From 69d69e2f19e28353119c6189b0af15f508b7ca69 Mon Sep 17 00:00:00 2001 From: Alexander Grund Date: Mon, 1 Sep 2025 15:49:13 +0200 Subject: [PATCH] Rename smart-cursor option in ingame dialog Fixes #1795 --- external/languages | 2 +- libs/s25main/ingameWindows/iwSettings.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/external/languages b/external/languages index 16ba8bee43..8cbdf4bdd3 160000 --- a/external/languages +++ b/external/languages @@ -1 +1 @@ -Subproject commit 16ba8bee4357fcc3b86270ce96562b09972d94c1 +Subproject commit 8cbdf4bdd3652470a7c7fa57c229506af246f7e5 diff --git a/libs/s25main/ingameWindows/iwSettings.cpp b/libs/s25main/ingameWindows/iwSettings.cpp index fa73dc5c7a..e7f9502062 100644 --- a/libs/s25main/ingameWindows/iwSettings.cpp +++ b/libs/s25main/ingameWindows/iwSettings.cpp @@ -73,7 +73,7 @@ iwSettings::iwSettings() AddCheckBox(ID_cbInvertMouse, curPos, cbSize, TextureColor::Grey, _("Invert Mouse Pan"), NormalFont, false) ->setChecked(SETTINGS.interface.invertMouse); curPos.y += cbSize.y + 3; - AddCheckBox(ID_cbSmartCursor, curPos, cbSize, TextureColor::Grey, _("Smart cursor placement"), NormalFont, false) + AddCheckBox(ID_cbSmartCursor, curPos, cbSize, TextureColor::Grey, _("Smart Cursor"), NormalFont, false) ->setChecked(SETTINGS.global.smartCursor) ->SetTooltip(_("Place cursor on default button for new dialogs / action windows (default)")); curPos.y += cbSize.y + 3;