Summary
Playtest (Wizard, 2026-08-02): Alex Chen, Agronomist (SeasonalCropStress + NPCFavor NPC) ran a tractor + plow on player-owned Field 48, then left the cab and kept wandering that field. Relationship label showed Neutral. Active Favors UI had unrelated NPC favors (Mrs. Henderson, Hans Bauer, etc.) — this was not a player-accepted plow favor.
Expected: NPC daily field work stays on NPC / neighbor fields, not the player's farm.
Actual: Agronomist treated player Field 48 as her work field.
Suspected root cause (local clone)
NPCSystem:findNearestField (src/NPCSystem.lua) picks the geographically nearest field from g_fieldManager.fields with no ownership filter (player vs NPC/unowned). Scheduler / NPCAI:startWorking then spawns fieldwork equipment via getFieldJobType + spawnFieldWorkVehicle / startNPCFieldWorkOwned.
Field UI at the time: owned by player, peas Harvested, weed growing, needs lime — so job type can read as open (till/plow) after cut/stubble.
Related design notes
Tracking notes already document temporary farmland ownership flips so AIJobFieldWork can run (borrow player farm id). That path assumes NPC fields; nearest-field assignment can land NPCs on land the player already owns.
Repro (as observed)
- Suite with NPCFavor + SeasonalCropStress (Alex Chen present).
- Be near / own Field 48 (or any player field that is nearest to Alex's spawn/path).
- Wait for her work schedule / vehicle mode hybrid|realistic.
- Observe plow combo on player land; after exit she continues wandering the same field.
Ask
- Exclude player-owned farmland from
findNearestField / assigned work fields (or only assign fields belonging to the NPC's intended neighbor farm).
- Confirm she leaves player land when the job ends (still wandering after leaving the tractor).
Evidence
Wizard screenshot in session: floating name Alex Chen, Agronomist / Neutral, Fendt + red plow on Field 48, FIELD INFO Owned by: You.
Summary
Playtest (Wizard, 2026-08-02): Alex Chen, Agronomist (SeasonalCropStress + NPCFavor NPC) ran a tractor + plow on player-owned Field 48, then left the cab and kept wandering that field. Relationship label showed Neutral. Active Favors UI had unrelated NPC favors (Mrs. Henderson, Hans Bauer, etc.) — this was not a player-accepted plow favor.
Expected: NPC daily field work stays on NPC / neighbor fields, not the player's farm.
Actual: Agronomist treated player Field 48 as her work field.
Suspected root cause (local clone)
NPCSystem:findNearestField(src/NPCSystem.lua) picks the geographically nearest field fromg_fieldManager.fieldswith no ownership filter (player vs NPC/unowned). Scheduler /NPCAI:startWorkingthen spawns fieldwork equipment viagetFieldJobType+spawnFieldWorkVehicle/startNPCFieldWorkOwned.Field UI at the time: owned by player, peas Harvested, weed growing, needs lime — so job type can read as open (till/plow) after cut/stubble.
Related design notes
Tracking notes already document temporary farmland ownership flips so
AIJobFieldWorkcan run (borrow player farm id). That path assumes NPC fields; nearest-field assignment can land NPCs on land the player already owns.Repro (as observed)
Ask
findNearestField/ assigned work fields (or only assign fields belonging to the NPC's intended neighbor farm).Evidence
Wizard screenshot in session: floating name Alex Chen, Agronomist / Neutral, Fendt + red plow on Field 48, FIELD INFO Owned by: You.