcane Forging<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[78]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E000]><&chr[F801].repeat[177]><&chr[E00E]><&chr[F801].repeat[177]><&chr[E005]> # temporary title until hiding player inventory works: - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E00E]><&chr[F801].repeat[177]><&chr[E01E]><&chr[F801].repeat[133]><&font[sxrmenus]><&chr[E004]><&chr[F801].repeat[17]><&chr[E004]><&chr[F801].repeat[89]><&font[sxrmenus]><&chr[E00A]><&chr[F801].repeat[17]><&chr[E00A]> - size: 45 + title: Arcane Forging<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[78]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E000]><&chr[F801].repeat[177]><&chr[E00E]><&chr[F801].repeat[177]><&chr[E005]><&chr[F801].repeat[177]><&chr[E01D]> + size: 54 slots: - [] [] [] [] [] [] [] [] [] - [] [] [] [] [] [] [] [] [] + - [] [] [] [] [] [] [] [] [] - [] [] [] [VeteranToolForge] [] [VeteranWeaponForge] [] [] [] - [] [] [] [] [] [] [] [] [] - [] [] [] [EliteToolForge] [] [EliteWeaponForge] [] [] [] diff --git a/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArchArtificer.dsc b/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArchArtificer.dsc index 6d14b95..cdc3f67 100644 --- a/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArchArtificer.dsc +++ b/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArchArtificer.dsc @@ -112,9 +112,9 @@ ArtificingInventory: type: inventory inventory: chest debug: false -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E00F]> +# title: Artificing<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[45]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E00F]> # temporary title until hiding player inventory works: - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E00F]><&chr[F801].repeat[177]><&chr[E01E]> + title: Artificing<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[45]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E00F]><&chr[F801].repeat[177]><&chr[E01E]> size: 45 slots: - [] [] [] [] [] [] [] [] [] diff --git a/scripts/players/sockets/SocketHandler.dsc b/scripts/players/sockets/SocketHandler.dsc index 4024f83..e177299 100644 --- a/scripts/players/sockets/SocketHandler.dsc +++ b/scripts/players/sockets/SocketHandler.dsc @@ -138,15 +138,15 @@ sockets: prismatic_seer_menu: type: inventory inventory: chest -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[151]><&font[sxrmenus]><&chr[E004]><&chr[F801].repeat[17]><&font[sxrmenus]><&chr[E005]><&chr[F801].repeat[17]><&font[sxrmenus]><&chr[E004]> +# title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E004]> # temporary title until hiding player inventory works: - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E01E]><&chr[F801].repeat[151]><&font[sxrmenus]><&chr[E004]><&chr[F801].repeat[17]><&font[sxrmenus]><&chr[E005]><&chr[F801].repeat[17]><&font[sxrmenus]><&chr[E004]> + title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E01E]><&chr[F801].repeat[177]><&chr[E004]> size: 45 slots: - [] [] [] [] [] [] [] [] [] - [] [] [] [] [] [] [] [] [] - - [] [] [socket_potential] [] [socket_add] [] [gem_add] [] [] - [] [] [] [] [] [] [] [] [] + - [] [] [socket_potential] [] [socket_add] [] [gem_add] [] [] - [] [] [] [] [] [] [] [] [] socket_add: type: item @@ -257,7 +257,9 @@ prismatic_seer_inventory_handler: sockets_can_add_inventory: type: inventory inventory: chest - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# temporary title until hiding player inventory works: + title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E01E]> size: 45 slots: - [air] [air] [air] [air] [air] [air] [air] [air] [air] @@ -271,7 +273,9 @@ sockets_can_add_inventory: sockets_open_inventory: type: inventory inventory: chest - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# temporary title until hiding player inventory works: + title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E01E]> size: 45 slots: - [air] [air] [air] [air] [air] [air] [air] [air] [air] @@ -285,7 +289,9 @@ sockets_open_inventory: potential_inventory: type: inventory inventory: chest - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# temporary title until hiding player inventory works: + title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E01E]> size: 45 slots: - [air] [air] [air] [air] [air] [air] [air] [air] [air] @@ -446,7 +452,9 @@ prismatic_seer_gem_add_item_handler: sockets_gem_add_inventory: type: inventory inventory: chest - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# temporary title until hiding player inventory works: + title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E01E]> size: 45 slots: - [air] [air] [air] [air] [air] [air] [air] [air] [air] diff --git a/scripts/players/waypoints/WaypointHandler.dsc b/scripts/players/waypoints/WaypointHandler.dsc index 6faa1fe..38bba01 100644 --- a/scripts/players/waypoints/WaypointHandler.dsc +++ b/scripts/players/waypoints/WaypointHandler.dsc @@ -74,9 +74,9 @@ Waypoint_Inventory: type: inventory debug: true inventory: chest -# title: <&font[sxrmenus]><&chr[F808]><&chr[E012]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E011]> +# title: Waypoints<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[48]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E012]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E011]> # temporary title until hiding player inventory works: - title: <&font[sxrmenus]><&chr[F808]><&chr[E012]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E011]><&chr[F801].repeat[177]><&chr[E01F]> + title: Waypoints<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[48]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E012]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E011]><&chr[F801].repeat[177]><&chr[E01F]> gui: true size: 54 slots: diff --git a/scripts/quests/templates/MultipleQuestInventoryHandler.dsc b/scripts/quests/templates/MultipleQuestInventoryHandler.dsc index e5ec697..42ad487 100644 --- a/scripts/quests/templates/MultipleQuestInventoryHandler.dsc +++ b/scripts/quests/templates/MultipleQuestInventoryHandler.dsc @@ -113,7 +113,7 @@ ActiveQuestInventoryGUIHandler: - define inventory - inventory set d:<[inventory]> o:<[inventory_list]> slot:10 # Active quest title - - define name <&font[sxrmenus]><&chr[F808]><&chr[E016]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E00C]><&chr[F801].repeat[177]><&chr[E01F]> + - define name Active<&chr[00A0]>Quests<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[68]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E016]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E00C]><&chr[F801].repeat[177]><&chr[E01F]> - adjust <[inventory]> title:<[name]> - inventory open d:<[inventory]> # Check if player has available quests @@ -149,7 +149,7 @@ AvailableQuestInventoryGUIHandler: # Create the inventory using the base and the generated list - define inventory # Available quest title - - define name <&font[sxrmenus]><&chr[F808]><&chr[E016]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E00D]><&chr[F801].repeat[177]><&chr[E01F]> + - define name Available<&chr[00A0]>Quests<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[82]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E016]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E00D]><&chr[F801].repeat[177]><&chr[E01F]> - adjust <[inventory]> title:<[name]> - inventory open d:<[inventory].include[<[inventory_list]>]> # Check if player has active quests @@ -237,7 +237,7 @@ ActiveQuestInventorySelectionHandler: - define quest_internalname - define quest ].read[quests.active.<[quest_internalname]>]> # Active quest title - - define name <&font[sxrmenus]><&chr[F808]><&chr[E016]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E00C]><&chr[F801].repeat[177]><&chr[E01F]> + - define name Active<&chr[00A0]>Quests<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[68]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E016]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E00C]><&chr[F801].repeat[177]><&chr[E01F]> - define stage <[quest].get[current_stage]> - flag npc_interact_active_quest: #- zap Interact ActiveQuestManagement diff --git a/scripts/utilities/LoginRewards.dsc b/scripts/utilities/LoginRewards.dsc index 330ce1f..26ff77c 100644 --- a/scripts/utilities/LoginRewards.dsc +++ b/scripts/utilities/LoginRewards.dsc @@ -102,16 +102,13 @@ daily_spinner_inventory: type: inventory inventory: chest debug: false - title: <&6><&l>Daily Login Reward -# Once the calling-menu-indirectly issue is fixed, we can use the below title for the custom menu (or one of them) -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]> +# title: Login Rewards<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[72]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]> # temporary title until hiding player inventory works: -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]><&chr[F801].repeat[177]><&chr[E01E]> - size: 27 -# size: 45 #use this one instead of the above when we implement the custom menu + title: Login Rewards<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[72]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]><&chr[F801].repeat[177]><&chr[E01E]> + size: 45 slots: -# - [air] [air] [air] [air] [air] [air] [air] [air] [air] # uncomment when we implement the custom menu -# - [air] [air] [air] [air] [air] [air] [air] [air] [air] # uncomment when we implement the custom menu + - [air] [air] [air] [air] [air] [air] [air] [air] [air] + - [air] [air] [air] [air] [air] [air] [air] [air] [air] - [air] [air] [air] [air] [DownArrow] [air] [air] [air] [air] - [] [] [] [] [] [] [] [] [] - [air] [air] [air] [air] [UpArrow] [air] [air] [air] [air] @@ -120,16 +117,13 @@ veteran_spinner_inventory: type: inventory inventory: chest debug: false - title: <&6><&l>Veteran BONUS ROUND -# Once the calling-menu-indirectly issue is fixed, we can use the below title for the custom menu (or one of them) -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]> +# title: Login Rewards<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[72]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]> # temporary title until hiding player inventory works: -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]><&chr[F801].repeat[177]><&chr[E01E]> - size: 27 -# size: 45 #use this one instead of the above when we implement the custom menu + title: Login Rewards<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[72]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]><&chr[F801].repeat[177]><&chr[E01E]> + size: 45 slots: -# - [air] [air] [air] [air] [air] [air] [air] [air] [air] # uncomment when we implement the custom menu -# - [air] [air] [air] [air] [air] [air] [air] [air] [air] # uncomment when we implement the custom menu + - [air] [air] [air] [air] [air] [air] [air] [air] [air] + - [air] [air] [air] [air] [air] [air] [air] [air] [air] - [air] [air] [air] [air] [DownArrow] [air] [air] [air] [air] - [] [] [] [] [] [] [] [] [] - [air] [air] [air] [air] [UpArrow] [air] [air] [air] [air] @@ -138,16 +132,13 @@ elite_spinner_inventory: type: inventory inventory: chest debug: false - title: <&6><&l>Elite BONUS ROUND -# Once the calling-menu-indirectly issue is fixed, we can use the below title for the custom menu (or one of them) -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]> +# title: Login Rewards<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[72]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]> # temporary title until hiding player inventory works: -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]><&chr[F801].repeat[177]><&chr[E01E]> - size: 27 -# size: 45 #use this one instead of the above when we implement the custom menu + title: Login Rewards<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[72]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]><&chr[F801].repeat[177]><&chr[E01E]> + size: 45 slots: -# - [air] [air] [air] [air] [air] [air] [air] [air] [air] # uncomment when we implement the custom menu -# - [air] [air] [air] [air] [air] [air] [air] [air] [air] # uncomment when we implement the custom menu + - [air] [air] [air] [air] [air] [air] [air] [air] [air] + - [air] [air] [air] [air] [air] [air] [air] [air] [air] - [air] [air] [air] [air] [DownArrow] [air] [air] [air] [air] - [] [] [] [] [] [] [] [] [] - [air] [air] [air] [air] [UpArrow] [air] [air] [air] [air] @@ -511,7 +502,7 @@ Spinner_Handler: - inventory open d:daily_spinner. # Roll - repeat 50: - - inventory set d:]> o:<[roll_list].get[<[value]>].to[<[value].add[8]>]> slot:10 + - inventory set d:]> o:<[roll_list].get[<[value]>].to[<[value].add[8]>]> slot:28 - wait ].round_up>t - if <[roll_list].get[54].script.name.if_null[null]> == VETERANBOX: - flag cannot_close_inv:! diff --git a/scripts/utilities/ServerEvents/Tribute/TributeNPC.dsc b/scripts/utilities/ServerEvents/Tribute/TributeNPC.dsc index 877118b..05a55b2 100644 --- a/scripts/utilities/ServerEvents/Tribute/TributeNPC.dsc +++ b/scripts/utilities/ServerEvents/Tribute/TributeNPC.dsc @@ -105,7 +105,7 @@ Tribute_Inventory: type: inventory inventory: chest debug: false - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E022]><&chr[F801].repeat[177]><&chr[E01E]> + title: Blessings<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[47]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E022]><&chr[F801].repeat[177]><&chr[E01E]> size: 45 slots: - [] [] [] [] [] [] [] [] []