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Copy pathqueue.h
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285 lines (235 loc) · 6.44 KB
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/***************************************************************
* File: Queue.h
* Author: Ryan Walker
* Purpose: Contains the definition of the Queue class.
***************************************************************/
#ifndef Queue_H
#define Queue_H
#include <cassert>
#include <iostream>
using namespace std;
/************************************************
* Queue
* A circular queue that holds stuff and doubles
* in size when it's capacity is reached.
* First in, first out.
***********************************************/
template <class T>
class Queue
{
public:
T * data; // dynamically allocated array of T
int numItems; // how many items are currently in the Queue?
int cap; // how many items can I put on the Queue before full?
int myFront; // front item on the queue
int myBack; // back item on the queue
// default constructor : empty and kinda useless
Queue() : myFront(0), myBack(0), numItems(0), cap(0), data(NULL) {}
// copy constructor : copy it
Queue(const Queue & rhs) throw (const char *);
// non-default constructor : pre-allocate
Queue(int cap) throw (const char *);
// destructor : free everything
~Queue() { if (cap) delete [] data; }
//Assignment operator
Queue <T> & operator=(Queue <T> & rhs);
// Is the Queue empty?
bool empty() const { return numItems == 0; }
// Number of items within Queue
int size() const { return numItems; }
// Space available within Queue
int capacity() const { return cap; }
// Clears the Queue of items, not capacity
void clear() { numItems = 0; myFront = 0; myBack = 0; }
// Reallocates more space
void realloc();
// Adds an item to the top of the Queue (Last in, First out)
void push(const T & add) throw (const char *);
// Removes the top item from the Queue
void pop() throw (const char *);
// Returns the item at the front of the Queue
T & front() throw (const char *);
// Returns the item at the back of the Queues
T & back() throw (const char *);
};
/*******************************************
* Queue :: COPY CONSTRUCTOR
*******************************************/
template <class T>
Queue <T> :: Queue(const Queue <T> & rhs) throw (const char *)
{
assert(rhs.cap >= 0);
// do nothing if there is nothing to do
if (rhs.cap == 0)
{
cap = numItems = 0;
data = NULL;
return;
}
// attempt to allocate
try
{
data = new T[rhs.cap];
}
catch (std::bad_alloc)
{
throw "ERROR: Unable to allocate buffer";
}
// copy over the cap, size, front, and back
assert(rhs.numItems >= 0 && rhs.numItems <= rhs.cap);
cap = rhs.cap;
numItems = rhs.numItems;
myFront = rhs.myFront;
myBack = rhs.myBack;
// copy the items over one at a time using the assignment operator
for (int i = 0; i < cap; i++)
data[i] = rhs.data[i];
}
/**********************************************
* Queue : NON-DEFAULT CONSTRUCTOR
* Preallocate the Queue to "cap"
**********************************************/
template <class T>
Queue <T> :: Queue(int cap) throw (const char *)
{
assert(cap >= 0);
// do nothing if there is nothing to do
if (cap == 0)
{
this->cap = this->numItems = 0;
this->data = NULL;
return;
}
// attempt to allocate
try
{
data = new T[cap];
}
catch (std::bad_alloc)
{
throw "ERROR: Unable to allocate buffer";
}
// copy over the stuff
this->cap = cap;
this->numItems = 0;
myFront = 0;
myBack = 0;
// initialize the Queue by calling the default constructor
for (int i = 0; i < cap; i++)
data[i] = T();
}
/************************************
* Queue :: operator=
* Overrides = to copy any value.
************************************/
template <class T>
Queue <T> & Queue <T> :: operator=(Queue <T> & rhs)
{
// stop those memory leaks
delete [] data;
//copy over the cap, size, front, and back
cap = rhs.cap;
numItems = rhs.numItems;
data = new T[cap];
myFront = rhs.myFront;
myBack = rhs.myBack;
// copy the data
for (int i = 0; i < numItems; i++)
{
data[i] = rhs.data[i];
}
return *this;
}
/*******************************************
* Queue :: pop
* Removes the front item off the Queue.
*******************************************/
template <class T>
void Queue <T> :: pop() throw (const char *)
{
if (!size())
{
throw "ERROR: attempting to pop from an empty queue";
}
// move the front
myFront = (myFront + 1) % cap;
numItems--;
}
/******************************************
* Queue :: front
* Returns the front item on the Queue
*******************************************/
template <class T>
T & Queue <T> :: front() throw (const char *)
{
if (numItems == 0)
{
throw "ERROR: attempting to access an item in an empty queue";
}
return data[myFront];
}
/*******************************************
* Queue :: back
* Returns the back item on the Queue
*******************************************/
template <class T>
T & Queue <T> :: back() throw (const char *)
{
if (numItems == 0)
{
throw "ERROR: attempting to access an item in an empty queue";
}
return data[myBack - 1];
}
template <class T>
void Queue <T> :: realloc()
{
T *nData = new T[cap];
for (int i = 0; i < numItems; i++)
{
// Copy the data
nData[i] = data[((myFront + i) % (cap / 2))]; // Circular queue. Copy them in order
}
delete [] data;
// Copy the pointer
// This is preferred opposed to copying the data into another array
data = nData;
// Reset front and back end
myFront = 0;
myBack = numItems;
}
/*****************************************
* Queue::push
* Adds an object onto the Queue
*****************************************/
template <class T>
void Queue <T> :: push(const T & add) throw (const char *)
{
try
{
if (cap == 0)
{
cap = 2;
realloc();
}
else if (numItems >= cap)
{
cap *= 2;
realloc();
}
else if (((myBack % cap) == myFront) && (numItems == cap))
{
cap *= 2;
realloc();
}
numItems++;
// Now we can add the new item
data[myBack] = add;
myBack = (myBack + 1) % cap;
}
catch (std::bad_alloc)
{
throw "ERROR: Unable to allocate a new buffer for queue";
}
}
#endif // Queue_H