From 9e4fcdcf6a7b5e2f83606ac49de2a2624a947987 Mon Sep 17 00:00:00 2001 From: Sasaki-Akari Date: Tue, 31 Mar 2026 09:05:49 +0800 Subject: [PATCH] update zh_cn.json, fix the missing key "particlerain.SpawnPos.UNDERGROUND" in en_us.json --- .../assets/particlerain/lang/en_us.json | 1 + .../assets/particlerain/lang/zh_cn.json | 127 +++++++++++------- 2 files changed, 80 insertions(+), 48 deletions(-) diff --git a/src/main/resources/assets/particlerain/lang/en_us.json b/src/main/resources/assets/particlerain/lang/en_us.json index 16206fb..b25fadb 100644 --- a/src/main/resources/assets/particlerain/lang/en_us.json +++ b/src/main/resources/assets/particlerain/lang/en_us.json @@ -136,6 +136,7 @@ "particlerain.Weather.ALWAYS": "Always", "particlerain.SpawnPos.SKY": "Sky", + "particlerain.SpawnPos.UNDERGROUND": "Underground", "particlerain.SpawnPos.BLOCK_SIDES": "Block sides", "particlerain.SpawnPos.BLOCK_BOTTOM": "Block bottom", "particlerain.SpawnPos.BLOCK_TOP": "Block top", diff --git a/src/main/resources/assets/particlerain/lang/zh_cn.json b/src/main/resources/assets/particlerain/lang/zh_cn.json index 7b00d20..af88083 100644 --- a/src/main/resources/assets/particlerain/lang/zh_cn.json +++ b/src/main/resources/assets/particlerain/lang/zh_cn.json @@ -1,88 +1,83 @@ { "particlerain.title": "粒子雨配置选项", - "particlerain.button.custom": "编辑自定义粒子", - "particlerain.button.add": "创建新粒子", - "particlerain.delete": "删除粒子", + "particlerain.addNew": "新建", "particlerain.whitelist": "白名单", "particlerain.blacklist": "黑名单", - "particlerain.editList": "编辑列表", "particlerain.ground": "地面", "particlerain.sky": "天空", "particlerain.auto": "自动", + "particlerain.distanceInblocks": "%s个方块", + "particlerain.timeInTicks": "%s刻(%s秒)", "particlerain.perf": "性能选项", - "particlerain.perf.description": "降低这些参数将减少屏幕上渲染的粒子数量,使游戏运行更快,但代价是天气效果将看起来更稀疏。", - "particlerain.maxParticleAmount": "最大粒子数量", - "particlerain.maxParticleAmount.description": "若世界上已存在设定的最大粒子数量,则不会生成新的粒子。", + "particlerain.perf.description": "降低这些选项将减少屏幕上渲染的粒子数量,从而提升性能,但会牺牲部分天气效果。", + "particlerain.maxParticleAmount": "粒子上限", + "particlerain.maxParticleAmount.description": "若世界上已存在设置的最大粒子数量,则不会生成新粒子。", "particlerain.particleDensity": "粒子密度", "particlerain.particleDensity.description": "控制每游戏刻尝试生成新粒子的数量。", "particlerain.particleStormDensity": "雷暴时的粒子密度", "particlerain.particleStormDensity.description": "控制雷暴时每游戏刻尝试生成新粒子的数量。", "particlerain.particleDistance": "天空粒子渲染半径", - "particlerain.particleDistance.description": "粒子将在摄像机周围多少方块范围内生成。", + "particlerain.particleDistance.description": "粒子将在视角周围多少个方块范围内生成。", "particlerain.surfaceRange": "地表粒子渲染半径", - "particlerain.surfaceRange.description": "粒子将在世界地表周围多少方块范围内生成", + "particlerain.surfaceRange.description": "粒子将在世界地表周围多少个方块范围内生成", - "particlerain.particleToggles": "粒子效果选项", - "particlerain.editParticles": "编辑粒子", "particlerain.rain": "雨", "particlerain.snow": "雪", - "particlerain.dust": "尘埃", + "particlerain.dust": "沙尘", + "particlerain.heavy_dust": "强沙尘", "particlerain.rain_haze": "雨雾", "particlerain.snow_haze": "雪雾", "particlerain.dust_haze": "尘霾", "particlerain.splatter": "雨滴飞溅", "particlerain.ripple": "雨滴涟漪", - "particlerain.smoke": "雨汽", + "particlerain.smoke": "雨蒸汽", "particlerain.streak": "雨痕", - "particlerain.shrub": "灌木", - "particlerain.mist": "雾气", + "particlerain.shrub": "风滚草", + "particlerain.mist": "湿地雾气", "particlerain.mist_after_rain": "雨后雾气", - "particlerain.sound": "音效选项", - "particlerain.doMaterialSounds": "播放对应材质音效", - "particlerain.doMaterialSounds.description": "使雨落下的音效与其落在方块上的材质相匹配。", - "particlerain.rainVolume": "雨声音量", - "particlerain.snowVolume": "雪声音量", - "particlerain.windVolume": "风声音量", - "particlerain.blockVolume": "方块撞击音量", + "particlerain.sound": "声音选项", + "particlerain.rainVolume": "雨声", + "particlerain.snowVolume": "雪声", + "particlerain.windVolume": "风声", "particlerain.wind": "风选项", "particlerain.strength": "强度", "particlerain.strengthVariance": "强度方差", "particlerain.gustFrequency": "阵风频率", - "particlerain.gustFrequency.description": "频率越低的阵风的持续时间越长。", + "particlerain.gustFrequency.description": "阵风频率越低,单次阵风持续时间越长。", "particlerain.modulationSpeed": "变化速度", "particlerain.modulationSpeed.description": "风随着时间变化得有多快。", - "particlerain.yLevelAdjustment": "Y轴高度风力强度调整", - "particlerain.yLevelAdjustment.description": "使风力强度在地表以上随着Y轴增高而增强,地表以下时无风。", + "particlerain.yLevelAdjustment": "Y轴风力强度调整", + "particlerain.yLevelAdjustment.description": "使风力强度在地表以上随着Y轴增高而增强,地表以下无风。", "particlerain.compat": "兼容性选项", "particlerain.renderDefaultWeather": "渲染原版天气效果", - "particlerain.renderDefaultWeather.description": "渲染原版天气的滚动纹理。", - "particlerain.doDefaultSplashing": "启用原版雨滴飞溅效果", - "particlerain.doDefaultSplashing.description": "控制默认的天气声音和雨滴飞溅粒子。", + "particlerain.renderDefaultWeather.description": "渲染原版天气滚动纹理。", + "particlerain.doDefaultSplashing": "渲染原版雨滴飞溅效果", + "particlerain.doDefaultSplashing.description": "渲染原版雨滴飞溅粒子。", "particlerain.waterTint": "根据生物群系颜色为降雨粒子染色", - "particlerain.waterTint.description": "为降雨,雨痕,水滴和雨滴飞溅粒子染色。", - "particlerain.tintMix": "水体/天空颜色混合", - "particlerain.tintMix.description": "混合生物群系水体颜色(0)和生物群系天空颜色(100)的比例", - "particlerain.shaderpackTint": "仅在光影开启时使用天空颜色", + "particlerain.waterTint.description": "为降雨、雨痕、水滴和雨滴飞溅粒子染色。", + "particlerain.tintMix": "水体/天空染色比例", + "particlerain.tintMix.description": "混合生物群系水体颜色(0)和生物群系天空颜色(100)的比例。", + "particlerain.shaderpackTint": "开启光影时禁用天空颜色", "particlerain.syncRegistries": "同步注册表", "particlerain.syncRegistries.description": "当本模组禁止其他玩家连接到你的局域网游戏时请禁用此选项。", "particlerain.crossBiomeBorder": "跨越生物群系边界", "particlerain.crossBiomeBorder.description": "允许粒子飘向不同温度的生物群系。", "particlerain.useHeightmapTemp": "使用高度图的温度属性", - "particlerain.useHeightmapTemp.description": "用在天气会因高度而变化的生物群系中,例如在风袭丘陵生物群系,可防止本该下雨的地方下雪。", + "particlerain.useHeightmapTemp.description": "用于天气会因高度而变化的生物群系中,例如风袭丘陵生物群系,可防止本该下雨的地方下雪。", "particlerain.doSpawnHeightLimit": "限制生成高度", "particlerain.doSpawnHeightLimit.description": "防止粒子生成在云层高度以上。", - "particlerain.spawnHeightLimit": "生成高度限制", + "particlerain.spawnHeightLimit": "生成高度上限", "particlerain.spawnHeightLimit.description": "粒子可在云层上方生成的高度。设置为零时,本模组将使用当前世界的云层高度。", - "particlerain.category.edit": "编辑粒子选项", + "particlerain.particles": "编辑粒子选项", "particlerain.presetParticleId": "预设粒子", "particlerain.usePresetParticle": "使用预设粒子", - "particlerain.id": "标识符(ID)", + "particlerain.id": "ID", "particlerain.id.description": "用于定义粒子的命名空间ID、指令以及翻译的字符串。", "particlerain.enabled": "已启用", @@ -96,11 +91,11 @@ "particlerain.biomeList": "生物群系列表", "particlerain.blockList": "方块列表", - "particlerain.Whitelist.wikiLink": "在线上查看标签ID", - "particlerain.Whitelist.isWhitelist": "过滤模式", - "particlerain.BiomeList.entries": "生物群系", + "particlerain.wikiLink": "查看在线标签列表", + "particlerain.isWhitelist": "过滤模式", + "particlerain.entries": "列表内容", "particlerain.BlockList.entries": "方块", - "particlerain.suggest": "输入一个世界以查看建议", + "particlerain.suggest": "进入任意世界以查看建议", "particlerain.motion": "动量", "particlerain.gravity": "重力", @@ -109,7 +104,7 @@ "particlerain.lifetime": "最大存在时间", "particlerain.bounciness": "弹性", "particlerain.rotationAmount": "旋转速度", - "particlerain.rotationAmount.description": "粒子每游戏刻旋转的幅度。", + "particlerain.rotationAmount.description": "粒子每游戏刻的旋转幅度。", "particlerain.appearance": "外观", "particlerain.opacity": "不透明度", @@ -117,19 +112,55 @@ "particlerain.size": "大小", "particlerain.constantScreenSize": "固定屏幕尺寸", "particlerain.constantScreenSize.description": "按距离缩放粒子,使其在屏幕上的大小保持不变。", - "particlerain.renderType": "渲染类型", - "particlerain.renderType.description": "定义了透明度的渲染方式 \n在 Minecraft 1.21.5 版本中,BLENDED 类型可能在某些模组下显示不正确,并且与光影不兼容。", + "particlerain.renderType": "渲染模式", + "particlerain.renderType.description": "定义了透明度的渲染方式 \n混合模式允许半透明粒子相互重叠,但自 Minecraft 1.21.5 版本后,混合模式可能与光影不兼容。", "particlerain.spriteLocations": "精灵图纹理", - "particlerain.tintType": "着色类型", + "particlerain.tintType": "着色模式", "particlerain.customTint": "自定义颜色", - "particlerain.rotationType": "旋转类型", - "particlerain.renderStyle": "渲染风格", + "particlerain.rotationType": "旋转模式", + "particlerain.renderStyle": "渲染样式", "particlerain.useResourcepackResolution": "使用资源包分辨率", "particlerain.useResourcepackResolution.description": "使用营火烟雾粒子的分辨率。", "particlerain.resolution": "分辨率", - "particlerain.ShrubOptions": "灌木粒子选项", + "particlerain.ShrubOptions": "风滚草粒子选项", "particlerain.StreakOptions": "雨痕粒子选项", "particlerain.RippleOptions": "涟漪粒子选项", - "particlerain.MistOptions": "雾气粒子选项" + "particlerain.MistOptions": "雾气粒子选项", + + "particlerain.Weather.DURING_WEATHER": "正常天气", + "particlerain.Weather.ONLY_DURING_NORMAL_WEATHER": "仅限正常天气", + "particlerain.Weather.ONLY_DURING_STORMY_WEATHER": "仅限恶劣天气", + "particlerain.Weather.AFTER_WEATHER": "天气更替后", + "particlerain.Weather.CLEAR": "晴天", + "particlerain.Weather.ALWAYS": "总是生成", + + "particlerain.SpawnPos.SKY": "空中", + "particlerain.SpawnPos.UNDERGROUND": "地下", + "particlerain.SpawnPos.BLOCK_SIDES": "方块侧面", + "particlerain.SpawnPos.BLOCK_BOTTOM": "方块底部", + "particlerain.SpawnPos.BLOCK_TOP": "方块顶部", + "particlerain.SpawnPos.WORLD_SURFACE": "世界地表", + + "particlerain.RenderType.OPAQUE": "不透明", + "particlerain.RenderType.TRANSLUCENT": "半透明", + "particlerain.RenderType.BLENDED": "混合", + + "particlerain.TintType.WATER": "水", + "particlerain.TintType.FOG": "雾", + "particlerain.TintType.MAP": "贴图", + "particlerain.TintType.CUSTOM": "自定义", + "particlerain.TintType.NONE": "无", + + "particlerain.RotationType.COPY_CAMERA": "跟随视角", + "particlerain.RotationType.RELATIVE_VELOCITY": "相对速率", + "particlerain.RotationType.WORLD_VELOCITY": "世界速率", + "particlerain.RotationType.LOOKAT_PLAYER": "朝向玩家", + + "particlerain.RenderStyle.BLENDED": "混合", + "particlerain.RenderStyle.DITHERED": "抖动", + + "particlerain.Precipitation.RAIN": "可降雨", + "particlerain.Precipitation.SNOW": "可降雪", + "particlerain.Precipitation.NONE": "无降水" } \ No newline at end of file