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Copy pathasteroid.js
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641 lines (529 loc) · 15.5 KB
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var canvas, ctx, width, height;
var Vaisseau1;
var lvl = 1;
var aliencheck = false;
var meteorecheck = false;
var mutestart = false;
var gameover = false;
var mousepos = {
x: 0,
y: 0
};
var inputStates = {};
var incrementX = 0;
var incrementAngle = 0;
var score = 0;
var BonusArray = [];
var bouclier = false;
var invincible = false;
var surchauffage = false;
var surchauffe = 0;
var tempo = 0;
var tempoION = 0;
var swmode = false;
var xsw = 0;
var menu = true;
var ion = false;
var clicked = false;
var shoot = new Howl({
src: ['shoot.wav'],
volume: 0.03
});
var explosion = new Howl({
src: ['SoundEffect/explosion.wav'],
volume: 0.3
});
var priseBonus = new Howl({
src: ['SoundEffect/priseBonus.mp3'],
});
var tirAlien = new Howl({
src: ['SoundEffect/tirAlien.mp3'],
volume: 0.5
});
var gameoverSound = new Howl({
src: ['SoundEffect/gameOver_music.wav']
});
var gameoverVoice = new Howl({
src: ['SoundEffect/gameOver_voice.wav']
});
var backgroundMusic = new Howl({
src: ['SoundEffect/space_harrier_music_main_theme.mp3']
});
var weow = new Howl({
src: ['SoundEffect/weow.mp3'],
});
var xwingexplose = new Howl({
src: ['SoundEffect/xwingexplose.mp3'],
});
var swstart = new Howl({
src: ['SoundEffect/swstart.mp3'],
volume: 0.7
});
var shrekwhat = new Howl({
src: ['SoundEffect/shrekwhat.mp3'],
});
var start2 = new Howl({
src: ['SoundEffect/start2.mp3'],
volume: 0.5
});
var tieson = new Howl({
src: ['SoundEffect/tieson.mp3'],
});
var swmusic1 = new Howl({
src: ['SoundEffect/swmusic1.mp3'],
volume: 0.8
});
var swmusic2 = new Howl({
src: ['SoundEffect/swmusic2.mp3'],
volume: 0.5
});
var swmusic3 = new Howl({
src: ['SoundEffect/swmusic3.mp3'],
volume: 0.7
});
//Function to get the mouse position
function getMousePos(canvas, event) {
var rect = canvas.getBoundingClientRect();
return {
x: event.clientX - rect.left,
y: event.clientY - rect.top
};
}
//Function to check whether a point is inside a rectangle
function isInside(pos, rect) {
return pos.x > rect.x && pos.x < rect.x + rect.width && pos.y < rect.y + rect.height && pos.y > rect.y
}
//The rectangle should have x,y,width,height properties
function init() {
if (swmode == true) {
document.getElementById("gauche").src="gaucheSW.png";
document.getElementById("droite").src="droiteSW.png";
document.getElementById("gauche").style.width = "24.7vw";
document.getElementById("droite").style.width = "23vw"
xsw = (Math.floor(Math.random() * 3));
console.log(xsw);
if (xsw == 0) {
if(mutestart == false){
swmusic1.play();
}
} else if (xsw == 1) {
if(mutestart == false){
swmusic2.play();
}
} else {
if(mutestart == false){
swmusic3.play();
}
}
} else {
if(mutestart == false){
backgroundMusic.play();
}
}
canvas = document.querySelector("#myCanvas");
ctx = canvas.getContext('2d');
width = canvas.width;
height = canvas.height;
menu = false;
ctx.beginPath();
ctx.font = '40pt Kremlin Pro Web';
ctx.fillStyle = '#000000';
for (i = 0; i < NbAst; i++) {
tab.push(Math.trunc(Math.random() * 10));
//console.log(tab[i]);
}
window.addEventListener('keydown', handleKeydown, false);
window.addEventListener('keyup', handleKeyup, false);
requestAnimationFrame(anime60fps);
// dernier param = temps min entre tirs consecutifs. Mettre à 0 pour cadence max
// 500 = 2 tirs max par seconde, 100 = 10 tirs/seconde
Vaisseau1 = new Vaisseau(600, 400, 0, 2, 300, 3);
canvas.addEventListener('mousemove', function (evt) {
mousepos = getMousePos(canvas, evt);
}, false);
//window.addEventListener('click', function(evt) {
// on passe le temps en parametres, en millisecondes
//Vaisseau1.addBullet(Date.now());
// NOTE : si tu n'utilises pas inputStates.MOUSEDOWN
// ici, mais juste l'évébement click au lieu de mousedown
// tu ne pourras pas tirer plus vite, il te faudra
// marteler le bouton.
// compare en gardant space appuyé avec la cadence de
// tir à zero.
// });
window.addEventListener('keydown', function (event) {
if (window.event.keyCode == 32) {
inputStates.SPACE = true;
}
});
window.addEventListener('keyup', function (event) {
if (window.event.keyCode == 32) {
inputStates.SPACE = false;
}
});
//anime();
invincible = true;
setTimeout(() => {
invincible = false;
}, 1200);
}
var keysCheck = [];
function handleKeydown(evt) {
keysCheck[evt.keyCode] = true;
if (evt.keyCode === 38) {
//up key
boost();
startDoubleExplosion(Vaisseau1.x, Vaisseau1.y, Vaisseau1.angle);
} else if (evt.keyCode === 37) {
if (keysCheck[37] && keysCheck[39]) {
incrementAngle = 0;
}
// left key
else {
if (ion == true) {
incrementAngle = 0.08;
} else {
incrementAngle = -0.08;
}
}
startDoubleExplosion(Vaisseau1.x, Vaisseau1.y, Vaisseau1.angle);
//console.log(incrementAngle);
} else if (evt.keyCode === 39) {
if (keysCheck[37] && keysCheck[39]) {
incrementAngle = 0;
}
// right key
else {
if (ion == true) {
incrementAngle = -0.08;
} else {
incrementAngle = 0.08;
}
}
startDoubleExplosion(Vaisseau1.x, Vaisseau1.y, Vaisseau1.angle);
//console.log(incrementAngle);
}
}
var slowcheck=false;
var maxslow;
var boostcheck;
var maxboostcheck;
function slow() {
slowcheck =true;
if (incrementX > 0) {
//console.log(Vaisseau1.getAngle());
Vaisseau1.setAngle(Vaisseau1.getAngle())
//console.log(incrementX);
incrementX -= 0.5;
setTimeout(slow, 100);
} else {
slowcheck =false;
maxslow= true;
incrementX = 0;
}
}
function boost() {
boostcheck = true;
if (incrementX < 4 && slowcheck ==false) {
//console.log(incrementX);
incrementX += 1 * 1.5;
setTimeout(boost, 100);
} else if(maxslow == true) {
maxboostcheck = true;
incrementX = 5;
}
}
function handleKeyup(evt) {
keysCheck[evt.keyCode] = false;
if (evt.keyCode === 38) {
//up key
slow();
} else if (evt.keyCode === 37 && keysCheck[39] == false || evt.keyCode === 37) {
//left key
incrementAngle = 0;
} else if (evt.keyCode === 39 && keysCheck[37] == false || evt.keyCode === 39) {
// right key
incrementAngle = 0;
}
}
function anime60fps(time) {
// Get current direction ship is facing
let radians = Vaisseau1.angle / Math.PI * 180;
// 1) On efface l'écran
ctx.clearRect(0, 0, canvas.width, canvas.height);
//on draw le background
sf.draw();
//console.log(ion);
// 2) On dessine et on déplace le Vaisseau 1
Vaisseau1.draw(ctx);
Vaisseau1.move(mousepos);
if (inputStates.SPACE == true) {
if (surchauffage == false) {
if (surchauffe < 200) {
Vaisseau1.addBullet(Date.now());
surchauffe = surchauffe + 2;
shoot.play();
}
//console.log('Shoooooot');
}
}
// Pour chanque meteore
for (var i = 0; i < AstArray.length; i++) {
var meteores = AstArray[i];
// 1) Oapn bouge les meteores
meteores.move();
// 2) collision test with walls
collisionTestWithWalls(meteores);
// collision test with bullets
collisionTestAsteroidBullets(meteores, Vaisseau1.bullets);
//collision tets asteroid et vaisseau
collisionTestAsteroidVaisseau(meteores, Vaisseau1);
collisionTestVaisseauBonus(Vaisseau1, BonusArray);
// 3) On dessine les meteores
meteores.draw();
}
for (var i = 0; i < AlienArray.length; i++) {
tempo++;
tempoION++;
var aliens = AlienArray[i];
aliens.move();
aliens.draw();
if (gameover == false) {
if (tempo >= 100) {
if (aliens.id == 0) {
aliens.addBulletA();
tempo = 0;
if (swmode == true) {
tirAlien.play();
}
else {
shoot.play();
}
}
}
if (tempoION >= 50){
if (aliens.id == 1) {
aliens.addBulletA2();
tempoION = 0;
if (swmode == true) {
tirAlien.play();
}
else {
shoot.play();
}
}
}
}
collisionTestBulletAVaisseau(aliens.bulletsA, Vaisseau1);
collisionTestBulletAlien(aliens, Vaisseau1.bullets);
collisionTestAlienVaisseau(aliens, Vaisseau1);
// tempo est le temps entre chaque tir de l'alien
}
// number of ms since last frame draw
delta = timer(time);
// Move and draw particles
updateAndDrawParticules(delta);
// On demande une nouvelle frame d'animation
window.requestAnimationFrame(anime60fps);
if (surchauffe > 0) {
surchauffe = surchauffe - 1;
}
surchaud();
if (gameover == false) {
drawsurchaud(ctx);
}
//console.log(surchauffe);
}
function supprimerBonus(bonus) {
let posi = BonusArray.indexOf(bonus);
BonusArray.splice(posi, 1);
}
function distance(x1, y1, x2, y2) {
return Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
}
function getMousePos(canvas, evt) {
// get canvas position
var obj = canvas;
var top = 0;
var left = 0;
while (obj && obj.tagName != 'BODY') {
top += obj.offsetTop;
left += obj.offsetLeft;
obj = obj.offsetParent;
}
// return relative mouse position
var mouseX = evt.clientX - left + window.pageXOffset;
var mouseY = evt.clientY - top + window.pageYOffset;
return {
x: mouseX,
y: mouseY
};
}
function changeCadenceTir(value) {
Vaisseau1.delayMinBetweenBullets -= value;
}
function getGameOver() {
return gameover;
}
function surchaud() {
if (surchauffe >= 200) {
//console.log(surchauffage);
surchauffage = true;
setTimeout(() => {
surchauffage = false;
}, 3350);
}
}
function drawsurchaud(ctx) {
ctx.save();
ctx.beginPath();
ctx.fillStyle = "grey";
ctx.fillRect(20, 750, 200, 10);
ctx.stroke();
ctx.beginPath();
if (surchauffage == true) {
ctx.fillStyle = "red";
//console.log("test");
} else {
if (surchauffe > 150) {
ctx.fillStyle = 'orange';
} else {
ctx.fillStyle = '#00FF00';
}
}
ctx.fillRect(20, 750, surchauffe, 10);
ctx.stroke();
ctx.restore();
}
function setvolume0() {
if (menu == false) {
if (swmode == true) {
if (xsw == 0) {
swmusic1.pause();
backgroundMusic.pause();
} else if (xsw == 1) {
swmusic2.pause();
backgroundMusic.pause();
} else {
swmusic3.pause();
backgroundMusic.pause();
}
} else {
backgroundMusic.pause();
swmusic3.pause();
swmusic2.pause();
swmusic1.pause();
}
}
mutestart = true;
explosion.mute(true);
gameoverSound.mute(true);
gameoverVoice.mute(true);
shoot.mute(true);
priseBonus.mute(true);
tirAlien.mute(true);
xwingexplose.mute(true);
weow.mute(true);
swstart.mute(true);
shrekwhat.mute(true);
start2.mute(true);
tieson.mute(true);
}
function setvolume() {
if (menu == false) {
if (swmode == true) {
if (xsw == 0) {
swmusic1.play();
} else if (xsw == 1) {
swmusic2.play();
} else {
swmusic3.play();
}
} else {
backgroundMusic.play();
}
}
explosion.mute(false);
gameoverSound.mute(false);
gameoverVoice.mute(false);
shoot.mute(false);
priseBonus.mute(false);
tirAlien.mute(false);
xwingexplose.mute(false);
weow.mute(false);
swstart.mute(false);
shrekwhat.mute(false);
start2.mute(false);
tieson.mute(false);
}
function setModeT() {
if (swmode == false) {
start2.stop();
swstart.play();
}
swmode = true;
clicked = true;
}
function setModeF() {
if (swmode == true) {
swstart.stop();
start2.play();
}
if (clicked == false) {
start2.play();
clicked = true;
}
swmode = false;
}
function niveauSuivant() {
if (meteorecheck == true && aliencheck == true) {
lvl += 1;
NbAst = NbAst + 1;
/* Niveau petit metores --------------------------------*/
if (lvl == 3) {
if (swmode == true) {
document.getElementById("myCanvas").style.backgroundImage = "url('tatoine.jpg')";
tieson.play();
setTimeout(function () {
tieson.play();
}, 1000);
setTimeout(function () {
tieson.play();
}, 2000);
}
for (var i = 0; i < 10; i++) {
// Create a meteore with random position and speed
var meteore = new Meteore((Math.random() * 1200),
(Math.random() * 800),
(2 * Math.random()) - 1,
(2 * Math.random()) - 1,
3); // radius, change if ou like.
// Add it to the array
AstArray[i] = meteore;
}
cunrrentNB = 5;
}
/* FIN Niveau petit metores --------------------------------*/
else if (lvl == 4) {
NBAlien = 1;
currentNBAlien = NBAlien;
createAlien(NBAlien);
cunrrentNB = 0;
if (swmode == true) {
document.getElementById("myCanvas").style.backgroundImage = "url('backgroundsw.jpg')";
}
} else if (lvl == 2) {
NBAlien = 1;
cunrrentNB = NbAst;
createMeteore(NbAst);
currentNBAlien = NBAlien;
createAlienION(NBAlien);
if (swmode == true) {
document.getElementById("myCanvas").style.backgroundImage = "url('swWP.png')";
}
} else {
createMeteore(NbAst);
cunrrentNB = NbAst;
}
} else return 0;
}