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Copy pathBattleOrderRingHandler.cs
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338 lines (288 loc) · 12.6 KB
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using Il2Cpp;
using UnityEngine;
namespace DigimonNOAccess
{
/// <summary>
/// Handles Order Ring (command wheel) accessibility.
/// Announces the currently selected command with attack name and OP cost
/// as the player navigates the ring.
///
/// Uses multiple sources for command info:
/// 1. Game's UI text fields (m_infomation_label, OP labels)
/// 2. Partner's attack data (ParameterAttackData) for name + OP cost
/// 3. Hardcoded tactical command names as fallback
/// </summary>
public class BattleOrderRingHandler : IAccessibilityHandler
{
public int Priority => 84;
public bool IsOpen() => IsActive();
public void AnnounceStatus()
{
ScreenReader.Say("Order Ring");
}
private uBattlePanelCommand _cachedCmdPanel;
private int _lastSelectIndex = -1;
private int _lastSelectDigimon = -1;
private bool _wasActive = false;
public void Update()
{
var battlePanel = uBattlePanel.m_instance;
if (battlePanel == null || !battlePanel.m_enabled)
{
if (_wasActive)
ResetState();
return;
}
var cmdPanel = Object.FindObjectOfType<uBattlePanelCommand>();
if (cmdPanel == null || !cmdPanel.gameObject.activeInHierarchy)
{
if (_wasActive)
ResetState();
return;
}
// Use the base UI class's open state (UiDispBase.m_isOpend) to detect
// when the ring is actually visible, not just initialized in background.
if (!cmdPanel.m_isOpend)
{
if (_wasActive)
ResetState();
return;
}
// Ring is open and visible
_cachedCmdPanel = cmdPanel;
if (!_wasActive)
{
_wasActive = true;
_lastSelectIndex = cmdPanel.m_selectIndex;
_lastSelectDigimon = cmdPanel.m_selectDigimon;
AnnounceCurrentSelection(true);
return;
}
bool indexChanged = cmdPanel.m_selectIndex != _lastSelectIndex;
bool partnerChanged = cmdPanel.m_selectDigimon != _lastSelectDigimon;
if (indexChanged || partnerChanged)
{
_lastSelectIndex = cmdPanel.m_selectIndex;
_lastSelectDigimon = cmdPanel.m_selectDigimon;
AnnounceCurrentSelection(partnerChanged);
}
}
private void ResetState()
{
_cachedCmdPanel = null;
_lastSelectIndex = -1;
_lastSelectDigimon = -1;
_wasActive = false;
}
private void AnnounceCurrentSelection(bool includePartner)
{
if (_cachedCmdPanel == null) return;
int partner = (int)_cachedCmdPanel.GetOpenCmdUnit();
string cmdInfo = GetCurrentCommandInfo();
DebugLogger.Log($"[OrderRing] GetOpenCmdUnit={partner}, m_selectDigimon={_cachedCmdPanel.m_selectDigimon}, m_selectIndex={_cachedCmdPanel.m_selectIndex}");
if (includePartner)
{
string partnerName = GetPartnerName(partner);
string msg = $"{partnerName}: {cmdInfo}";
DebugLogger.Log($"[OrderRing] {msg}");
ScreenReader.Say(msg);
}
else
{
DebugLogger.Log($"[OrderRing] {cmdInfo}");
ScreenReader.Say(cmdInfo);
}
}
private string GetPartnerName(int partnerIndex)
{
// m_selectDigimon: 0 = partner 1, 1 = partner 2, 2 = both
if (partnerIndex > 1)
{
string name0 = GetSinglePartnerName(0);
string name1 = GetSinglePartnerName(1);
return $"{name0} and {name1}";
}
return GetSinglePartnerName(partnerIndex);
}
private string GetSinglePartnerName(int partnerIndex)
{
try
{
var partner = MainGameManager.GetPartnerCtrl(partnerIndex);
if (partner != null)
{
string name = partner.gameData?.m_commonData?.m_name;
if (!string.IsNullOrEmpty(name) && !name.Contains("ランゲージ"))
return TextUtilities.StripRichTextTags(name);
if (!string.IsNullOrEmpty(partner.Name))
return partner.Name;
}
}
catch { }
return PartnerUtilities.GetPartnerLabel(partnerIndex);
}
private string GetCurrentCommandInfo()
{
if (_cachedCmdPanel == null) return "Unknown";
int index = _cachedCmdPanel.m_selectIndex;
// Get the command enum
PartnerAIManager.PartnerCommand cmd = PartnerAIManager.PartnerCommand.None;
try
{
var commands = _cachedCmdPanel.m_command_tbl;
if (commands != null && index >= 0 && index < commands.Length)
cmd = commands[index];
}
catch { }
// For attack/power commands, get name from UI label + OP from attack data
int attackSlot = GetAttackSlot(cmd);
if (attackSlot >= 0)
{
string attackInfo = GetAttackInfo(attackSlot);
if (attackInfo != null) return attackInfo;
}
// For non-attack commands, read the UI info label for the name
string uiInfo = ReadUIInfoLabel();
if (!string.IsNullOrWhiteSpace(uiInfo))
return StripAttackTypePrefix(TextUtilities.StripRichTextTags(uiInfo));
// Fallback: hardcoded command names
return GetTacticalCommandName(cmd);
}
/// <summary>
/// Read the game's info/description label for the selected command.
/// </summary>
private string ReadUIInfoLabel()
{
try
{
var label = _cachedCmdPanel.m_infomation_label;
if (label != null)
{
string text = label.text;
if (!string.IsNullOrWhiteSpace(text) && !text.Contains("ランゲージ"))
return text;
}
}
catch (System.Exception ex)
{
DebugLogger.Log($"[OrderRing] m_infomation_label error: {ex.Message}");
}
return null;
}
private int GetAttackSlot(PartnerAIManager.PartnerCommand cmd)
{
return cmd switch
{
// Order ring uses PowerCommand for the 4 attack slots
PartnerAIManager.PartnerCommand.PowerCommandA => 0,
PartnerAIManager.PartnerCommand.PowerCommandB => 1,
PartnerAIManager.PartnerCommand.PowerCommandC => 2,
PartnerAIManager.PartnerCommand.PowerCommandD => 3,
PartnerAIManager.PartnerCommand.SpAttack => 4,
PartnerAIManager.PartnerCommand.HighTensionA => 6,
// Also map direct attack commands just in case
PartnerAIManager.PartnerCommand.Attack1 => 0,
PartnerAIManager.PartnerCommand.Attack2 => 1,
PartnerAIManager.PartnerCommand.Attack3 => 2,
PartnerAIManager.PartnerCommand.Attack4 => 3,
_ => -1
};
}
private string GetAttackInfo(int attackSlot)
{
try
{
// Get the attack name from UI label (most reliable)
string name = null;
string uiLabel = ReadUIInfoLabel();
if (!string.IsNullOrWhiteSpace(uiLabel))
name = StripAttackTypePrefix(TextUtilities.StripRichTextTags(uiLabel));
// Get OP cost from attack data
// partner=2 means PartnerAll, use partner 0 for data lookup
int partnerIndex = _cachedCmdPanel.m_selectDigimon;
if (partnerIndex > 1) partnerIndex = 0;
int opCost = 0;
var partner = MainGameManager.GetPartnerCtrl(partnerIndex);
if (partner != null)
{
var attackData = partner.gameData?.m_attackData;
if (attackData != null && attackSlot < attackData.Length)
{
var attack = attackData[attackSlot];
if (attack != null)
{
opCost = attack.m_consumptionOP;
// If UI label didn't work, try attack data name
if (string.IsNullOrEmpty(name))
{
string dataName = attack.GetName();
if (!string.IsNullOrEmpty(dataName) && !dataName.Contains("ランゲージ"))
name = StripAttackTypePrefix(TextUtilities.StripRichTextTags(dataName));
}
}
}
}
if (string.IsNullOrEmpty(name))
return null;
return $"{name}, {opCost} OP";
}
catch { }
return null;
}
/// <summary>
/// Strip the [Type] prefix from attack names, e.g. "[Area]Firewall" -> "Firewall"
/// </summary>
private string StripAttackTypePrefix(string name)
{
if (string.IsNullOrEmpty(name)) return name;
// Strip leading [Type] prefix like [Area], [Shot], [Front], etc.
if (name.StartsWith("["))
{
int end = name.IndexOf(']');
if (end >= 0 && end < name.Length - 1)
return name.Substring(end + 1);
}
return name;
}
private string GetTacticalCommandName(PartnerAIManager.PartnerCommand cmd)
{
return cmd switch
{
PartnerAIManager.PartnerCommand.CrossfireAttack => "Crossfire Attack",
PartnerAIManager.PartnerCommand.ScatteredAttack => "Scattered Attack",
PartnerAIManager.PartnerCommand.Free => "Fight Freely",
PartnerAIManager.PartnerCommand.FreeAll => "Both Fight Freely",
PartnerAIManager.PartnerCommand.Target => "Focus Target",
PartnerAIManager.PartnerCommand.TargetAll => "Both Focus Target",
PartnerAIManager.PartnerCommand.SpAttackAll => "Both Special Attack",
PartnerAIManager.PartnerCommand.ModeratelyAttack => "Conserve MP",
PartnerAIManager.PartnerCommand.ModeratelyAttackAll => "Both Conserve MP",
PartnerAIManager.PartnerCommand.UtmostAttack => "Use MP Freely",
PartnerAIManager.PartnerCommand.UtmostAttackAll => "Both Use MP Freely",
PartnerAIManager.PartnerCommand.Guard => "Guard",
PartnerAIManager.PartnerCommand.GuardAll => "Both Guard",
PartnerAIManager.PartnerCommand.Approach => "Move Closer",
PartnerAIManager.PartnerCommand.ApproachAll => "Both Move Closer",
PartnerAIManager.PartnerCommand.Leave => "Move Away",
PartnerAIManager.PartnerCommand.LeaveAll => "Both Move Away",
PartnerAIManager.PartnerCommand.FormationRFrontLBack => "Right Front, Left Back",
PartnerAIManager.PartnerCommand.FormationLFrontRBack => "Left Front, Right Back",
PartnerAIManager.PartnerCommand.FormationFree => "Free Formation",
PartnerAIManager.PartnerCommand.Escape => "Escape",
PartnerAIManager.PartnerCommand.Cheer => "Cheer",
PartnerAIManager.PartnerCommand.Exe => "ExE Attack",
PartnerAIManager.PartnerCommand.PowerCommandA => "Power Command A",
PartnerAIManager.PartnerCommand.PowerCommandB => "Power Command B",
PartnerAIManager.PartnerCommand.PowerCommandC => "Power Command C",
PartnerAIManager.PartnerCommand.PowerCommandD => "Power Command D",
PartnerAIManager.PartnerCommand.HighTensionA => "High Tension",
PartnerAIManager.PartnerCommand.None => "None",
_ => cmd.ToString()
};
}
public bool IsActive()
{
return _wasActive && _cachedCmdPanel != null;
}
}
}