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Copy pathstatusbar.fdh
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33 lines (27 loc) · 1.16 KB
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//hash:32c2827d
//automatically generated by Makegen
/* located in statusbar.cpp */
//-------------------[referenced from statusbar.cpp]-----------------//
bool statusbar_init(void);
void DrawStatusBar(void);
void DrawAirLeft(int x, int y);
void DrawWeaponAmmo(int x, int y, int wpn);
void DrawWeaponLevel(int x, int y, int wpn);
static void RunStatusBar(void);
void weapon_slide(int dir, int newwpn);
void weapon_introslide();
void stat_NextWeapon(bool quiet);
void stat_PrevWeapon(bool quiet);
void InitPercentBar(PercentBar *bar, int starting_value);
void RunPercentBar(PercentBar *bar, int current_value);
void DrawPercentBar(PercentBar *bar, int x, int y, int curvalue, int maxvalue, int width);
void DrawNumber(int x, int y, int num);
void DrawPercentage(int x, int y, int fill_sprite, int fsframe, int curvalue, int maxvalue, int width_at_max);
void DrawNumberRAlign(int x, int y, int s, int num);
void DrawTwoDigitNumber(int x, int y, int num);
void DrawDigit(int x, int y, int digit);
void niku_run();
void niku_draw(int value, bool force_white);
/* located in sound/sound.cpp */
//-------------------[referenced from statusbar.cpp]-----------------//
void sound(int snd);