When running the MultiplayerSample GameLauncher client in the development branch, I get intermittent crashes with the following callstack:
> PopcornFX.dll!PopcornFX::_ExpandAndInterpolatePayload_0x0C_f32x3(const void * srcPtrA, const void * srcPtrB, const void * srcPtrAd, const void * srcPtrBd, const PopcornFX::TMemoryView<unsigned int const> & cacheParentId, const PopcornFX::TMemoryView<float const> & cacheCursors, void * curPayloadPtr, unsigned int count, const PopcornFX::SPayloadElementView::ELerpSemantic payloadLerpSemantic) Line 696 C++
PopcornFX.dll!PopcornFX::CParticleTask_KickEvent::_VirtualLaunch(PopcornFX::Threads::SThreadContext & threadContext) Line 1441 C++
PopcornFX.dll!PopcornFX::CAsynchronousJob::_LaunchReady(PopcornFX::Threads::SThreadContext & threadContext) Line 232 C++
PopcornFX.dll!PopcornFX::CWorkerThread::Run() Line 123 C++
PopcornFX.dll!PopcornFX::CThread::ThreadStartAddress(void * param) Line 643 C++
The specific crash in this example is: Exception thrown at 0x00007FFB383355D8 (PopcornFX.dll) in MultiplayerSample.GameLauncher.exe: 0xC0000005: Access violation reading location 0x000001C45345C740.
Here are all of the local variables available in VS at the point of the crash:
<title>Document</title>
| |
Name |
Value |
Type |
| ◢ |
cacheCursors |
{m_Data=0x000000a71e7ff410 "\x14\x1" m_Count=0x0000007c } |
const PopcornFX::TMemoryView & |
| |
▶ m_Data |
0x000000a71e7ff410 "\x14\x1" |
const unsigned char * |
| |
m_Count |
0x0000007c |
unsigned int |
| ◢ |
cacheParentId |
{m_Data=0x000000a71e7ff610 "0ü�\x1e§" m_Count=0x0000007c } |
const PopcornFX::TMemoryView & |
| |
▶ m_Data |
0x000000a71e7ff610 "0ü�\x1e§" |
const unsigned char * |
| |
m_Count |
0x0000007c |
unsigned int |
| |
count |
0x0000000c |
unsigned int |
| |
curPayloadPtr |
0x000001c30eb63840 |
void * |
| |
f |
Variable is optimized away and not available. |
|
| |
payloadLerpSemantic |
LerpSemantic_Linear (0x00000001) |
PopcornFX::SPayloadElementView::ELerpSemantic |
| |
srcPtrA |
0x000001c2e545f440 |
const void * |
| |
srcPtrAd |
Variable is optimized away and not available. |
|
| |
srcPtrB |
0x000001c2e545f500 |
const void * |
| |
srcPtrBd |
Variable is optimized away and not available. |
|
There are several asserts in _VirtualLaunch when running with a debug build, it's possible this crash is related to those asserts.
When running the MultiplayerSample GameLauncher client in the development branch, I get intermittent crashes with the following callstack:
The specific crash in this example is:
Exception thrown at 0x00007FFB383355D8 (PopcornFX.dll) in MultiplayerSample.GameLauncher.exe: 0xC0000005: Access violation reading location 0x000001C45345C740.Here are all of the local variables available in VS at the point of the crash:
<title>Document</title>There are several asserts in _VirtualLaunch when running with a debug build, it's possible this crash is related to those asserts.