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Copy pathtexture.cpp
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119 lines (113 loc) · 3.11 KB
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#include "stdafx.h"
#include "texture.h"
GLuint texture::mode=0;
GLint texture::g_nMaxAnisotropy=0;
void texture::changeMode()
{
mode+=1;
mode%=4;
}
void texture::useMode(bool mipMap)
{
if (mipMap)
{
switch (mode)
{
case 0:
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,1);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
break;
case 1:
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
break;
case 2:
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
break;
case 3:
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&g_nMaxAnisotropy);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,g_nMaxAnisotropy);
break;
}
} else
{
switch (mode)
{
case 0:
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,1);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
break;
case 1:
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
break;
case 2:
case 3:
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&g_nMaxAnisotropy);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,g_nMaxAnisotropy);
break;
}
}
}
texture::~texture()
{
if (loaded)
{
glDeleteTextures(1,&openglID);
ilDeleteImages(1,&devilID);
loaded=false;
}
}
bool texture::bind()
{
if (loaded)
{
glBindTexture(GL_TEXTURE_2D,openglID);
useMode(mipMap);
return true;
};
glBindTexture(GL_TEXTURE_2D,0);
return false;
}
bool texture::load(wstring file, bool useMipMap, bool repeatS, bool repeatT)
{
mipMap=useMipMap;
this->~texture();
ILuint devilError;
GLenum openglError;
devilError=ilGetError();
openglError=glGetError();
ilGenImages(1,&devilID);
ilBindImage(devilID);
ilLoadImage(file.c_str()); // load into the current bound image
devilError=ilGetError();
if(devilError!=IL_NO_ERROR)
{
wprintf(L"Devil Error (ilLoadImage): %s\nError while processing file: %s\n",iluErrorString(devilError),file.c_str());
return false;
}
openglID=(mipMap)?ilutGLBindMipmaps():ilutGLBindTexImage(); // generate the GL texture
devilError=ilGetError();
openglError=glGetError();
if(devilError!=IL_NO_ERROR)
{
wprintf(L"Devil Error (ilLoadImage): %s\nError while processing file: %s\n",iluErrorString(devilError),file.c_str());
return false;
}
if(openglError!=GL_NO_ERROR)
{
printf("Opengl Error (ilutGLBindTexImage): %s\n", gluErrorString(openglError));
return false;
}
GLint currTexId=0;
glGetIntegerv(GL_TEXTURE_BINDING_2D,&currTexId);
glBindTexture(GL_TEXTURE_2D,openglID);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,(repeatS)?GL_REPEAT:GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,(repeatT)?GL_REPEAT:GL_CLAMP);
glBindTexture(GL_TEXTURE_2D,currTexId);
loaded=true;
return true;
}