PopcornFX.dll!AZStd::pair<AZStd::basic_string<char,AZStd::char_traits<char>,AZStd::allocator>,AZStd::function<void __cdecl(AZ::ReflectContext *)>>::~pair<AZStd::basic_string<char,AZStd::char_traits<char>,AZStd::allocator>,AZStd::function<void __cdecl(AZ::ReflectContext *)>>() C++
PopcornFX.dll!AZStd::Internal::hash_table_storage<AZStd::Internal::UnorderedMapTableTraits<AZStd::basic_string<char,AZStd::char_traits<char>,AZStd::allocator>,AZStd::function<void __cdecl(AZ::ReflectContext *)>,AZStd::hash<AZStd::basic_string<char,AZStd::char_traits<char>,AZStd::allocator>>,AZStd::equal_to<AZStd::basic_string<char,AZStd::char_traits<char>,AZStd::allocator>>,AZStd::allocator,0>,1>::~hash_table_storage<AZStd::Internal::UnorderedMapTableTraits<AZStd::basic_string<char,AZStd::char_traits<char>,AZStd::allocator>,AZStd::function<void __cdecl(AZ::ReflectContext *)>,AZStd::hash<AZStd::basic_string<char,AZStd::char_traits<char>,AZStd::allocator>>,AZStd::equal_to<AZStd::basic_string<char,AZStd::char_traits<char>,AZStd::allocator>>,AZStd::allocator,0>,1>() C++
> PopcornFX.dll!AZ::Internal::EnvironmentVariableHolder<ScriptCanvasModel>::DestructDispatchNoLock(AZ::Internal::EnvironmentVariableHolderBase * base, AZ::Internal::EnvironmentVariableHolderBase::DestroyTarget selfDestruct) Line 254 C++
O3DEKernel.dll!AZ::Internal::EnvironmentVariableHolderBase::UnregisterAndDestroy(void(*)(AZ::Internal::EnvironmentVariableHolderBase *, AZ::Internal::EnvironmentVariableHolderBase::DestroyTarget) destruct, bool moduleRelease) Line 102 C++
[External Code]
MultiplayerSample.GameLauncher.exe!AZ::DynamicModuleHandleWindows::UnloadModule() Line 142 C++
MultiplayerSample.GameLauncher.exe!AZ::DynamicModuleHandle::Unload() Line 90 C++
[External Code]
[Inline Frame] MultiplayerSample.GameLauncher.exe!AZStd::Internal::sp_counted_base::release() Line 87 C++
[Inline Frame] MultiplayerSample.GameLauncher.exe!AZStd::Internal::shared_count::{dtor}() Line 289 C++
[Inline Frame] MultiplayerSample.GameLauncher.exe!AZStd::Internal::destroy<AZStd::shared_ptr<AZ::ModuleDataImpl> *,AZStd::shared_ptr<AZ::ModuleDataImpl>,0>::single(AZStd::shared_ptr<AZ::ModuleDataImpl> *) Line 68 C++
[Inline Frame] MultiplayerSample.GameLauncher.exe!AZStd::vector<AZStd::shared_ptr<AZ::ModuleDataImpl>,AZStd::allocator>::pop_back() Line 580 C++
MultiplayerSample.GameLauncher.exe!AZ::ModuleManager::UnloadModules() Line 263 C++
MultiplayerSample.GameLauncher.exe!AZ::ComponentApplication::Destroy() Line 1042 C++
MultiplayerSample.GameLauncher.exe!AzFramework::Application::Stop() Line 285 C++
MultiplayerSample.GameLauncher.exe!O3DELauncher::Run(const O3DELauncher::PlatformMainInfo & mainInfo) Line 638 C++
MultiplayerSample.GameLauncher.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 41 C++
Steps to Repro
Expected Results
MultiplayerSample.GameLauncher shuts downs without crashing
Actual Results
App crashes inside the PopcornFX.dll when trying to release an environment variable