diff --git a/scripts/NPCs/worlds/prosperus/dawnslanding/GolfProGary.dsc b/scripts/NPCs/worlds/prosperus/dawnslanding/GolfProGary.dsc index ab88d7c..a1ea85f 100644 --- a/scripts/NPCs/worlds/prosperus/dawnslanding/GolfProGary.dsc +++ b/scripts/NPCs/worlds/prosperus/dawnslanding/GolfProGary.dsc @@ -59,9 +59,9 @@ GolfBallInventory_Base: type: inventory inventory: chest debug: false -# title: <&font[sxrmenus]><&chr[F808]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E009]> +# title: Mini-Golf Rentals<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[83]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E009]> # temporary title until hiding player inventory works: - title: <&font[sxrmenus]><&chr[F808]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E01C]><&chr[F801].repeat[177]><&chr[E009]> + title: Mini-Golf Rentals<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[83]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E01C]><&chr[F801].repeat[177]><&chr[E009]> size: 54 slots: - [] [] [] [] [] [] [] [] [] @@ -75,9 +75,9 @@ GolfballInventory_Patron: type: inventory inventory: chest debug: false -# title: <&font[sxrmenus]><&chr[F808]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E009]> +# title: Mini-Golf Rentals<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[83]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E009]> # temporary title until hiding player inventory works: - title: <&font[sxrmenus]><&chr[F808]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E01C]><&chr[F801].repeat[177]><&chr[E009]> + title: Mini-Golf Rentals<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[83]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E007]><&chr[F801].repeat[177]><&chr[E008]><&chr[F801].repeat[177]><&chr[E01C]><&chr[F801].repeat[177]><&chr[E009]> size: 54 slots: - [] [] [] [] [] [] [] [] [] diff --git a/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArcaneForger.dsc b/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArcaneForger.dsc index 9d1bdc6..6b446f5 100644 --- a/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArcaneForger.dsc +++ b/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArcaneForger.dsc @@ -36,13 +36,14 @@ ArcaneForgerInventoryMenu: type: inventory inventory: chest debug: false -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E00E]><&chr[F801].repeat[133]><&font[sxrmenus]><&chr[E004]><&chr[F801].repeat[17]><&chr[E004]><&chr[F801].repeat[89]><&font[sxrmenus]><&chr[E00A]><&chr[F801].repeat[17]><&chr[E00A]> +# title: Arcane Forging<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[78]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E000]><&chr[F801].repeat[177]><&chr[E00E]><&chr[F801].repeat[177]><&chr[E005]> # temporary title until hiding player inventory works: - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E00E]><&chr[F801].repeat[177]><&chr[E01E]><&chr[F801].repeat[133]><&font[sxrmenus]><&chr[E004]><&chr[F801].repeat[17]><&chr[E004]><&chr[F801].repeat[89]><&font[sxrmenus]><&chr[E00A]><&chr[F801].repeat[17]><&chr[E00A]> - size: 45 + title: Arcane Forging<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[78]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E000]><&chr[F801].repeat[177]><&chr[E00E]><&chr[F801].repeat[177]><&chr[E005]><&chr[F801].repeat[177]><&chr[E01D]> + size: 54 slots: - [] [] [] [] [] [] [] [] [] - [] [] [] [] [] [] [] [] [] + - [] [] [] [] [] [] [] [] [] - [] [] [] [VeteranToolForge] [] [VeteranWeaponForge] [] [] [] - [] [] [] [] [] [] [] [] [] - [] [] [] [EliteToolForge] [] [EliteWeaponForge] [] [] [] diff --git a/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArchArtificer.dsc b/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArchArtificer.dsc index 6d14b95..cdc3f67 100644 --- a/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArchArtificer.dsc +++ b/scripts/NPCs/worlds/prosperus/dawnslanding/magictower/ArchArtificer.dsc @@ -112,9 +112,9 @@ ArtificingInventory: type: inventory inventory: chest debug: false -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E00F]> +# title: Artificing<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[45]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E00F]> # temporary title until hiding player inventory works: - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E00F]><&chr[F801].repeat[177]><&chr[E01E]> + title: Artificing<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[45]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E00F]><&chr[F801].repeat[177]><&chr[E01E]> size: 45 slots: - [] [] [] [] [] [] [] [] [] diff --git a/scripts/items/CustomModelDataMap.md b/scripts/items/CustomModelDataMap.md index 6548b5b..d3c079e 100644 --- a/scripts/items/CustomModelDataMap.md +++ b/scripts/items/CustomModelDataMap.md @@ -5,16 +5,8 @@ This file stores all custom model data references for items. In general, variants start at `100001`. -For tiered gear, tiered base-versions start at: -* `101000` for Veteran (Imbued) -* `102000` for Elite (Burnished) -* `103000` for Champion (Emblazoned) -* With variants therein starting at `101001`, `102001`, etc - Mixology items start with `110000` temporarily -- this may change in the future. -Patreon skins (P) start at `200001`. - This is all subject to change to accommodate future features, etc. ## Held Items @@ -28,12 +20,6 @@ This is all subject to change to accommodate future features, etc. ### Bone * `100001`: Phantasmal Bones -### Bow -* `101000`: Imbued Bow -* `102000`: Burnished Bow -* `102001`: Sharpshooter's Bow -* `103000`: Emblazoned Bow - ### Bread * `100001`: Cheese @@ -43,45 +29,6 @@ This is all subject to change to accommodate future features, etc. * `100003`: Burnished Tools Button * `100004`: Burnished Weapons Button -### Diamond Axe -* `101000`: Imbued Diamond Axe -* `102000`: Burnished Diamond Axe -* `103000`: Emblazoned Diamond Axe - -### Diamond Hoe -* `100001`: Diamond Dagger -* `101000`: Imbued Diamond Hoe -* `101001`: Imbued Diamond Dagger -* `102000`: Burnished Diamond Hoe -* `102001`: Burnished Diamond Dagger -* `103000`: Emblazoned Diamond Hoe -* `103001`: Emblazoned Diamond Dagger - -### Diamond Pickaxe -* `100001`: Diamond Hammer -* `101000`: Imbued Diamond Pickaxe -* `101001`: Imbued Diamond Hammer -* `102000`: Burnished Diamond Pickaxe -* `102001`: Burnished Diamond Hammer -* `103000`: Emblazoned Diamond Pickaxe -* `103001`: Emblazoned Diamond Hammer - -### Diamond Shovel -* `101000`: Imbued Diamond Shovel -* `102000`: Burnished Diamond Shovel -* `103000`: Emblazoned Diamond Shovel - -### Diamond Sword -* `100001`: Diamond Chain -* `101000`: Imbued Diamond Sword -* `101001`: Imbued Diamond Chain -* `102000`: Burnished Diamond Sword -* `102001`: Burnished Diamond Chain -* `102002`: Skeletal Dark Knight's Blade -* `103000`: Emblazoned Diamond Sword -* `103001`: Emblazoned Diamond Chain -* `103002`: Blade of the Consuming Shadow - ### Emerald * `100001`: Gem of Attack * `100002`: Gem of Defense @@ -92,11 +39,6 @@ This is all subject to change to accommodate future features, etc. * `100007`: Bloom of Experience * `100008`: Ingot of Experience -### Fishing Rod -* `101000`: Imbued Fishing Rod -* `102000`: Burnished Fishing Rod -* `103000`: Emblazoned Fishing Rod - ### Glass Bottle * `111100`: Empty Whiskey Bottle * `111200`: Empty Vodka Bottle @@ -106,159 +48,17 @@ This is all subject to change to accommodate future features, etc. ### Gold Nugget * `100001`: Tribute to the Gods -### Golden Hoe -* `100001`: Golden Dagger - -### Golden Pickaxe -* `100001`: Golden Hammer - -### Golden Sword -* `100001`: Golden Chain -* `102001`: Bountiful Blade -* `102002`: Withering Blade - ### Honey Bottle * `110100`: Whiskey Bottle * `110200`: Vodka Bottle * `110600`: Tequila Bottle * `110800`: Generic Lager Bottle -### Iron Hoe -* `100001`: Iron Dagger - -### Iron Pickaxe -* `100001`: Iron Hammer - -### Iron Sword -* `100001`: Iron Chain - ### Nether Star * `100001`: Purified Dark Matter -### Netherite Axe -* `101000`: Imbued Netherite Axe -* `102000`: Burnished Netherite Axe -* `103000`: Emblazoned Netherite Axe - -### Netherite Hoe -* `100001`: Netherite Dagger -* `101000`: Imbued Netherite Hoe -* `101001`: Imbued Netherite Dagger -* `102000`: Burnished Netherite Hoe -* `102001`: Burnished Netherite Dagger -* `103000`: Emblazoned Netherite Hoe -* `103001`: Emblazoned Netherite Dagger - -### Netherite Pickaxe -* `100001`: Netherite Hammer -* `101000`: Imbued Netherite Pickaxe -* `101001`: Imbued Netherite Hammer -* `102000`: Burnished Netherite Pickaxe -* `102001`: Burnished Netherite Hammer -* `103000`: Emblazoned Netherite Pickaxe -* `103001`: Emblazoned Netherite Hammer - -### Netherite Shovel -* `101000`: Imbued Netherite Shovel -* `102000`: Burnished Netherite Shovel -* `103000`: Emblazoned Netherite Shovel - -### Netherite Sword -* `100001`: Netherite Chain -* `101000`: Imbued Netherite Sword -* `101001`: Imbued Netherite Chain -* `102000`: Burnished Netherite Sword -* `102001`: Burnished Netherite Chain -* `102002`: Skeletal Dark Knight's Blade -* `103000`: Emblazoned Netherite Sword -* `103001`: Emblazoned Netherite Chain -* `103002`: Blade of the Consuming Shadow - -### Paper -* `100001`: Snowflake (icon152.png) -* `100002`: Blue present (icon262.png) -* `100003`: Red present (icon263.png) -* `100004`: Green present (icon264.png) -* `200001`: (P) Arrakis Waypoint - ### Prismarine Crystals * `100001`: Adventurer's Crystal -### Shield -* `101000`: Imbued Shield -* `102000`: Burnished Shield -* `103000`: Emblazoned Shield -* `200001`: (P) Charge-N-Targe - -### Stone Hoe -* `100001`: Stone Dagger - -### Stone Pickaxe -* `100001`: Stone Hammer - -### Stone Sword -* `100001`: Stone Chain - -### Wooden Hoe -* `100001`: Wooden Dagger - -### Wooden Pickaxe -* `100001`: Wooden Hammer - -### Wooden Sword -* `100001`: Wooden Chain - ### Written Book -* `100001`: New Player's Guide - -## Armor Models - -Armor is implemented specially since Custom Model Data can apply to the item textures in vanilla, -but applying it to armor-model textures requires a mod. - -This pack supports Optifine and Chime (for Fabric) for applying Custom Model Data to Armor Models. - -The item textures are also split out from Vanilla to avoid confusion for people not using Optifine nor Chime. -Whereas in Optifine or Chime the item texture will reflect the model texture, in vanilla the items will just -have tier-colored outlines to denote tier at-a-glance. - -Minimal armor variants start at `110000`. - -| Leather Armor | Optifine/Chime | Vanilla | -| ---------------- | ------------------- | ------------ | -| `101001` | Smoldering | Blue Outline | -| `110000` | Minimal | -- | -| `111001` | Minimal Smoldering | Blue Outline | - - -| Diamond Armor | Optifine/Chime | Vanilla | -| ---------------- | ------------------ | -------------- | -| `101000` | Imbued | Blue Outline | -| `102000` | Burnished | Pink Outline | -| `102001` | SDK Helm | Pink Outline | -| `103000` | Emblazoned | Yellow Outline | -| `110000` | Minimal | -- | -| `111000` | Minimal Imbued | Blue Outline | -| `112000` | Minimal Burnished | Pink Outline | -| `112001` | Minimal SDK Helm | Pink Outline | -| `113000` | Minimal Emblazoned | Yellow Outline | - - -| Netherite Armor | Optifine/Chime | Vanilla | -| ------------------ | ------------------ | -------------- | -| `101000` | Imbued | Blue Outline | -| `102000` | Burnished | Pink Outline | -| `102001` | SDK Helm | Pink Outline | -| `103000` | Emblazoned | Yellow Outline | -| `110000` | Minimal | -- | -| `111000` | Minimal Imbued | Blue Outline | -| `112000` | Minimal Burnished | Pink Outline | -| `112001` | Minimal SDK Helm | Pink Outline | -| `113000` | Minimal Emblazoned | Yellow Outline | - - -| Elytra | Optifine | Vanilla/Chime | -| --------- | ------------------ | -------------- | -| `102001` | Wind Mage's Elytra | Pink Outline | - -*At time of writing, Chime does not support elytra.* +* `100001`: New Player's Guide \ No newline at end of file diff --git a/scripts/players/sockets/SocketHandler.dsc b/scripts/players/sockets/SocketHandler.dsc index 4024f83..e177299 100644 --- a/scripts/players/sockets/SocketHandler.dsc +++ b/scripts/players/sockets/SocketHandler.dsc @@ -138,15 +138,15 @@ sockets: prismatic_seer_menu: type: inventory inventory: chest -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[151]><&font[sxrmenus]><&chr[E004]><&chr[F801].repeat[17]><&font[sxrmenus]><&chr[E005]><&chr[F801].repeat[17]><&font[sxrmenus]><&chr[E004]> +# title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E004]> # temporary title until hiding player inventory works: - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E01E]><&chr[F801].repeat[151]><&font[sxrmenus]><&chr[E004]><&chr[F801].repeat[17]><&font[sxrmenus]><&chr[E005]><&chr[F801].repeat[17]><&font[sxrmenus]><&chr[E004]> + title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E01E]><&chr[F801].repeat[177]><&chr[E004]> size: 45 slots: - [] [] [] [] [] [] [] [] [] - [] [] [] [] [] [] [] [] [] - - [] [] [socket_potential] [] [socket_add] [] [gem_add] [] [] - [] [] [] [] [] [] [] [] [] + - [] [] [socket_potential] [] [socket_add] [] [gem_add] [] [] - [] [] [] [] [] [] [] [] [] socket_add: type: item @@ -257,7 +257,9 @@ prismatic_seer_inventory_handler: sockets_can_add_inventory: type: inventory inventory: chest - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# temporary title until hiding player inventory works: + title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E01E]> size: 45 slots: - [air] [air] [air] [air] [air] [air] [air] [air] [air] @@ -271,7 +273,9 @@ sockets_can_add_inventory: sockets_open_inventory: type: inventory inventory: chest - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# temporary title until hiding player inventory works: + title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E01E]> size: 45 slots: - [air] [air] [air] [air] [air] [air] [air] [air] [air] @@ -285,7 +289,9 @@ sockets_open_inventory: potential_inventory: type: inventory inventory: chest - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# temporary title until hiding player inventory works: + title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E01E]> size: 45 slots: - [air] [air] [air] [air] [air] [air] [air] [air] [air] @@ -446,7 +452,9 @@ prismatic_seer_gem_add_item_handler: sockets_gem_add_inventory: type: inventory inventory: chest - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]> +# temporary title until hiding player inventory works: + title: Item Potential<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[67]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E006]><&chr[F801].repeat[177]><&chr[E01E]> size: 45 slots: - [air] [air] [air] [air] [air] [air] [air] [air] [air] diff --git a/scripts/players/waypoints/WaypointHandler.dsc b/scripts/players/waypoints/WaypointHandler.dsc index 6faa1fe..38bba01 100644 --- a/scripts/players/waypoints/WaypointHandler.dsc +++ b/scripts/players/waypoints/WaypointHandler.dsc @@ -74,9 +74,9 @@ Waypoint_Inventory: type: inventory debug: true inventory: chest -# title: <&font[sxrmenus]><&chr[F808]><&chr[E012]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E011]> +# title: Waypoints<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[48]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E012]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E011]> # temporary title until hiding player inventory works: - title: <&font[sxrmenus]><&chr[F808]><&chr[E012]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E011]><&chr[F801].repeat[177]><&chr[E01F]> + title: Waypoints<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[48]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E012]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E011]><&chr[F801].repeat[177]><&chr[E01F]> gui: true size: 54 slots: diff --git a/scripts/quests/templates/MultipleQuestInventoryHandler.dsc b/scripts/quests/templates/MultipleQuestInventoryHandler.dsc index e5ec697..42ad487 100644 --- a/scripts/quests/templates/MultipleQuestInventoryHandler.dsc +++ b/scripts/quests/templates/MultipleQuestInventoryHandler.dsc @@ -113,7 +113,7 @@ ActiveQuestInventoryGUIHandler: - define inventory - inventory set d:<[inventory]> o:<[inventory_list]> slot:10 # Active quest title - - define name <&font[sxrmenus]><&chr[F808]><&chr[E016]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E00C]><&chr[F801].repeat[177]><&chr[E01F]> + - define name Active<&chr[00A0]>Quests<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[68]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E016]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E00C]><&chr[F801].repeat[177]><&chr[E01F]> - adjust <[inventory]> title:<[name]> - inventory open d:<[inventory]> # Check if player has available quests @@ -149,7 +149,7 @@ AvailableQuestInventoryGUIHandler: # Create the inventory using the base and the generated list - define inventory # Available quest title - - define name <&font[sxrmenus]><&chr[F808]><&chr[E016]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E00D]><&chr[F801].repeat[177]><&chr[E01F]> + - define name Available<&chr[00A0]>Quests<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[82]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E016]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E00D]><&chr[F801].repeat[177]><&chr[E01F]> - adjust <[inventory]> title:<[name]> - inventory open d:<[inventory].include[<[inventory_list]>]> # Check if player has active quests @@ -237,7 +237,7 @@ ActiveQuestInventorySelectionHandler: - define quest_internalname - define quest ].read[quests.active.<[quest_internalname]>]> # Active quest title - - define name <&font[sxrmenus]><&chr[F808]><&chr[E016]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E00C]><&chr[F801].repeat[177]><&chr[E01F]> + - define name Active<&chr[00A0]>Quests<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[68]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E016]><&chr[F801].repeat[177]><&chr[E00B]><&chr[F801].repeat[177]><&chr[E00C]><&chr[F801].repeat[177]><&chr[E01F]> - define stage <[quest].get[current_stage]> - flag npc_interact_active_quest: #- zap Interact ActiveQuestManagement diff --git a/scripts/utilities/LoginRewards.dsc b/scripts/utilities/LoginRewards.dsc index 330ce1f..26ff77c 100644 --- a/scripts/utilities/LoginRewards.dsc +++ b/scripts/utilities/LoginRewards.dsc @@ -102,16 +102,13 @@ daily_spinner_inventory: type: inventory inventory: chest debug: false - title: <&6><&l>Daily Login Reward -# Once the calling-menu-indirectly issue is fixed, we can use the below title for the custom menu (or one of them) -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]> +# title: Login Rewards<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[72]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]> # temporary title until hiding player inventory works: -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]><&chr[F801].repeat[177]><&chr[E01E]> - size: 27 -# size: 45 #use this one instead of the above when we implement the custom menu + title: Login Rewards<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[72]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]><&chr[F801].repeat[177]><&chr[E01E]> + size: 45 slots: -# - [air] [air] [air] [air] [air] [air] [air] [air] [air] # uncomment when we implement the custom menu -# - [air] [air] [air] [air] [air] [air] [air] [air] [air] # uncomment when we implement the custom menu + - [air] [air] [air] [air] [air] [air] [air] [air] [air] + - [air] [air] [air] [air] [air] [air] [air] [air] [air] - [air] [air] [air] [air] [DownArrow] [air] [air] [air] [air] - [] [] [] [] [] [] [] [] [] - [air] [air] [air] [air] [UpArrow] [air] [air] [air] [air] @@ -120,16 +117,13 @@ veteran_spinner_inventory: type: inventory inventory: chest debug: false - title: <&6><&l>Veteran BONUS ROUND -# Once the calling-menu-indirectly issue is fixed, we can use the below title for the custom menu (or one of them) -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]> +# title: Login Rewards<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[72]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]> # temporary title until hiding player inventory works: -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]><&chr[F801].repeat[177]><&chr[E01E]> - size: 27 -# size: 45 #use this one instead of the above when we implement the custom menu + title: Login Rewards<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[72]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]><&chr[F801].repeat[177]><&chr[E01E]> + size: 45 slots: -# - [air] [air] [air] [air] [air] [air] [air] [air] [air] # uncomment when we implement the custom menu -# - [air] [air] [air] [air] [air] [air] [air] [air] [air] # uncomment when we implement the custom menu + - [air] [air] [air] [air] [air] [air] [air] [air] [air] + - [air] [air] [air] [air] [air] [air] [air] [air] [air] - [air] [air] [air] [air] [DownArrow] [air] [air] [air] [air] - [] [] [] [] [] [] [] [] [] - [air] [air] [air] [air] [UpArrow] [air] [air] [air] [air] @@ -138,16 +132,13 @@ elite_spinner_inventory: type: inventory inventory: chest debug: false - title: <&6><&l>Elite BONUS ROUND -# Once the calling-menu-indirectly issue is fixed, we can use the below title for the custom menu (or one of them) -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]> +# title: Login Rewards<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[72]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]> # temporary title until hiding player inventory works: -# title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]><&chr[F801].repeat[177]><&chr[E01E]> - size: 27 -# size: 45 #use this one instead of the above when we implement the custom menu + title: Login Rewards<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[72]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E021]><&chr[F801].repeat[177]><&chr[E020]><&chr[F801].repeat[177]><&chr[E01E]> + size: 45 slots: -# - [air] [air] [air] [air] [air] [air] [air] [air] [air] # uncomment when we implement the custom menu -# - [air] [air] [air] [air] [air] [air] [air] [air] [air] # uncomment when we implement the custom menu + - [air] [air] [air] [air] [air] [air] [air] [air] [air] + - [air] [air] [air] [air] [air] [air] [air] [air] [air] - [air] [air] [air] [air] [DownArrow] [air] [air] [air] [air] - [] [] [] [] [] [] [] [] [] - [air] [air] [air] [air] [UpArrow] [air] [air] [air] [air] @@ -511,7 +502,7 @@ Spinner_Handler: - inventory open d:daily_spinner. # Roll - repeat 50: - - inventory set d:]> o:<[roll_list].get[<[value]>].to[<[value].add[8]>]> slot:10 + - inventory set d:]> o:<[roll_list].get[<[value]>].to[<[value].add[8]>]> slot:28 - wait ].round_up>t - if <[roll_list].get[54].script.name.if_null[null]> == VETERANBOX: - flag cannot_close_inv:! diff --git a/scripts/utilities/ServerEvents/Tribute/TributeNPC.dsc b/scripts/utilities/ServerEvents/Tribute/TributeNPC.dsc index 877118b..05a55b2 100644 --- a/scripts/utilities/ServerEvents/Tribute/TributeNPC.dsc +++ b/scripts/utilities/ServerEvents/Tribute/TributeNPC.dsc @@ -105,7 +105,7 @@ Tribute_Inventory: type: inventory inventory: chest debug: false - title: <&font[sxrmenus]><&chr[F808]><&chr[E002]><&chr[F801].repeat[177]><&chr[E022]><&chr[F801].repeat[177]><&chr[E01E]> + title: Blessings<&chr[00A0].repeat[1000]><&font[sxrmenus]><&chr[F801].repeat[47]><&chr[F801].repeat[4000]><&chr[F801].repeat[8]><&chr[E002]><&chr[F801].repeat[177]><&chr[E022]><&chr[F801].repeat[177]><&chr[E01E]> size: 45 slots: - [] [] [] [] [] [] [] [] []