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10426 lines (6586 loc) · 407 KB
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<?xml version="1.0"?>
<para-list version='197' editor='standard'>
<category name='accept'>
<section name='nothing'>
<para number='1' comment='accept'>
Commanders and Captains haul cargo by accepting jobs from the workboard. Type 'WORK' to see the jobs available. To accept a job, type 'AC job#' where 'job#' is the number of the job as listed on the board - for example, 'AC 3'.
</para>
<para number='2'>
Commanders cannot leave the Solar System until they have amassed 50 hauling credits, so should take care not to accept jobs outside of Sol. You can check which planets are in Sol by looking at the Solar System map at http://www.ibgames.net/fed2/maps/solmap.html - scroll down to see the asteroids - or you can type 'DI SYSTEM SOL' to get a list of Sol planets.
</para>
<para number='3'>
For more details about jobs, type 'HELP WORK'.
</para>
<para number='4'>
Plutocrats use the command 'ACCEPT systemname' to accept a membership bid to join your cartel.
</para>
</section>
</category>
<category name='accessories'>
<section name='nothing'>
<para number='1' comment='charm/key/keyring/accessory'>
The keyrings that some players carry are both a fashion statement, and a useful item. As well as carrying keys (they come with the key to the executive washroom) you can hang charms or accessories onto them. The keyring is available from the high-class store Gallagher's on Earth, for one slithy tove. New charms go on sale each month for a limited period; they also cost one slithy. Special seasonal charms are also sometimes sold in CDs.
</para>
<para number='2'>
To hang a charm (or any object) on your keyring, use 'CLIP objectname'. Then when other players examine you they will see your charm. You can only dangle one item at a time. 'UNCLIP' removes it again.
</para>
</section>
</category>
<category name='accessory'>
<section name='nothing'>
<para number='1' comment='charm/key/keyring/accessory'>
The keyrings that some players carry are both a fashion statement, and a useful item. As well as carrying keys (they come with the key to the executive washroom) you can hang charms or accessories onto them. The keyring is available from the high-class store Gallagher's on Earth, for one slithy tove. New charms go on sale each month for a limited period; they also cost one slithy. Special seasonal charms are also sometimes sold in CDs.
</para>
<para number='2'>
To hang a charm (or any object) on your keyring, use 'CLIP objectname'. Then when other players examine you they will see your charm. You can only dangle one item at a time. 'UNCLIP' removes it again.
</para>
</section>
</category>
<category name='account'>
<section name='nothing'>
<para number='1' comment='account/accounts/accounting'>
CEOs can check their company accounts with 'DI ACCOUNTS'. For details of what the entries on the display mean, go to http://www.ibgames.net/fed2/guide/manufact/index.html for the companies section of the manual.
</para>
</section>
</category>
<category name='accounting'>
<section name='cycle'>
<para number='1' comment='account/accounts/accounting'>
CEOs can check their company accounts with 'DI ACCOUNTS'. For details of what the entries on the display mean, go to http://www.ibgames.net/fed2/guide/manufact/index.html for the companies section of the manual.
</para>
</section>
<section name='cycles'>
<para number='1' comment='account/accounts/accounting'>
CEOs can check their company accounts with 'DI ACCOUNTS'. For details of what the entries on the display mean, go to http://www.ibgames.net/fed2/guide/manufact/index.html for the companies section of the manual.
</para>
</section>
<section name='nothing'>
<para number='1' comment='account/accounts/accounting'>
CEOs can check their company accounts with 'DI ACCOUNTS'. For details of what the entries on the display mean, go to http://www.ibgames.net/fed2/guide/manufact/index.html for the companies section of the manual.
</para>
</section>
</category>
<category name='accounts'>
<section name='nothing'>
<para number='1' comment='account/accounts/accounting'>
CEOs can check their company accounts with 'DI ACCOUNTS'. For details of what the entries on the display mean, go to http://www.ibgames.net/fed2/guide/manufact/index.html for the companies section of the manual.
</para>
</section>
</category>
<category name='act'>
<section name='nothing'>
<para number='1' comment='act/action/s/emote/s'>
The 'ACT' command lets you express any action or emotion that you like, both simple and complex. In its simplest form, if you type 'act smiles' then everyone else will see: 'Newbod smiles' - it simply repeats the text of your act, with your name in the front.
</para>
<para number='2'>
A more complex example would be 'act jumps onto the table and dances the most energetic dance, ending with a back flip off the table onto the bar. He then takes a bow and resumes sipping his drink.'
</para>
<para number='3'>
You can also use the ACTS command, which puts an apostrophe-s after your name allowing you to perform possessive acts - for example, 'acts robot dog jumps onto the table, its little metal tail wagging to and fro with a clanking noise' results in 'Newbod's robot dog jumps onto the table, its little metal tail wagging to and fro with a clanking noise.'
</para>
</section>
</category>
<category name='action'>
<section name='nothing'>
<para number='1' comment='act/action/s/emote/s'>
The 'ACT' command lets you express any action or emotion that you like, both simple and complex. In its simplest form, if you type 'act smiles' then everyone else will see: 'Newbod smiles' - it simply repeats the text of your act, with your name in the front.
</para>
<para number='2'>
A more complex example would be 'act jumps onto the table and dances the most energetic dance, ending with a back flip off the table onto the bar. He then takes a bow and resumes sipping his drink.'
</para>
<para number='3'>
You can also use the ACTS command, which puts an apostrophe-s after your name allowing you to perform possessive acts - for example, 'acts robot dog jumps onto the table, its little metal tail wagging to and fro with a clanking noise' results in 'Newbod's robot dog jumps onto the table, its little metal tail wagging to and fro with a clanking noise.'
</para>
</section>
</category>
<category name='actions'>
<section name='nothing'>
<para number='1' comment='act/action/s/emote/s'>
The 'ACT' command lets you express any action or emotion that you like, both simple and complex. In its simplest form, if you type 'act smiles' then everyone else will see: 'Newbod smiles' - it simply repeats the text of your act, with your name in the front.
</para>
<para number='2'>
A more complex example would be 'act jumps onto the table and dances the most energetic dance, ending with a back flip off the table onto the bar. He then takes a bow and resumes sipping his drink.'
</para>
<para number='3'>
You can also use the ACTS command, which puts an apostrophe-s after your name allowing you to perform possessive acts - for example, 'acts robot dog jumps onto the table, its little metal tail wagging to and fro with a clanking noise' results in 'Newbod's robot dog jumps onto the table, its little metal tail wagging to and fro with a clanking noise.'
</para>
</section>
</category>
<category name='acts'>
<section name='nothing'>
<para number='1'>
The ACTS command allows you to perform possessive acts by putting an apostrophe-s after your name then repeating whatever you type - for example, 'acts robot dog jumps onto the table, its little metal tail wagging to and fro with a clanking noise' results in 'Newbod's robot dog jumps onto the table, its little metal tail wagging to and fro with a clanking noise.'
</para>
</section>
</category>
<category name='add'>
<section name='nothing'>
<para number='1' comment='add/shuffle'>
You cannot add the pallets in different bays in a warehouse or depot, nor can you shuffle the contents.
</para>
</section>
</category>
<category name='advance'>
<section name='nothing'>
<para number='1' comment='rank/ranks/ranking/promote'>
The 'RANKS' command lists all the ranks in the game, and tells you what you need to do for your next promotion. You can also find out the requirements for any rank with 'RANKS rankname'.
</para>
</section>
</category>
<category name='adventurer'>
<section name='nothing'>
<para number='1'>
Adventurer is the 4th rank in the game. Adventurers earn their living as couriers, shipping valuable objects around the Solar System. See http://www.ibgames.net/fed2/guide/groats/akaturi.html for the details. You can find out how Adventurers promote to the next rank with 'RANKS ADVENTURER'.
</para>
</section>
</category>
<category name='afk'>
<section name='nothing'>
<para number='1' comment='afk/idle'>
You can walk away from your computer and leave your Fed character logged into the game - that's called going AFK (Away From Keyboard). There's no harm that can come to you while you are away, since Fed doesn't allow other players to kill or maim you. However, going AFK in a bar or other public place is bad manners, and you may be removed to the dormitory on Earth.
</para>
</section>
</category>
<category name='airlock'>
<section name='nothing'>
<para number='1' comment='airlock'>
Airlocks are a common feature on the planets, moons and asteroids of the Solar System. Some of them are automated, opening and closing automatically when you walk through them by selecting the appropriate direction commands. Others have to be manually operated, usually by pressing a touchpad.
</para>
</section>
</category>
<category name='akaturi'>
<section name='jobs'>
<para number='1'>
Adventurers are given courier jobs to carry valuable items around the Solar System. To get an AK job go to an Armstrong Cuthbert office and type 'AK'. You will be given a specific location on one of the Sol planets; go there, and type 'PICKUP' to collect the item. You will be told where to take the package; when you get there, type 'DROPOFF' to deliver the item.
</para>
<para number='2'>
'DISPLAY AK' will remind you of the job's details. There is no time limit on the delivery. If you decide you don't want to do the job, type 'VOID' - but you will be fined.
</para>
</section>
<section name='nothing'>
<para number='1'>
Adventurers are given courier jobs to carry valuable items around the Solar System. To get an AK job go to an Armstrong Cuthbert office and type 'AK'. You will be given a specific location on one of the Sol planets; go there, and type 'PICKUP' to collect the item. You will be told where to take the package; when you get there, type 'DROPOFF' to deliver the item.
</para>
<para number='2'>
'DISPLAY AK' will remind you of the job's details. There is no time limit on the delivery. If you decide you don't want to do the job, type 'VOID' - but you will be fined.
</para>
</section>
</category>
<category name='alert'>
<section name='nothing'>
<para number='1' comment='alert/friend/s'>
If you are using FedTerm, the official front-end for Fed II, you can use the Friends feature and be alerted when specific players log into the game. You can also set an alert that will sound when any text appears on your screen, in case you have gone AFK.
</para>
<para number='2'>
Download FedTerm from http://www.ibgames.net/fed2/fedterm/index.html - it comes with a detailed manual which you can also read online.
</para>
</section>
</category>
<category name='all'>
<section name='nothing'>
<para number='1' comment='command/commands/all'>
There are far too many Fed II commands to give you a list in the game - it would scroll on for ages - but you can get a complete list at http://www.ibgames.net/fed2/commands/index.html which explains what the commands do, and gives the exact syntax.
</para>
</section>
</category>
<category name='allocate'>
<section name='nothing'>
<para number='1' comment='Allocate City'>
To dock a Blish city to a planet, use 'ALLOCATE cityname TO planetname', for example 'allocate nutbush city to church house'.
</para>
</section>
</category>
<category name='alpha'>
<section name='crew'>
<para number='1' comment='alpha/alpha crew'>
The Alpha Crew are the players who helped us through the period while we were developing Federation II. See http://www.ibgames.net/fed2/galactica/alpha.html for more information.
</para>
</section>
<section name='nothing'>
<para number='1' comment='alpha/alpha crew'>
The Alpha Crew are the players who helped us through the period while we were developing Federation II. See http://www.ibgames.net/fed2/galactica/alpha.html for more information.
</para>
</section>
</category>
<category name='ansi'>
<section name='nothing'>
<para number='1' comment='ansi/color/colour'>
Some game front-ends allow you to send ANSI codes along with the text, which let you specify what color the text will display in. Normally, the game strips out the ANSI codes, otherwise anybody not using a front-end which supports them would see strange characters along with the text. However, you can stop the game stripping out ANSI codes so that if your front-end knows what to do with them, you can see other players' messages in color.
</para>
<para number='2'>
The command is 'ANSI ON' to get the codes, and 'ANSI OFF' to stop them from appearing.
</para>
</section>
</category>
<category name='approve'>
<section name='bid'>
<para number='1' comment='approve'>
Industrialists can approve a bid for shares from a Financier with 'APPROVE BID bid#' where 'bid#' is the number of the bid, and reject it with 'REJECT BID bid#'.
</para>
</section>
<section name='nothing'>
<para number='1' comment='approve'>
Industrialists can approve a bid for shares from a Financier with 'APPROVE BID bid#' where 'bid#' is the number of the bid, and reject it with 'REJECT BID bid#'.
</para>
</section>
</category>
<category name='arena'>
<section name='nothing'>
<para number='1' comment='arena/arena space'>
Arena Space is an area accessible from the Solar System which, in the days of Ming, was used as a combat area for ship-to-ship fighting. Since space combat is not currently legal in any part of Sol, it's safe at the moment!
</para>
</section>
<section name='space'>
<para number='1' comment='arena/arena space'>
Arena Space is an area accessible from the Solar System which, in the days of Ming, was used as a combat area for ship-to-ship fighting. Since space combat is not currently legal in any part of Sol, it's safe at the moment!
</para>
</section>
</category>
<category name='armstrong'>
<section name='cuthbert'>
<para number='1'>
Armstrong Cuthbert is the mega cargo corporation that controls the delivery of cargo in the Galaxy. With offices on every major planet and moon, and many asteroids, you can't avoid dealing with them if you want a career in space haulage. The location of their Solar System offices can be found on the starter planet maps at http://www.ibgames.net/fed2/maps/planetmaps.html - outside of Sol, they are always on the landing pad.
</para>
<para number='2'>
Also see http://www.ibgames.net/fed2/galactica/ac.html for more information.
</para>
</section>
</category>
<category name='assign'>
<section name='nothing'>
<para number='1'>
Once you have upgraded the airports on a leisure planet, you can move workthings between the planets in the system. The command is 'ASSIGN xx WORKERS FROM planetname TO planetname'.
</para>
<para number='2'>
'xx' is the number of workers you want to move, and 'planetname' is the planets you want to move the workers from and to. For example: 'ASSIGN 100 WORKERS FROM RIGEL 4 TO RIGEL 5'. You can only move workers that are unemployed.
</para>
</section>
</category>
<category name='asteroid'>
<section name='belt'>
<para number='1' comment='asteroid/s/asteroid belt'>
The asteroid belt is between Mars and Jupiter. You can enter the asteroid belt from the sector west of Jupiter, by typing 'IN'. The map of Sol space at http://www.ibgames.net/fed2/maps/solmap.html shows the positions of the asteroids currently available - scroll down the page to see the asteroid belt map.
</para>
</section>
<section name='nothing'>
<para number='1' comment='asteroid/s/asteroid belt'>
The asteroid belt is between Mars and Jupiter. You can enter the asteroid belt from the sector west of Jupiter, by typing 'IN'. The map of Sol space at http://www.ibgames.net/fed2/maps/solmap.html shows the positions of the asteroids currently available - scroll down the page to see the asteroid belt map.
</para>
</section>
</category>
<category name='asteroids'>
<section name='nothing'>
<para number='1' comment='asteroid/s/asteroid belt'>
The asteroid belt is between Mars and Jupiter. You can enter the asteroid belt from the sector west of Jupiter, by typing 'IN'. The map of Sol space at http://www.ibgames.net/fed2/maps/solmap.html shows the positions of the asteroids currently available - scroll down the page to see the asteroid belt map.
</para>
</section>
</category>
<category name='atm'>
<section name='nothing'>
<para number='1'>
If you don't know how to operate the ATM then clearly you are not meant to get groats out of it!
</para>
</section>
</category>
<category name='attack'>
<section name='nothing'>
<para number='1' comment='attack/combat/fight/kill'>
The Galactic Administration has currently outlawed ship fighting for health and safety reasons. Lobbying groups are trying to get this ban lifted and it is expected they will succeed in the future, but it is likely to be a long and drawn-out affair, so ship fighting won't be available to anyone except Imperial Navy personnel for some time.
</para>
</section>
</category>
<category name='authorization'>
<section name='nothing'>
<para number='1'>
You need a keycard to show that you have authorization to use one of the buggies on Phobos. To get one, the command is 'ASK TRACEY FOR AUTHORIZATION'.
</para>
</section>
</category>
<category name='autoexit'>
<section name='nothing'>
<para number='1' comment='autoexit'>
The game will not automatically tell you what exits there are to a room - you will need to read the description to find out where you can go. But if you use the FedTerm front-end program, it includes auto-mapping so it will remember where you have been, and will show you some available exits. Download FedTerm from http://www.ibgames.net/fed2/fedterm/index.html
</para>
</section>
</category>
<category name='automap'>
<section name='nothing'>
<para number='1' comment='automap'>
If you use the FedTerm front-end program, it includes auto-mapping so it will remember where you have been. Download FedTerm from http://www.ibgames.net/fed2/fedterm/index.html
</para>
</section>
</category>
<category name='avatar'>
<section name='nothing'>
<para number='1' comment='avatar/avatars/character/person'>
In Fed you play a role - that of a space trucker and economist. This is your Fed character, also known as your avatar or persona. To see the details of your Fed character, type 'SC'.
</para>
</section>
</category>
<category name='avatars'>
<section name='nothing'>
<para number='1' comment='avatar/avatars/character/person'>
In Fed you play a role - that of a space trucker and economist. This is your Fed character, also known as your avatar or persona. To see the details of your Fed character, type 'SC'.
</para>
</section>
</category>
<category name='balance'>
<section name='nothing'>
<para number='1' comment='score/cash/balance/bank'>
Type 'SCORE' or 'SC' to see your personal details, including your bank balance and your stats, and the planet you are on.
</para>
</section>
</category>
<category name='ban'>
<section name='nothing'>
<para number='1' comment='exile/ban/banish'>
Planet-owners can banish unwanted players with 'EXILE playername'. This chucks the named player out of your star system if they are there, and stops them from jumping back in again. You can relent with 'PARDON playername'. You need to be somewhere in your system to use these commands.
</para>
</section>
</category>
<category name='banish'>
<section name='nothing'>
<para number='1' comment='exile/ban/banish'>
Planet-owners can banish unwanted players with 'EXILE playername'. This chucks the named player out of your star system if they are there, and stops them from jumping back in again. You can relent with 'PARDON playername'. You need to be somewhere in your system to use these commands.
</para>
</section>
</category>
<category name='bank'>
<section name='balance'>
<para number='1' comment='score/cash/balance/bank'>
Type 'SCORE' or 'SC' to see your personal details, including your bank balance and your stats, and the planet you are on.
</para>
</section>
<section name='nothing'>
<para number='1' comment='score/cash/balance/bank'>
Type 'SCORE' or 'SC' to see your personal details, including your bank balance and your stats, and the planet you are on.
</para>
</section>
</category>
<category name='bankrupt'>
<section name='nothing'>
<para number='1' comment='bankrupt/bankruptcy/declare'>
If a Merchant gets in a real mess and ends up with a negative bank balance, rather than suiciding and starting over again from GroundHog, he can 'DECLARE BANKRUPTCY' and be put back down to Adventurer.
</para>
<para number='2'>
Industrialists, Manufacturers and Financiers can also declare bankruptcy if their business or company gets into a really bad state, and get put down to the previous rank.
</para>
</section>
</category>
<category name='bankruptcy'>
<section name='nothing'>
<para number='1' comment='bankrupt/bankruptcy/declare'>
If a Merchant gets in a real mess and ends up with a negative bank balance, rather than suiciding and starting over again from GroundHog, he can 'DECLARE BANKRUPTCY' and be put back down to Adventurer.
</para>
<para number='2'>
Industrialists, Manufacturers and Financiers can also declare bankruptcy if their business or company gets into a really bad state, and get put down to the previous rank.
</para>
</section>
</category>
<category name='bar'>
<section name='games'>
<para number='1'>
Lucky Louie is a numbers guessing game that can be played in any bar for stakes of up to 10 groats. Three people each guess a number, and the person who guesses the middle number wins. See http://www.ibgames.net/fed2/guide/friends/games.html for details about how to play the game, and http://www.ibgames.net/fed2/galactica/louie.html for the origin.
</para>
</section>
<section name='nothing'>
<para number='1' comment='bar/bars'>
There are bars on every planet, asteroid, moon, space station - wherever humans or aliens have settled, on the smallest chunk of rock, someone will set up a bar. Bars in Fed II DataSpace are, of course, the place to socialize and make friends. You can also top up your stamina - buy yourself food with 'BUY FOOD'.
</para>
<para number='2'>
The more sociable option is to 'BUY ROUND', which buys a round of drinks for everyone in the bar (including you) and 'BUY PIZZA' which, as you can probably guess, provides a pizza for you and your buddies. You can customize the drinks or pizza you buy for the bar: 'BUY ROUND a large glass of Jack Daniels' will buy everyone in the bar a large glass of JD and 'BUY PIZZA a large plate of fish and chips' does the obvious.
</para>
</section>
</category>
<category name='bars'>
<section name='nothing'>
<para number='1' comment='bar/bars'>
There are bars on every planet, asteroid, moon, space station - wherever humans or aliens have settled, on the smallest chunk of rock, someone will set up a bar. Bars in Fed II DataSpace are, of course, the place to socialize and make friends. You can also top up your stamina - buy yourself food with 'BUY FOOD'.
</para>
<para number='2'>
The more sociable option is to 'BUY ROUND', which buys a round of drinks for everyone in the bar (including you) and 'BUY PIZZA' which, as you can probably guess, provides a pizza for you and your buddies. You can customize the drinks or pizza you buy for the bar: 'BUY ROUND a large glass of Jack Daniels' will buy everyone in the bar a large glass of JD and 'BUY PIZZA a large plate of fish and chips' does the obvious.
</para>
</section>
</category>
<category name='bet'>
<section name='nothing'>
<para number='1' comment='bet/casino/gamble/wager'>
The only establishment that allows gambling is the casino on the moon, and the stakes at those tables are far too high for someone of your modest means.
</para>
</section>
</category>
<category name='bid'>
<section name='nothing'>
<para number='1' comment='bid'>
Financiers bid for shares in businesses with 'BID amount AT shareprice IN businessname' where 'amount' is the number of shares you want and 'shareprice' is what you are willing to pay for them (per share). The owner of the business will then approve or reject your bid.
</para>
</section>
</category>
<category name='blish'>
<section name='nothing'>
<para number='1' comment='Blish/city'>
A Blish city is a mobile habitation which a Plutocrat builds and then moves to other star systems in the cartel. The Idiot's Guide at http://www.ibgames.net/fed2/guide/cartels/blish.html has all the details.
</para>
<para number='2'>
Summary of Blish City commands:
</para>
<para number='3'>
'BUILD CITY cityname' - starts the process of building a Blish City
</para>
<para number='4'>
'BUILD CITY' - increases the size of the city
</para>
<para number='5'>
'BUILD CITY level' - fits it out to an economic level
</para>
<para number='6'>
'DI CITY cityname' - shows the city's status
</para>
<para number='7'>
'MOVE cityname TO systemname' - moves it to another system
</para>
<para number='8'>
'ALLOCATE cityname TO planetname' - docks it with a planet
</para>
<para number='9'>
'SET PRODUCTION cityname TO commodityname' - tools it up to produce commodities
</para>
<para number='10'>
'STOP PRODUCTION cityname slotnumber' - stops the production of commodities
</para>
</section>
</category>
<category name='block'>
<section name='nothing'>
<para number='1' comment='block/ignore/unblock'>
If you find a player annoying, you can ignore everything they say with the command 'BLOCK playername'. This means you will not see any messages coming from them over the comms. SAY messages and ACTs will also be blocked. The block lasts until you log off, or until you use the command 'UNBLOCK playername'. 'BLOCK' lists the players you are currently ignoring.
</para>
</section>
</category>
<category name='board'>
<section name='nothing'>
<para number='1' comment='board/land/orbit'>
Cargo ships do not land on planets, they stay in orbit and the owners use a personal shuttle to move between the landing pads and the orbit - type 'BOARD' to use your shuttle; it's the same command either way.
</para>
</section>
</category>
<category name='bond'>
<section name='nothing'>
<para number='1' comment='deposit/bond'>
To promote to the rank of Trader you need to visit Messrs Trumble, Cruikshank & Bone on Earth and use the command 'DEPOSIT A BOND'.
</para>
</section>
</category>
<category name='borrow'>
<section name='nothing'>
<para number='1' comment='borrow'>
The only people who can borrow groats are GroundHogs, who can get a loan to help them buy their first spaceships. The loan happens automatically when you buy the ship. 10% of all payments you receive for work then go to repay the loan, and you can make extra repayments at any time with 'REPAY amount'.
</para>
</section>
</category>
<category name='bribe'>
<section name='clerk'>
<para number='1'>
Often the only way to get what you want in the corrupt bureaucracy that is the Galactic Administration is to bribe somebody. Low level bribes involve greasing somebody's palm with a small quantity of groats.
</para>
<para number='2'>
More substantial favors can be gained by using a slithy tove as a bribe. Information on this kind of bribe can be found at http://www.ibgames.net/fed2/galactica/corruption.html in the Encyclopedia Galactica. The commands to use to proffer this kind of bribe will vary from case to case, although sometimes it is a straightforward transaction where you buy an item, and pay for it with a slithy instead of (or as well as) groats.
</para>
<para number='3'>
An example is the ship-owner's permit that everyone needs before they can buy a ship, which costs groats plus a slithy tove. 'HELP PERMIT' will give you more information on that process
</para>
</section>
<section name='nothing'>
<para number='1'>
Often the only way to get what you want in the corrupt bureaucracy that is the Galactic Administration is to bribe somebody. Low level bribes involve greasing somebody's palm with a small quantity of groats.
</para>
<para number='2'>
More substantial favors can be gained by using a slithy tove as a bribe. Information on this kind of bribe can be found at http://www.ibgames.net/fed2/galactica/corruption.html in the Encyclopedia Galactica. The commands to use to proffer this kind of bribe will vary from case to case, although sometimes it is a straightforward transaction where you buy an item, and pay for it with a slithy instead of (or as well as) groats.
</para>
<para number='3'>
An example is the ship-owner's permit that everyone needs before they can buy a ship, which costs groats plus a slithy tove. 'HELP PERMIT' will give you more information on that process
</para>
</section>
</category>
<category name='bribery'>
<section name='nothing'>
<para number='1'>
Often the only way to get what you want in the corrupt bureaucracy that is the Galactic Administration is to bribe somebody. Low level bribes involve greasing somebody's palm with a small quantity of groats.
</para>
<para number='2'>
More substantial favors can be gained by using a slithy tove as a bribe. Information on this kind of bribe can be found at http://www.ibgames.net/fed2/galactica/corruption.html in the Encyclopedia Galactica. The commands to use to proffer this kind of bribe will vary from case to case, although sometimes it is a straightforward transaction where you buy an item, and pay for it with a slithy instead of (or as well as) groats.
</para>
<para number='3'>
An example is the ship-owner's permit that everyone needs before they can buy a ship, which costs groats plus a slithy tove. 'HELP PERMIT' will give you more information on that process
</para>
</section>
</category>
<category name='bribes'>
<section name='nothing'>
<para number='1'>
Often the only way to get what you want in the corrupt bureaucracy that is the Galactic Administration is to bribe somebody. Low level bribes involve greasing somebody's palm with a small quantity of groats.
</para>
<para number='2'>
More substantial favors can be gained by using a slithy tove as a bribe. Information on this kind of bribe can be found at http://www.ibgames.net/fed2/galactica/corruption.html in the Encyclopedia Galactica. The commands to use to proffer this kind of bribe will vary from case to case, although sometimes it is a straightforward transaction where you buy an item, and pay for it with a slithy instead of (or as well as) groats.
</para>
<para number='3'>
An example is the ship-owner's permit that everyone needs before they can buy a ship, which costs groats plus a slithy tove. 'HELP PERMIT' will give you more information on that process
</para>
</section>
</category>
<category name='brief'>
<section name='nothing'>
<para number='1' comment='brief/full'>
Switch the location descriptions off with the 'BRIEF' command - when you walk into a room, you will just be shown the name of the room, and the players, objects and mobiles present. 'FULL' turns the descriptions back on.
</para>
</section>
</category>
<category name='broker'>
<section name='nothing'>
<para number='1' comment='broker'>
Messrs Trumble, Cruikshank and Bone on Earth are the brokers who handle transactions for Traders. To promote to trader, visit their office and 'DEPOSIT A BOND'.
</para>
</section>
</category>
<category name='bug'>
<section name='nothing'>
<para number='1' comment='feedback/typo/bug'>
If you have a question, need help, want to make a comment or suggestion, or have found a typo or error, please send some email to feedback@ibgames.com. Put Fed2 in the subject line, so your mail won't get eaten by our voracious spam filters.
</para>
<para number='2'>
If the typo or error is on an out-of-Sol planet, then you should tell the owner of the planet.
</para>
</section>
</category>
<category name='buggies'>
<section name='nothing'>
<para number='1' comment='buggy/buggies'>
The buggies on Phobos provide transportation between the domes, but can only be used by authorized drivers. To get authorization, go to the reception desk and "ask Tracey for authorization".
</para>
<para number='2'>
Once you have the authorization you can return to the buggy park and get "in", then "press button 2" to go to Alpha Dome.
</para>
</section>
</category>
<category name='buggy'>
<section name='nothing'>
<para number='1' comment='buggy/buggies'>
The buggies on Phobos provide transportation between the domes, but can only be used by authorized drivers. To get authorization, go to the reception desk and "ask Tracey for authorization".
</para>
<para number='2'>
Once you have the authorization you can return to the buggy park and get "in", then "press button 2" to go to Alpha Dome.
</para>
</section>
</category>
<category name='build'>
<section name='city'>
<para number='1' comment='Build city'>
Plutocrats use 'BUILD CITY cityname' to start the process of building a Blish City, for example 'build Nutbush City'. The command 'BUILD CITY' is then used to increase the city's size.
</para>
<para number='2'>
'BUILD CITY level' fits the city out to the specified economic level - agri, resource, ind, tech or leisure (you can't build a bio city - too dangerous!).
</para>
</section>
<section name='infrastructure'>
<para number='1' comment='build/build infrastructure/infr'>
Planet owners need to build infrastructure in order to enhance the planet's economy and get the planet ready to advance to the next economic level. A basic infrastructure build costs 10 meg. The command is 'BUILD infrastructure' where 'infrastructure' is the type of build you want to do. Some builds also require you to specify a specific commodity to be enhanced, for example 'build heliograph livestock'.
</para>
<para number='2'>
Read the relevant section of the manual at http://www.ibgames.net/fed2/guide/builds/index.html for full details of how infrastructure builds work, and which builds are currently implemented.
</para>
</section>
<section name='nothing'>
<para number='1' comment='build/build infrastructure/infr'>
Planet owners need to build infrastructure in order to enhance the planet's economy and get the planet ready to advance to the next economic level. A basic infrastructure build costs 10 meg. The command is 'BUILD infrastructure' where 'infrastructure' is the type of build you want to do. Some builds also require you to specify a specific commodity to be enhanced, for example 'build heliograph livestock'.
</para>
<para number='2'>
Read the relevant section of the manual at http://www.ibgames.net/fed2/guide/builds/index.html for full details of how infrastructure builds work, and which builds are currently implemented.
</para>
<para number='3'>
Plutocrats use 'BUILD CITY cityname' to start the process of building a Blish City, for example 'build Nutbush City'. The command 'BUILD CITY' is then used to increase the city's size.
</para>
<para number='4'>
'BUILD CITY level' fits the city out to the specified economic level - agri, resource, ind, tech or leisure (you can't build a bio city - too dangerous!).
</para>
</section>
</category>
<category name='bureaucracy'>
<section name='nothing'>
<para number='1' comment='galactic administration/bureacr'>
The Galactic Administration is the organization that runs everything in the Galaxy. Centered on Earth, their power is concentrated in the major planets of the Solar System and their moons. The only way to avoid having your life touched by the GA and its sprawling bureaucracy is to remain in the asteroid belt, where they do not try to rule, or to leave the Solar System and visit other star systems.
</para>
<para number='2'>
See http://www.ibgames.net/fed2/galactica/ga.html for information about the history of the GA.
</para>
</section>
</category>
<category name='business'>
<section name='nothing'>