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Users upgrading from an older build can import `ScalingModes-v0.5.7-experimental.json` from the Release on the Scaling Modes page. It only appends `DLSSFG`, `XeSSFG`, and `DLSSNR`; it does not remove or replace existing modes.
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### DLSSNR
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DLSSNR is a same-resolution SDR post-process and does not upscale. It may affect both game content and composed text or UI. HDR is not currently supported.
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DLSSNR is a same-resolution post-process and does not upscale. The regular mode uses an SDR R8 color buffer. For an HDR desktop, import `presets/ScalingModes-HDR-DLSS5.json` and select `HDR DLSS5 Bridge`; it uses `HDRToSDR -> FrameRate_Filter -> DLSSNR\\DLSSNR_AI_Filter -> SDRToHDR` so Windows HDR stays enabled while DLSSNR keeps its supported SDR contract.
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See [`docs/experimental/HDR-DLSS5-Bridge.md`](docs/experimental/HDR-DLSS5-Bridge.md) for the format bridge, reference-white tuning, and verification details.
-`HDRToSDR` reads the `R16G16B16A16_FLOAT` scRGB capture and converts it to an `R8G8B8A8_UNORM` SDR buffer.
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- The SDR bridge uses a fixed `4.5x` reference-white scale for the tested display. This corresponds to `DISPLAYCONFIG_SDR_WHITE_LEVEL=4500` (360 nits).
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-`DLSSNR\\DLSSNR_AI_Filter` stays on the R8 input/output path. Direct FP16 DLSSNR produced invalid channel output on the test system.
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-`SDRToHDR` converts the processed SDR buffer back to FP16 scRGB for the HDR presenter.
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## Import
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Import `presets/ScalingModes-HDR-DLSS5.json` from Magpie's Scaling Modes page, then select `HDR DLSS5 Bridge` in the profile that uses `Graphics Capture (HDR)`.
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The profile is intended for HDR desktops where the captured SDR portions are visibly over-bright without normalization. The reference-white value is display-dependent; query `DISPLAYCONFIG_SDR_WHITE_LEVEL` when tuning another monitor.
The bridge was tested with a browser window on an RTX 4070 and Windows HDR enabled. Native HDR highlights are compressed into the SDR DLSS5 working range, then returned to the HDR desktop through the FP16 presenter.
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