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<head>
<title>Rooster Run- Dev blog</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/4.5.2/css/bootstrap.min.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.16.0/umd/popper.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/4.5.2/js/bootstrap.min.js"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
<link rel="icon" type="img/jpg" href="assets/logoroost.png"/>
<link href="https://fonts.googleapis.com/css2?family=Bungee&display=swap" rel="stylesheet">
<!-- Add icon library -->
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css" />
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.1/css/all.min.css" />
<link rel="stylesheet" href="css/main.css">
<link rel="preconnect" href="https://fonts.gstatic.com">
<link href="https://fonts.googleapis.com/css2?family=Montserrat&display=swap" rel="stylesheet">
<link rel="preconnect" href="https://fonts.gstatic.com" />
<link
href="https://fonts.googleapis.com/css2?family=Bungee&display=swap"
rel="stylesheet"
/>
<link rel="preconnect" href="https://fonts.gstatic.com">
<link href="https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap" rel="stylesheet">
</head>
<body class="">
<!--this is the NAVBAR-->
<!--
<div class="myheader" style="background-color: red !important; margin-top:-20px">
<div class="container d-flex flex-column flex-md-row align-items-center p-3 px-md-4 bg-white " style="background-color: red !important;">
<h5 class="my-0 mr-md-auto font-weight-normal">
<a href="index.html"><img src="assets/logoRoosterRunNew.png" alt=""></a>
</h5>
<nav class="font my-2 my-md-0 mr-md-3 ">
<a class="p-2 text-decoration-none" href="index.html">Home</a>
<a class="p-2 btn btn-warning" href="development.html">Development Blog</a>
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</nav>
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<nav class="navbar fixed-top navbar-expand-lg navbar-dark font" style="background-color: red !important">
<div class="container">
<a href="index.html"><img src="assets/logoRoosterRunNew.png" alt=""></a>
<button class="navbar-toggler" type="button" data-toggle="collapse" data-target="#navbarSupportedContent" aria-controls="navbarSupportedContent" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse" id="navbarSupportedContent">
<ul class="navbar-nav ml-auto">
<li class=" text-decoration-none">
<a class="nav-link aone" href="index.html">HOME <span class="sr-only">(current)</span></a>
</li>
<li class="nav-item">
<a class="btn btn-warning aone" href="development.html">Development Blog</a>
</li>
<li class="nav-item">
<a class="nav-link aone" href="About.html">About Us</a>
</li>
<li class="nav-item">
<a class="nav-link aone" href="myteam.html">Meet the team</a>
</li>
<li class="nav-item">
<a class="nav-link aone" href="gallery.html">Gallery</a>
</li>
<li class="nav-item">
<a class="nav-link aone" href="download.html">Download</a>
</li>
</ul>
</div>
</div>
</nav>
<!--the devblog drop down starts here-->
<div class="container mb-5" style="margin-top : 8em !important;">
<h2
class="col-md-12 border1 free"
style="text-align: center; padding-bottom: 2% ;font-family: bungee">
Development Blog
</h2>
<div class="row">
<div class="col-md-8">
<!--
<button type="button" class="collapsible"><b></b></button>
<div class="content">
<p>
<ul>
<b>MODIFICATIONS.</b>
<ul><li></li></ul>
<ul><li></li></ul>
<ul><li></li></ul>
<ul><li></li></ul>
<ul><li></li></ul>
</ul>
</p>
</div>
-->
<button type="button" class="collapsible"><b>UPDATE 5.6.0 - 28.03.2021</b></button>
<div class="content ">
<p>
<ul>
<b>MODIFICATIONS.</b>
<ul><li>Bug fixes.</li></ul>
<ul><li>Major refactoring.</li></ul>
<ul><li>Solved bug on server-side, due to which the server was crashing when a player left a session and then closed the window.</li></ul>
</ul>
</p>
</div>
<button type="button" class="collapsible"><b>UPDATE 5.5.0 - 27.03.2021</b></button>
<div class="content ">
<p>
<ul>
<b>MODIFICATIONS.</b>
<ul><li>Major refactoring & updates.</li></ul>
<ul><li>Fixed errors on server-side causing NullPointerException and ConcurrentModificationException.</li></ul>
<ul><li>LobbyScreen now lets another player become the host if the host leaves the session.</li></ul>
<ul><li>Updated the LobbyScreen to correctly render the current players after removing one player.</li></ul>
<ul><li>Fixed bug with multiple tokens being overlapped.</li></ul>
<ul><li>The player now only freezes if it not resuscitating.</li></ul>
<ul><li>Added some checks to ensure that the correct screen is rendered when the players try to create/join a game session.</li></ul>
<b>ADDITIONS</b>
<ul><li>New SessionFull screen, shown when a session has already 4 players inside.</li></ul>
</ul>
</p>
</div>
<button type="button" class="collapsible"><b>UPDATE 5.4.0 - 26.03.2021</b></button>
<div class="content ">
<p>
<ul>
<b>ADDITIONS.</b>
<ul><li>Token is now 5 Characters long and is checked against existing sessions</li></ul>
<ul><li>Players in the lobby are notified of all players waiting (includes IDs and Names)</li></ul>
<ul><li>All players waiting in the lobby start the game at the same time.</li></ul>
<ul><li>Players position is sent and updated ever 0.3 seconds</li></ul>
<ul><li>Progress bar works as intended</li></ul>
<ul><li>Added new powerup 'IceCube' that freezes all opponents for 5 secs.</li></ul>
<ul><li>Added GameInProgressScreen to notify users if the game session they want to join has already started.</li></ul>
<ul><li>Maps are now picked through the MapManager</li></ul>
<b>MODIFICATIONS</b>
<ul><li>new class for Maps</li></ul>
<ul><li>Fixed issue with the error screen being shown too late</li></ul>
<b>TO DO</b>
<ul><li>Progress bar must clearly identify the current player.</li></ul>
</ul>
</p>
</div>
<button type="button" class="collapsible"><b>UPDATE 5.3.0 - 24.03.2021</b></button>
<div class="content ">
<p>
<ul>
<b>ADDITIONS.</b>
<ul><li>Created a new background image for the "game won" screen</li></ul>
<ul><li>Updated the Game Finished screen to show the winner's name</li></ul>
<ul><li>Improvements and bug fixes.</li></ul>
<ul><li>Players position is sent and updated ever 0.3 seconds</li></ul>
<ul><li>Progress bar works as intended</li></ul>
<ul><li>Added a new state for revive.</li></ul>
<ul><li>Implemented functionality for coins (used to revive the player if it falls and has >=3 coins).</li></ul>
<ul><li>New textures for rooster's dead state.</li></ul>
<ul><li>Collision disabled during resuscitation.</li></ul>
<b>MODIFICATIONS</b>
<ul><li>Changed the game camera to stay within the map boundaries (i.e. the black edges are not shown anymore).</li></ul>
</ul>
</p>
</div>
<button type="button" class="collapsible"><b>UPDATE 5.2.0 - 23.03.2021</b></button>
<div class="content ">
<p>
<ul>
<b>ADDITIONS.</b>
<ul><li>Added true-type fonts</li></ul>
<ul><li>Added a loading screen when player starts the game.</li></ul>
<ul><li>Added a progress bar( replaces the HUD).</li></ul>
<b>MISC.</b>
<ul><li>Created Google server with working ports.</li></ul>
<ul><li>Game Over screen updated</li></ul>
<b>MODIFICATIONS</b>
<ul><li>Mutable sound and music functionality.</li></ul>
<ul><li>Changed fonts on all screens to TTF fonts</li></ul>
<b>TO DO</b>
<ul><li>Loading Screen must redirect to the player Screen at the same time for all players.</li></ul>
<ul><li>Progress bar should support multiplayer mode.</li></ul>
</ul>
</p>
</div>
<button type="button" class="collapsible"><b>UPDATE 5.1.0 - 22.03.2021</b></button>
<div class="content ">
<p>
<ul>
<b>ADDITIONS.</b>
<ul><li>Configured the server to notify players when they entered an incorrect token</li></ul>
<ul><li>Fixed bug with server being closed now when a game session is completed</li></ul>
</ul>
</p>
</div>
<button type="button" class="collapsible"><b>UPDATE 5.0.0 - 20.03.2021</b></button>
<div class="content ">
<p>
<ul>
<b>MODIFICATIONS</b>
<ul><li>Fixed lightning and mud powerups in single-player mode</li></ul>
<ul><li>Improvements to audio</li></ul>
<b>REMOVALS.</b>
<ul><li>Removed MovementPacket for all players.</li></ul>
<ul><li>One class represent movements and handles the ClientID data within the packet.</li></ul>
<b>TO DO.</b>
<ul><li>Attempt a stand-alone server class in Visual Studio Code.</li></ul>
</ul>
</p>
</div>
<button type="button" class="collapsible"><b>UPDATE 4.5.1 - 18.03.2021</b></button>
<div class="content ">
<p>
<ul>
<b>ADDITIONS.</b>
<ul><li>Added two new menu screens for creating/joining the game.</li></ul>
<ul><li>Options to choose map.</li></ul>
<ul><li>Powerups/downs working again.</li></ul>
<ul><li>Completed sessions are now removed on the server-side</li></ul>
<ul><li>minor bug fixes.</li></ul>
<b>MODIFICATIONS.</b>
<ul><li>bug fix when colliding with bombs.</li></ul>
<b>TO DO.</b>
<ul><li>Replace placeholder image on CreateScreen with actual image from the map.</li></ul>
</ul>
</p>
</div>
<button type="button" class="collapsible"><b>UPDATE 4.5.0 - 17.03.2021</b></button>
<div class="content ">
<p>
<ul>
<b>ADDITIONS.</b>
<ul><li>new "Tab feature": players can now press TAB while playing to view individual progress bars for each player, along with the coins collected and the remaining lives.</li></ul>
<ul><li>flying animation for the rooster</li></ul>
<ul><li></li></ul>
<ul><li></li></ul>
<b>MODIFICATIONS.</b>
<ul><li>Made hame into one executable JAR.</li></ul>
<ul><li>Once the player dies, their score is shown.</li></ul>
<ul><li>Implemented Double JUmp Functionality.</li></ul>
<b>Bugs.</b>
<ul><li>Score/Lives/Coins do not display correctly when playing multiplayer.</li></ul>
</ul>
</p>
</div>
<button type="button" class="collapsible"><b>UPDATE 4.4.0 - 11.03.2021</b></button>
<div class="content ">
<p>
<ul>
<b>ADDITIONS.</b>
<ul><li>Added main menu sounds for button press.</li></ul>
<ul><li>Added sound for coin collection.</li></ul>
<ul><li>Added sound for Bomb hit.</li></ul>
<ul><li>Added sound for lightening hit.</li></ul>
<ul><li>Added sound for end of game win sound.</li></ul>
<ul><li>In game sounds volume control with buttons (A and D).</li></ul>
<ul><li>Updated SoundManager with loop methods for music.</li></ul>
<ul><li>Added in game soundtrack</li></ul>
<b>TO DO.</b>
<ul><li>Add Wing sound each time bird flaps wings.</li></ul>
<ul><li>Represent lives as number of hearts.</li></ul>
<b>MODIFICATIONS.</b>
<ul><li>Aligned the main menu - score, health and coins.</li></ul>
<ul><li>Health icon has been updated.</li></ul>
</ul>
</p>
</div>
<button type="button" class="collapsible"><b>UPDATE 4.3.1 - 8.03.2021</b></button>
<div class="content ">
<p>
<ul>
<b>MISC..</b>
<ul><li>Fixed object collision with bomb.</li></ul>
<ul><li>Fixed update with bomb HUF for respective players.</li></ul>
<ul><li>fixed object collision with coin.</li></ul>
<ul><li>Game over reads correctly.</li></ul>
<ul><li>TNT woks correcrly and doesn't kill both players.</li></ul>
<ul><li>Power ups work for the player that touches them.</li></ul>
<b>TO DO.</b>
<ul><li>Add constraints to movement.</li></ul>
</ul>
</p>
</div>
<button type="button" class="collapsible"><b>UPDATE 4.3.0 - 04.03.2021</b></button>
<div class="content ">
<p><ul>
<b>MISC.</b>
<ul><li>Power-ups and Debuffs now only effect the Rooster that hits them..</li></ul>
<ul><li>Power-ups and Debuffs now limited, the Rooster reverts to normal speed.</li></ul>
<ul><ul><li>Not time based until after Rooster's X position is the exact same for all clients.</li></ul></ul>
<b>MISC.</b>
<ul><li>Position X varies through the sliding ice problem (appleLeanarImpulse must be limited).</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 4.2.0 - 01.03.2021</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>Created new Main Menu screen.</li></ul>
<ul><li>Updated multiplayer menu screen (improved graphics, added buttons "continue" and "go back").</li></ul>
<ul><li>Explosion animation triggered when player hits a bomb.</li></ul>
<b>MISC.</b>
<ul><li>Impluse appled to Rooster when UP key is pressed.</li></ul>
<b>TO DO</b>
<ul><li>Make Tutorial button in Main Menu, opens a youtube link to tutorial video.</li></ul>
<ul><li>Change the background of the Main Menu screen.</li></ul>
<ul><li>Improve Appearance of the multiplayer manu screen.</li></ul>
<ul><li>Allow users to play in single mode.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 4.1.1 - 25.02.2021</b></button>
<div class="content ">
<p><ul>
<b>MODIFICATIONS</b>
<ul><li>Revised object collisonlogic ensures greater accuracy of information sent to clients.</li></ul>
<ul><li>Centralised shared variables such as Rooster. State now stored in the server.</li></ul>
<ul><li>WorldContactListener now directs variable changes to MPServer.</li></ul>
<b>MISC.</b>
<ul><li>Randomness occurs within movement.</li></ul>
<ul><li>Bugs when both Roosters are not rendered within the OrthgonalTiledMapRender view.</li></ul>
<ul><li></li></ul>
<b>TO DO</b>
<ul><li>Render entire map is possible.</li></ul>
<ul><li>Add a centralized timer for updates within Rooster.state</li></ul>
<ul><li>Position X stored of all ROosters on the server.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 4.1.0 - 18.02.2021</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>Created a HUD for rooster 2.</li></ul>
<b>MODIFICATIONS</b>
<ul><li>Changed coins label to coin image.</li></ul>
<ul><li>Changed hearts labels to hearts images.</li></ul>
<b>TO DO</b>
<ul><li>Fix HUD layout for both screens.</li></ul>
<ul><li>Player interaction logic to be be fixed.</li></ul>
<ul><li>Represent number of lives as number of hearts.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 4.0.0 - 11.02.2021</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>2 new maps created (levels: beginner and hard) using Tiled Map Editor.</li></ul>
<ul><li>Added background texture</li></ul>
<ul><li>Game finished screen when game finishes, triggered by a plane at end of map.</li></ul>
<ul><li>New texture graphics added to Tiled maps. (ground, flowers, plane , tractor, clouds)</li></ul>
<ul><li>Coins and Lightning objects have a circular shape.</li></ul>
<b>MODIFICATIONS</b>
<ul><li>Mud does not dissapear when Rooster collides with it.</li></ul>
<b>TO DO</b>
<ul><li>Create a map for intermediate.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 3.3.1 - 04.02.2021</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>Each player has seperate HUDs.</li></ul>
<b>TO DO</b>
<ul><li>Issues deleting Bodies (TNT, Mud, Lighting).</li></ul>
<ul><li>X coordinate and packet X of rooster breaks after struck by Lighting.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 3.3.0 - 28.01.2021</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>Merged Current Hack with Multiplayer Functionality.</li></ul>
<b>MODIFICATIONS</b>
<ul><li>Player2 functionality changed input to HandleInput.</li></ul>
<ul><li>Updated WorldContactListener method to check which player interacts with what.</li></ul>
<b>MISC</b>
<ul><li>The HUD updates for all Roosters instead of individual Roosters.</li></ul>
<ul><li>Power ups assigned to the other Roosters instead of the Rooster that collects it.</li></ul>
<ul><li>Issues with deleting bodies (TNT, lighting, mud) for player 2.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 3.2.0 - 21.01.2021</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>Rooster now interacts with Mud, TNT and lightning.</li></ul>
<b>MODIFICATIONS</b>
<ul><li>Game over screen fixed.</li></ul>
<b>MISC.</b>
<ul><li>Rooster appears correctly on other screens.</li></ul>
<ul><li>bug with TNT not dissapearing in both worlds.</li></ul>
<b>TO DO</b>
<ul><li>Add coin interaction with Roosters.</li></ul>
<ul><li>Refine code that supports multiple connections (more than two).</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 3.1.0 - 14.01.2021</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>Added Coin objects.</li></ul>
<ul><li>Rooster has 3 Lives.</li></ul>
<ul><li>Added coins and Lives in the HUD.</li></ul>
<ul><li>interactive objects now dissapear on touch.</li></ul>
<ul><li>Game is over when the Rooster falls.</li></ul>
<ul><li>Added boundary layer to Tiled Map.</li></ul>
<b>TO DO</b>
<ul><li>TiledMap is yet to be updated.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 3.0.0 - 7.01.2021</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>Client can now control their own Rooster.</li></ul>
<ul><li>Fully functional 2 player multiplayer.</li></ul>
<ul><li>A client is assigned a UID that tracks their connection (IO).</li></ul>
<ul><li>The gamecam will follow the Rooster with the associated client's UID.</li></ul>
<ul><li>.</li></ul>
<b>MODIFICATIONS</b>
<ul><li>Bugs with the second client interacting with objects.</li></ul>
<ul><li>Bugs with game over screen.</li></ul>
<b>TO DO</b>
<ul><li>refine code that supports multiple connections.</li></ul>
<ul><li>flexibility in game choice, multiplayer, singleplayer, practice.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 2.5.0 - 23.12.2020</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>Scuffed MainMenuScreen, takes in IP and name.</li></ul>
<ul><li>Port is static and will remain at port <mark>54555</mark>.</li></ul>
<b>MODIFICATIONS</b>
<ul><li>MainGame method updated.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 2.4.2 - 17.12.2020 </b></button>
<div class="content ">
<p><ul>
<b> MISC.</b>
<ul><li>Configured height and width,To set users window size when program is ran.</li></ul>
<ul><li>Config resizable added to prevent users from, being able to change screen size.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 2.4.1 - 10.12.2020</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>Active and Inactive buttons added.To load each respective button texture on Main menu screen.</code></li></ul>
<ul><li>Render method to create mainMenuScreen with buttons. Visible when game is loaded.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 2.4.0 - 3.12.2020</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>Height and width dimensions added to Exit and Play button.</code></li></ul>
<ul><li>Added Y position value to the Exit and Play button.</code></li></ul>
<ul><li>Field game added.</li></ul>
<b>MODIFICATIONS</b>
<ul><li>Changed setScreen field value to MainMenuScreen from PlayScreen to display MainMenuScreen on game is ran.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 2.3.0 - 26.11.2020</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>Client is able to connect to the server, can control 1 rooster.</li></ul>
<ul><li>2 power up object added. Lightning and Mud.</li></ul>
<ul><li>Rooster has two states a RUNNING FAST and a RUNNING SLOW.</li></ul>
<ul><li>Menu screen has been added with PLAY and EXIT option.</li></ul>
<b>REMOVALS</b>
<ul><li>player2 variable is removed from PlayScreen class.</li></ul>
<b> MISC.</b>
<ul><li>To do: Assign clients their own rooster on the same playscreen.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 2.2.0 - 23.11.2020</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>Rooster has a <mark>DEAD</mark> state</li></ul>
<ul><li>Animations before game starts.</li></ul>
<ul><li>TO WEBSITE- a development blog and a gallery.</li></ul>
<ul><li>Download button and clickable links on website.</li></ul>
<b>REMOVALS</b>
<ul><li>removed Sensor on Rooster's beak.</li></ul>
<ul><li>romoved NavBar from website and text.</li></ul>
<b>MODIFICATIONS</b>
<ul><li>Collisions with interactive objects is now detected correctly.</li></ul>
<ul><li>complete revamp of website, adding in footer, header, navbar and social links.</li></ul>
<b> MISC.</b>
<ul><li>Improved design and code readability.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 2.1.1 - 22.11.2020</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>posX to keep track of rooster's position on screen.</li></ul>
<ul><li>Sensor added to Roosters beak to detect collision.</li></ul>
<ul><li>Method to detect collisions.</li></ul>
<ul><li>WorldContactListener class added. called when 2 fixtures colide.</li></ul>
<b>REMOVALS</b>
<ul><li>removal of a method that sets inital position: not required.</li></ul>
<b>MODIFICATIONS</b>
<ul><li>Initial position value changed to 20</li></ul>
<ul><li>change of Rooster method: constructor takes new int parameter for the initial position.</li></ul>
<b> MISC.</b>
<ul><li>Method that controls On Beak Hit take parameter (screen), retrieved through another method.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 2.1.0 - 29.10.2020</b></button>
<div class="content ">
<p><ul>
<b> MISC.</b>
<ul><li>First working version of the game.(BETA)</li></ul>
<ul><li>Inital setups of software with sprite sheet and codes to produce a beta version.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 2.0.0 - 23.10.2020</b></button>
<div class="content ">
<p><ul>
<b>ADDITIONS</b>
<ul><li>publicly accessible website containing a landing page.</li></ul>
<b> MISC.</b>
<ul><li>basic information about the software and to be aimed at target users.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 1.2.0 - 22.10.2020</b></button>
<div class="content ">
<p>
<ul>
<b> MISC.</b>
<ul><li>Video pitch of the game that describes the software we intend to produce. </li></ul>
<ul><li>Creating a powerpoint presentation on our game ideas, to be used to pitch game.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 1.1.0 - 15.10.2020</b></button>
<div class="content ">
<p>
<ul>
<b> MISC.</b>
<ul><li>Discussion about Atmosphere, Conflicts and Commitments to the team.</li></ul>
<ul><li>Collectively decision on having group atmosphere to be professional, calm and interactive.</li></ul>
<ul><li>Plan to deal with conflict by putting into perspective everyones view, in order to make team decisions.</li></ul>
<ul><li>Each members makes and shares a Commitment to the team.</li></ul>
<ul><li>input of Game idea from each team members.</li></ul>
</ul></p>
</div>
<button type="button" class="collapsible"><b>UPDATE 1.0.0 - 14.10.2020 </b></button>
<div class="content ">
</b></u>
<ul>
<b> MISC.</b>
<ul><li>Formation of the group.</li></ul>
<ul><li>Inroduction to assignment requirments.</li></ul>
</ul>
</p>
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<h5>ROOSTER RUN</h5>
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