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Improve integration of fertilizer depot on non-US based maps #35

Description

@pierreloiret10-jpg

What problem does this solve?

The style of the fertilizer depot is really american based. The integration on European maps looks weird. I enclose some examples on a French map bellow. The style of the depot does not match with the rest of the map.

In addition, some maps already have pre-built selling station in which the player could easily fit fertilizer depot functionality. No buildings are actualy needed. What is really necessary are triggers.

First example of selling station on THE MECHET. I would in-game place the fertilizer depot trigger in front of the left white building door
Image

The US-styled building doesn't match with the rest of the building of the map
Image

Another exemple of built-in station on the same map. This would be fully integrated with fertilizer depot mod with only triggers
Image

Proposed Solution

Add an alternative to fertilizer depot with only the trigger and not the building.
This will perfectly integrate to already built in stations.

Keep the base game building alternative for players who wants a building :)

Alternatives Considered

Add differenty building styles for fertilizer depot. This would considerably increase the work on your side + it will lead to an heavier mod + there will be request to add it to numerous buildings in each country style.

Which part of the mod does this relate to?

Other

Anything Else?

THank you fo the whole work on Realistic farming in global <3

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