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/***********************************************************************
* Component:
* Week 09, Binary Search Tree (BST)
* Brother Ercanbrack, CS 235
* Author:
* Ryan Walker
* Summary:
* Data-structure implementation of a binary search tree.
* Contains a BinaryNode "root" that serves as the beginning of
* the tree. The BST automatically sorts what is inserted and
* can find any value within.
************************************************************************/
#ifndef BST_H
#define BST_H
#include "bnode.h" // for BinaryNode
#include "stack.h" // for Stack
#include <iostream>
using namespace std;
// forward declaration for the BST iterator
template <class T>
class BSTIterator;
/*****************************************************************
* BINARY SEARCH TREE
* Similar to a binary tree, but is searchable and
* sorts its data by value.
*****************************************************************/
template <class T>
class BST
{
private:
BinaryNode <T> * root; // beginning of the tree
public:
// constructor
BST(): root(NULL){};
// copy constructor
BST(const BST & rhs);
// destructor
~BST();
// how many nodes
int size() const { return empty() ? 0 : root->size(); }
// determine if the tree is empty
bool empty() const { return root ? false : true; }
// clear all the contests of the tree
void clear() { root = NULL; deleteBinaryTree(root); }
// overloaded assignment operator
BST & operator= (const BST & rhs)
{
BinaryNode<T>* tmp = rhs.root;
std::swap(this->root, tmp);
return *this;
}
// insert an item
void insert(const T & t) throw (const char * );
// remove an item
void remove(BSTIterator <T> & it);
// find a given item
BSTIterator <T> find(const T & t);
// the usual iterator stuff
BSTIterator <T> begin() const;
BSTIterator <T> end() const { return BSTIterator <T> (NULL) ; }
BSTIterator <T> rbegin() const;
BSTIterator <T> rend() const { return BSTIterator <T> (NULL); }
};
/*********************************************************
* copy constructor
**********************************************************/
template <class T>
BST<T>::BST(const BST &rhs)
{
*this = rhs;
}
/*****************************************************
* Destructor
*******************************************************/
template <class T>
BST<T>::~BST()
{
deleteBinaryTree(root);
root = NULL;
}
/*****************************************************
* BST :: BEGIN
* Return the first node (left-most) in a binary search tree
****************************************************/
template <class T>
BSTIterator <T> BST <T> :: begin() const
{
Stack < BinaryNode <T> * > nodes;
nodes.push(NULL);
nodes.push(root);
while (nodes.top() != NULL && nodes.top()->pLeft)
nodes.push(nodes.top()->pLeft);
return BSTIterator<T>(nodes);
}
/*****************************************************
* BST :: RBEGIN
* Return the last node (right-most) in a binary search tree
****************************************************/
template <class T>
BSTIterator <T> BST <T> :: rbegin() const
{
Stack < BinaryNode <T> * > nodes;
nodes.push(NULL);
nodes.push(root);
while (nodes.top() != NULL && nodes.top()->pRight)
nodes.push(nodes.top()->pRight);
return BSTIterator<T>(nodes);
}
/*****************************************************
* BST :: INSERT
* Insert a node at a given location in the tree
****************************************************/
template <class T>
void BST <T> :: insert(const T & t) throw (const char *)
{
BinaryNode <T> * ptr = root;
BinaryNode <T> * parent = root;
try
{
while (ptr != NULL) // find the spot to insert
{
parent = ptr;
if (t <= ptr->data)
{
ptr = ptr->pLeft;
}
else if (t > ptr->data)
{
ptr = ptr->pRight;
}
}
ptr = new BinaryNode<T>(t);
if (parent == NULL)
{
root = ptr;
}
else if (t <= parent->data)
{
parent->pLeft = ptr;
ptr->pParent = parent;
}
else
{
parent->pRight = ptr;
ptr->pParent = parent;
}
}
catch(std::bad_alloc)
{
throw "ERROR: Unable to allocate a node";
}
}
/*************************************************
* BST :: REMOVE
* Remove a given node as specified by the iterator
************************************************/
template <class T>
void BST <T> :: remove(BSTIterator <T> & it)
{
BinaryNode <T> * node = it.getNode();
BSTIterator <T> found;
found = find(node->data);
if (found == end())
return; // it's not found so it can't be removed
if (node->pLeft && node->pRight) // has two children to reroute
{
BinaryNode <T> * ptr = node->pRight;
if (ptr->pLeft)
{
while (ptr->pLeft != NULL)
{
ptr = ptr->pLeft;
}
if (ptr->pRight)
{
ptr->pRight->pParent = ptr->pParent;
ptr->pParent->pLeft = ptr->pRight;
}
node->data = ptr->data;
}
else
{
node->data = ptr->data;
node->pRight = ptr->pRight;
ptr->pRight->pParent = node;
}
delete ptr;
}
else if (node->pLeft && node->pRight == NULL) // has a left child to reroute
{
node->pLeft->pParent = node->pParent;
if (node->pParent->pLeft == node)
{
node->pParent->pLeft = node->pLeft;
}
else if (node->pParent->pRight == node)
{
node->pParent->pRight = node->pLeft;
}
delete node;
}
else if (node->pRight && node->pLeft == NULL) // has a right child to reroute
{
node->pRight->pParent = node->pParent;
if (node->pParent->pLeft == node)
{
node->pParent->pLeft = node->pRight;
}
else if (node->pParent->pRight == node)
{
node->pParent->pRight = node->pRight;
}
delete node;
}
else if (node->pRight == NULL && node->pLeft == NULL) // doesn't have any children to reroute
{
if (node->pParent->pLeft == node)
{
node->pParent->pLeft = NULL;
}
else if (node->pParent->pRight == node)
{
node->pParent->pRight = NULL;
}
delete node;
}
}
/****************************************************
* BST :: FIND
* Return the node corresponding to a given value
****************************************************/
template <class T>
BSTIterator <T> BST <T> :: find(const T & t)
{
BinaryNode <T> * ptr = root;
bool found = false;
while(!found && ptr != NULL)
{
if (t < ptr->data)
{
ptr = ptr->pLeft;
}
else if (t > ptr->data)
{
ptr = ptr->pRight;
}
else // it's equal to or is not found within the tree
{
found = true;
}
}
Stack <BinaryNode <T> *> stack;
stack.push(ptr);
return BSTIterator<T>(stack);
}
/**********************************************************
* BINARY SEARCH TREE ITERATOR
* Forward and reverse iterator through a BST
*********************************************************/
template <class T>
class BSTIterator
{
public:
// constructors
BSTIterator(BinaryNode <T> * p = NULL) { nodes.push(p); }
BSTIterator(Stack <BinaryNode <T> *> & s) { nodes = s; }
BSTIterator(const BSTIterator <T> & rhs) { nodes = rhs.nodes; }
// assignment
BSTIterator <T> & operator = (const BSTIterator <T> & rhs)
{
// need an assignment operator for the Stack class.
nodes = rhs.nodes;
return *this;
}
// compare
bool operator == (const BSTIterator <T> & rhs) const
{
// only need to compare the leaf node
return rhs.nodes.const_top() == nodes.const_top();
}
bool operator != (const BSTIterator <T> & rhs) const
{
// only need to compare the leaf node
return rhs.nodes.const_top() != nodes.const_top();
}
// de-reference. Cannot change because it will invalidate the BST
T & operator * ()
{
return nodes.top()->data;
}
// iterators
BSTIterator <T> & operator ++ ();
BSTIterator <T> operator ++ (int postfix)
{
BSTIterator <T> itReturn = *this;
++(*this);
return itReturn;
}
BSTIterator <T> & operator -- ();
BSTIterator <T> operator -- (int postfix)
{
BSTIterator <T> itReturn = *this;
--(*this);
return itReturn;
}
// must give friend status to remove so it can call getNode() from it
friend void BST <T> :: remove(BSTIterator <T> & it);
private:
// get the node pointer
BinaryNode <T> * getNode() { return nodes.top(); }
// the stack of nodes
Stack < BinaryNode <T> * > nodes;
};
/**************************************************
* BST ITERATOR :: INCREMENT PREFIX
* advance by one
*************************************************/
template <class T>
BSTIterator <T> & BSTIterator <T> :: operator ++ ()
{
// do nothing if we have nothing
if (nodes.top() == NULL)
return *this;
// if there is a right node, take it
if (nodes.top()->pRight != NULL)
{
nodes.push(nodes.top()->pRight);
// there might be more left-most children
while (nodes.top()->pLeft)
nodes.push(nodes.top()->pLeft);
return *this;
}
// there are no right children, the left are done
assert(nodes.top()->pRight == NULL);
BinaryNode <T> * pSave = nodes.top();
nodes.pop();
// if the parent is the NULL, we are done!
if (NULL == nodes.top())
return *this;
// if we are the left-child, got to the parent.
if (pSave == nodes.top()->pLeft)
return *this;
// we are the right-child, go up as long as we are the right child!
while (nodes.top() != NULL && pSave == nodes.top()->pRight)
{
pSave = nodes.top();
nodes.pop();
}
return *this;
}
/**************************************************
* BST ITERATOR :: DECREMENT PREFIX
* advance by one
*************************************************/
template <class T>
BSTIterator <T> & BSTIterator <T> :: operator -- ()
{
// do nothing if we have nothing
if (nodes.top() == NULL)
return *this;
// if there is a left node, take it
if (nodes.top()->pLeft != NULL)
{
nodes.push(nodes.top()->pLeft);
// there might be more right-most children
while (nodes.top()->pRight)
nodes.push(nodes.top()->pRight);
return *this;
}
// there are no left children, the right are done
assert(nodes.top()->pLeft == NULL);
BinaryNode <T> * pSave = nodes.top();
nodes.pop();
// if the parent is the NULL, we are done!
if (NULL == nodes.top())
return *this;
// if we are the right-child, got to the parent.
if (pSave == nodes.top()->pRight)
return *this;
// we are the left-child, go up as long as we are the left child!
while (nodes.top() != NULL && pSave == nodes.top()->pLeft)
{
pSave = nodes.top();
nodes.pop();
}
return *this;
}
#endif // BST_H