Skip to content

[After Effects] Help needed compiling Cryptomatte_AE for ExtendScript manifest access #166

Description

@marynagoretti

Hi there,

I am trying to customize the Cryptomatte plugin for After Effects to make the manifest parameter readable via ExtendScript for an automation project.

I have attempted to build the plugin from source (fnordware/ProEXR) using Visual Studio. The build completes successfully, but After Effects fails to recognize the resulting .aex file (it doesn't show up in the effects list).

I suspect I might be missing some specific environment configurations or resource linking steps. Could anyone (perhaps @fnordware) provide some guidance on:

  1. Build Settings: Are there specific Visual Studio or Adobe SDK versions required for a compatible build?
  2. Resource Files: How should I ensure the PiPL and other resources are correctly linked so AE can load the plugin?
  3. ExtendScript: Any tips on how to expose the manifest string so it can be accessed as a property via script?

Any help would be greatly appreciated!

Environment details
OS: Windows 10
After Effects Version: 25.2 (2025)
AE SDK Version: 25.2
Compiler: Visual Studio 2022

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Fields

    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions