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Copy pathPart2CostRender_Left.cs
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Copy pathPart2CostRender_Left.cs
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280 lines (254 loc) · 6.84 KB
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using BepInEx;
using BepInEx.Logging;
using DiskCardGame;
using UnityEngine;
using HarmonyLib;
using System.Collections.Generic;
using Art = RenderFixMaybe.Resources.costs;
namespace RenderFixMaybe
{
public class Part2CostRender_Left
{
public static float Yposition = 0.85f;
public static float Xposition = 0.4f;
public static float pixelPerUnity = 100.0f;
public static Vector2 vector = new Vector2(Xposition, Yposition);
public static Sprite MakeSpriteFromTexture2D(Texture2D texture)
{
Sprite sprite;
float Ytest = 0.75f;
float Xtest = 0.85f;
float ppu = 100.0f;
Vector2 vec = new Vector2(Xtest, Ytest);
sprite = UnityEngine.Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), vec, ppu);
return sprite;
}
public static Texture2D LoadTextureFromResource(byte[] resourceFile)
{
var texture = new Texture2D(2, 2);
texture.LoadImage(resourceFile);
texture.filterMode = FilterMode.Point;
return texture;
}
public static Texture2D CombineTextures(List<Texture2D> abilities, List<Vector2Int> patchlocations, byte[] resource)
{
bool flag = abilities != null;
Texture2D result;
if (flag)
{
Texture2D texture2D2 = LoadTextureFromResource(resource);
for (int j = 0; j < abilities.Count; j++)
{
int index = j;
texture2D2.SetPixels(patchlocations[index].x, patchlocations[index].y, abilities[index].width, abilities[index].height, abilities[index].GetPixels(), 0);
}
texture2D2.Apply();
result = texture2D2;
}
else
{
result = null;
}
return result;
}
public static Texture2D GetFinalTexture(int cardCost, byte[] resource)
{
List<Vector2Int> pixelCost = new List<Vector2Int>
{
new Vector2Int(1, 0),
new Vector2Int(8, 0)
};
Texture2D textCost = LoadTextureFromResource(Art.pixel_blank);
List<Texture2D> list = new List<Texture2D>();
Texture2D artCost = LoadTextureFromResource(resource);
list.Add(artCost);
switch (cardCost)
{
case 1:
textCost = LoadTextureFromResource(Art.pixel_mox_empty);
list.Add(textCost);
break;
case 2:
textCost = LoadTextureFromResource(Art.pixel_L_2);
list.Add(textCost);
break;
case 3:
textCost = LoadTextureFromResource(Art.pixel_L_3);
list.Add(textCost);
break;
case 4:
textCost = LoadTextureFromResource(Art.pixel_L_4);
list.Add(textCost);
break;
case 5:
textCost = LoadTextureFromResource(Art.pixel_L_5);
list.Add(textCost);
break;
case 6:
textCost = LoadTextureFromResource(Art.pixel_L_6);
list.Add(textCost);
break;
case 7:
textCost = LoadTextureFromResource(Art.pixel_L_7);
list.Add(textCost);
break;
case 8:
textCost = LoadTextureFromResource(Art.pixel_L_8);
list.Add(textCost);
break;
case 9:
textCost = LoadTextureFromResource(Art.pixel_L_9);
list.Add(textCost);
break;
case 10:
textCost = LoadTextureFromResource(Art.pixel_L_10);
list.Add(textCost);
break;
case 11:
textCost = LoadTextureFromResource(Art.pixel_L_11);
list.Add(textCost);
break;
case 12:
textCost = LoadTextureFromResource(Art.pixel_L_12);
list.Add(textCost);
break;
case 13:
textCost = LoadTextureFromResource(Art.pixel_L_13);
list.Add(textCost);
break;
case 14:
textCost = LoadTextureFromResource(Art.pixel_L_14);
list.Add(textCost);
break;
case 15:
textCost = LoadTextureFromResource(Art.pixel_L_15);
list.Add(textCost);
break;
}
Texture2D finalBloodTexture = CombineTextures(list, pixelCost, Art.pixel_blank);
return finalBloodTexture;
}
public static Sprite Part2SpriteFinal(CardInfo card)
{;
//A list to hold the textures (important later, to combine them all)
List<Texture2D> masterList = new List<Texture2D>();
int bloodCost = card.BloodCost;
int boneCost = card.BonesCost;
int energyCost = card.energyCost;
int moxCost = card.gemsCost.Count;
if (bloodCost > 0)
{
Texture2D texBloodCost = GetFinalTexture(bloodCost, Art.pixel_blood);
masterList.Add(texBloodCost);
}
if (boneCost > 0)
{
Texture2D texBoneCcost = GetFinalTexture(boneCost, Art.pixel_bone);
masterList.Add(texBoneCcost);
}
if (energyCost > 0)
{
Texture2D texEnergyCost = GetFinalTexture(energyCost, Art.pixel_energy);
masterList.Add(texEnergyCost);
}
if (moxCost > 0)
{
List<Texture2D> gemCost = new List<Texture2D>();
//If a card has a green mox, set the green mox
if (card.GemsCost.Contains(GemType.Green))
{
Texture2D green = LoadTextureFromResource(Art.pixel_mox_green);
gemCost.Add(green);
}
//If a card has a green mox, set the Orange mox
if (card.GemsCost.Contains(GemType.Orange))
{
Texture2D orange = LoadTextureFromResource(Art.pixel_mox_red);
gemCost.Add(orange);
}
//If a card has a green mox, set the Blue mox
if (card.GemsCost.Contains(GemType.Blue))
{
Texture2D blue = LoadTextureFromResource(Art.pixel_mox_blue);
gemCost.Add(blue);
}
var gemCounting = gemCost.Count;
var gemTotal = new List<Vector2Int>();
switch (gemCounting)
{
case 1:
gemTotal = new List<Vector2Int>
{
new Vector2Int(1, 0)
};
break;
case 2:
gemTotal = new List<Vector2Int>
{
new Vector2Int(1, 0),
new Vector2Int(9, 0)
};
break;
case 3:
gemTotal = new List<Vector2Int>
{
new Vector2Int(1, 0),
new Vector2Int(9, 0),
new Vector2Int(17, 0)
};
break;
}
Texture2D finalMoxTexture = CombineTextures(gemCost, gemTotal, Art.pixel_blank);
masterList.Add(finalMoxTexture);
}
var counting = masterList.Count;
var total = new List<Vector2Int>();
switch (counting)
{
case 0:
Texture2D blankCost = LoadTextureFromResource(Art.pixel_blank);
masterList.Add(blankCost);
total = new List<Vector2Int>
{
new Vector2Int(0, 0)
};
break;
case 1:
total = new List<Vector2Int>
{
new Vector2Int(0, 24)
};
break;
case 2:
total = new List<Vector2Int>
{
new Vector2Int(0, 16),
new Vector2Int(0, 24)
};
break;
case 3:
total = new List<Vector2Int>
{
new Vector2Int(0, 8),
new Vector2Int(0, 16),
new Vector2Int(0, 24)
};
break;
case 4:
total = new List<Vector2Int>
{
new Vector2Int(0, 0),
new Vector2Int(0, 8),
new Vector2Int(0, 16),
new Vector2Int(0, 24)
};
break;
}
//Combine all the textures from the list into one texture
Texture2D finalTexture = CombineTextures(masterList, total, Art.pixel_base);
//Convert the final texture to a sprite
Sprite finalSprite = MakeSpriteFromTexture2D(finalTexture);
return finalSprite;
}
}
}