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Help reading the save file #20

Description

@tox2ik

Hi, I'm trying to find all farm tiles or planterboxes in a save file that contain mealwood. It's not super obvious to me how to traverse the game objects to find what im looking for.

I've tried this:


const { readFileSync } = require("fs");
const {
    parseSaveGame,
    writeSaveGame,
		getBehavior,
    AIAttributeLevelsBehavior
} = require("oni-save-parser");

const fs = require('fs');

function loadFile(fileName) {
  const fileData = readFileSync(fileName); //`./test-data/${fileName}.sav`
  return parseSaveGame(fileData.buffer);
}

function saveFile(fileName, save) {
  const fileData = writeSaveGame(save);
  fs.writeFileSync(fileName, new Uint8Array(fileData)); // ./test-data/${fileName}.sav
}


let fileName = 'aa';

if (process.argv[2]) {
	fileName = process.argv[2];
}

const saveData = loadFile(fileName);
const stuff = saveData.gameObjects.find(e => e.name === "BasicPlantFood")


const farmTile = saveData.gameObjects.find(e => e.name === "FarmTile")

let ftn = 0 ;
for (ft of farmTile.gameObjects) {
  ftn++
  console.log("FarmTile:", ft)
  for (be of ft.behaviors) {
    console.log(ft.name, be.name)
    if (be.name === "Storage") {
      console.log("FarmTile.behaviors[~Storage]:", be)
    }
  }

  break
}


console.log( JSON.stringify(farmTile))

Can you provide any guidance here?

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