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Important v0.0.6:
Map
- Attribute-negating shields
- Artifact-disabling shield
World
- no connected same-type allowed
- no too close allowed
- no disconnected allowed
- power proportional to depth
- active when depth+ sliders mining
bonuses:
- Production boosts
- Growth boosts
- Power multiplier cap boost
- Multipliers to connected
Balancing :
Summonner:
+ minus summon cost (world || artifacts)
+ summon upon capture (artifacts)
+ summon level up upon capture
Elementalist:
+ better orbs (artifacts)
+ countershield (artifacts)
Artificier:
+ Better mean machine (artifacts)
+ Other kinds of "splash" damage (artifacts)
- Artifact : Bonus if rogue decimals / 0 net exp gain
- Artifact : Lose damage / ignore 25% barrier
- Artifact : Greater orbs
- Artifact : Lose damage / add to Mean Machine above (all directions)
- Artifact : Grow through channelling to summons only
- Artifact : Unlimited (still capped) strong element clones
- Artifact : ReLoad charges and lasts longer, bonus boosted
- Artifact : Doom target node
- Artifact : Accompanying summons deal unblockable damage
- Artifact : Create summons on capture
...
- Artifact : damage bonus based on how long was attacking last target
...
- Skill : Virtual harvesting ? (31+)
- Skill : Autoharvesting ? (Science) (31+)
- Skill : Autocast ?(Science)
- Skill : QoL - virtual map looping (31+)
- Skill : Stardust investition (resources) ?
- Notifications (ran out of exp / mana, achievement, offline progress)
- Story
- Wiki
...
- GameMap : Better resources display
- Achievements
- GameMap : Backgrounds (voronoi?)
- Keyboard : ESC - reset target window
- Keyboard : Spells on keys
- Keyboard : Targetting on keys
- Mobile : Pinch zoom / Touch scroll
- Mobile : Ascend button workaround
- Statistics : Finish
...
- Endless hexagonal maps?