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using Il2CppAssets.Scripts.Unity.UI_New.InGame.StoreMenu;
using Il2CppNinjaKiwi.Common.ResourceUtils;
using UnityEngine.Playables;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace SC2Expansion{
public class AssetLoading{
[HarmonyPatch(typeof(Factory.__c__DisplayClass21_0),nameof(Factory.__c__DisplayClass21_0._CreateAsync_b__0))]
public class FactoryCreateAsync_Patch{
public static bool Prefix(ref UnityDisplayNode prototype,ref Factory.__c__DisplayClass21_0 __instance){
string guid=__instance.objectId.guidRef;
string tower=guid.Split('-')[0];
if(TowerTypes.ContainsKey(tower)){
SC2Tower sc2Tower=TowerTypes[tower];
GameObject gObj;
if(!AssetPool.PrefabPool.ContainsKey(guid)){
if(sc2Tower.Beams.ContainsKey(guid)){
if(BeamPrefab==null){
BeamPrefab=uObject.Instantiate(ResourceLoader.LoadAsync<GameObject>("b740dac7b6bc850438df2a7a10b01bfb").
WaitForCompletion());
BeamPrefab.hideFlags=HideFlags.DontUnloadUnusedAsset;
BeamPrefab.name="BeamPrefab";
BeamPrefab.transform.position=new(0,9999999);
BeamPrefab.active=false;
AssetPool.PrefabPool.Add("BeamPrefab",BeamPrefab);
}
gObj=uObject.Instantiate(BeamPrefab);
gObj.name=guid;
gObj.AddComponent(sc2Tower.Beams[guid]);
AssetPool.PrefabPool.Add(guid,gObj);
}else if(sc2Tower.SpritePrefabLayers.ContainsKey(guid)){
gObj=LoadAsset<GameObject>(guid,sc2Tower.Bundle);
gObj.hideFlags=HideFlags.DontUnloadUnusedAsset;
SpriteRenderer sprite=gObj.GetComponentInChildren<SpriteRenderer>();
Tuple<string,int>layer=sc2Tower.SpritePrefabLayers[guid];
sprite.sortingLayerName=layer.Item1;
sprite.sortingLayerID=layer.Item2;
gObj.active=false;
AssetPool.PrefabPool.Add(guid,gObj);
}else{
gObj=LoadAsset<GameObject>(guid,sc2Tower.Bundle);
gObj.hideFlags=HideFlags.DontUnloadUnusedAsset;
gObj.active=false;
AssetPool.PrefabPool.Add(guid,gObj);
}
}
gObj=uObject.Instantiate(AssetPool.PrefabPool[guid],__instance.__4__this.DisplayRoot);
gObj.active=true;
gObj.transform.position=new(0,9999999);
prototype=gObj.AddComponent<UnityDisplayNode>();
if(ComponentList.ContainsKey(guid)){
gObj.AddComponent(ComponentList[guid]);
}
__instance.__4__this.active.Add(prototype);
__instance.onComplete.Invoke(prototype);
return false;
}
return true;
}
}
[HarmonyPatch(typeof(SpriteAtlas),nameof(SpriteAtlas.GetSprite))]
public class SpriteAtlasGetSprite_Patch{
public static bool Prefix(string name,ref Sprite __result){
string tower=name.Split('-')[0];
if(TowerTypes.ContainsKey(tower)){
if(!AssetPool.SpritePool.ContainsKey(name)){
Sprite sprite=LoadAsset<Sprite>(name,TowerTypes[tower].Bundle);
sprite.hideFlags=HideFlags.DontUnloadUnusedAsset;
AssetPool.SpritePool.Add(name,sprite);
}
__result=Sprite.Instantiate(AssetPool.SpritePool[name]);
return false;
}
return true;
}
}
[HarmonyPatch(typeof(TowerPurchaseButton),nameof(TowerPurchaseButton.Bind))]
public class testIcon{
public static void Postfix(TowerPurchaseButton __instance,Model model){
TowerModel towerModel=model.Cast<TowerModel>();
if(TowerTypes.ContainsKey(towerModel.baseId)){
TowerTypes[towerModel.baseId].TowerButton(__instance,towerModel);
}
}
}
//https://github.com/gurrenm3/BTD-Mod-Helper/blob/master/BloonsTD6%20Mod%20Helper/Patches/Resources/AudioFactory_Start.cs
[HarmonyPatch(typeof(AudioFactory),nameof(AudioFactory.Start))]
public class AudioFactoryStart_Patch{
public static void Postfix(AudioFactory __instance){
Audio=__instance;
AssetPool=Audio.gameObject.AddComponent<AssetPoolBehaviour>();
foreach(SC2Tower tower in TowerTypes.Values){
try{
if(tower.HasBundle){
foreach(uObject asset in tower.Bundle.LoadAllAssetsAsync<AudioClip>().allAssets){
AudioClip clip=asset.Cast<AudioClip>();
clip.hideFlags=HideFlags.DontUnloadUnusedAsset;
AssetPool.AudioPool.Add(clip);
__instance.audioClipHandles.Add(new(clip.name),Addressables.Instance.ResourceManager.
CreateCompletedOperation(clip,""));
}
}
}catch(Exception ex){
PrintError(ex,"Failed to load "+tower.Name+" audio files");
}
}
}
}
[HarmonyPatch(typeof(AudioFactory),nameof(AudioFactory.PlaySoundFromUnity))]
public class AudioFactoryPlaySoundFromUnity_Patch{
public static void Prefix(ref AudioFactory __instance){
if(AssetPool.AudioPool.Count>0&&!__instance.audioClipHandles.ContainsKey(new(AssetPool.AudioPool._items[0].name))){
foreach(AudioClip clip in AssetPool.AudioPool){
__instance.audioClipHandles.Add(new(clip.name),Addressables.Instance.ResourceManager.
CreateCompletedOperation(clip,""));
}
}
}
}
[HarmonyPatch(typeof(GameModelUtil.__c__DisplayClass4_0),nameof(GameModelUtil.__c__DisplayClass4_0._LoadGameModelAsync_b__0))]
public class GameModelUtilLoadGameModelAsync_Patch{
public static void Postfix(ref GameModel __result){
gameModel=__result;
LocManager=LocalizationManager.Instance;
try{
//mostly suited for protoss warp things
AttackModel attack=gameModel.GetTowerFromId("EngineerMonkey-100").behaviors.GetModelClone<AttackModel>("Spawner");
List<Model>createTowerBehav=attack.behaviors.ToList();
createTowerBehav.RemoveModel<RotateToTargetModel>();
RandomPositionModel rpm=createTowerBehav.GetModel<RandomPositionModel>();
rpm.minDistance=70;
rpm.maxDistance=90;
rpm.idealDistanceWithinTrack=0;
rpm.useInverted=false;
attack.behaviors=createTowerBehav.ToArray();
ProjectileModel proj=attack.weapons[0].projectile;
proj.display=new("");
Il2CppReferenceArray<Model>projBehav=proj.behaviors;
ArriveAtTargetModel arriveAtTargetModel=projBehav.GetModel<ArriveAtTargetModel>();
arriveAtTargetModel.expireOnArrival=false;
arriveAtTargetModel.altSpeed=400;
DisplayModel displayModel=projBehav.GetModel<DisplayModel>();
displayModel.delayedReveal=1;
displayModel.positionOffset=new(0,0,190);
displayModel.display=proj.display;
CreateTowerAttackModel=attack;
}catch(Exception ex){
PrintError(ex,"Failed to create CreateTowerAttackModel. No tower will be added");
return;
}
try{
AbilityModel ability=gameModel.GetTowerFromId("Quincy 4").behaviors.GetModelClone<AbilityModel>();
ability.description="AbilityDescription";
ability.displayName="AbilityDisplayName";
ability.name="AbilityName";
List<Model>behaviors=ability.behaviors.ToList();
behaviors.RemoveModel<TurboModel>();
behaviors.RemoveModel<CreateEffectOnAbilityModel>();
behaviors.RemoveModel<CreateSoundOnAbilityModel>();
ability.behaviors=behaviors.ToArray();
BlankAbilityModel=ability;
}catch(Exception ex){
PrintError(ex,"Failed to create BlankAbilityModel. No tower will be added");
return;
}
try{
CreateSoundOnSelectedModel csosm=gameModel.GetTowerFromId("Quincy").behaviors.
GetModelClone<CreateSoundOnSelectedModel>();
csosm.name="SC2Expansion-Select";
SelectedSoundModel=csosm;
}catch(Exception ex){
PrintError(ex,"Failed to create SelectedSoundModel. No tower will be added");
return;
}
List<TowerModel>towers=new();
List<TowerDetailsModel>towerSets=new();
List<UpgradeModel>upgrades=new();
List<TowerDetailsModel>heroSets=new();
List<SkinData>skins=new();
List<string>towerNames=new();
Dictionary<string,string>texts=new();
foreach(SC2Tower tower in TowerTypes.Values){
try{
towerNames.Add(tower.Name);
if(tower.Upgradable){
tower.UpgradeModels=tower.GenerateUpgradeModels();
upgrades.AddRange(tower.UpgradeModels);
}
if(tower.AddToShop){
towerSets.Add(tower.ShopDetails());
}
if(tower.Hero){
tower.HeroDetails=tower.GenerateHeroDetails();
heroSets.Add(tower.HeroDetails);
skins.Add(tower.HeroSkin());
}
foreach(KeyValuePair<string,string>text in tower.Text){
texts.Add(text.Key,text.Value);
}
tower.TowerModels=tower.GenerateTowerModels();
towers.AddRange(tower.TowerModels);
tower.Loaded=true;
}catch(Exception ex){
PrintError(ex,$"Failed to process {tower.Name}. No tower will be added");
return;
}
}
/*List<MapDetails>maps=GameData.Instance.mapSet.Maps.items.ToList();
foreach(SC2Map map in MapTypes.Values){
try{
maps.Add(map.Details());
}catch(Exception ex){
PrintError(ex,"Failed to add "+map.Name+" map");
error=true;
}
}*/
foreach(TowerModel towerModel in towers){
gameModel.AddChildDependant(towerModel);
}
foreach(UpgradeModel upgradeModel in upgrades){
gameModel.AddChildDependant(upgradeModel);
}
foreach(TowerDetailsModel heroSet in heroSets){
gameModel.AddChildDependant(heroSet);
}
foreach(TowerDetailsModel towerSet in towerSets){
gameModel.AddChildDependant(towerSet);
}
TowerType.towers=TowerType.towers.Concat(towerNames).ToArray();
gameModel.towers=gameModel.towers.Concat(towers).ToArray();
gameModel.towerSet=gameModel.towerSet.Concat(towerSets).ToArray();
gameModel.upgrades=gameModel.upgrades.Concat(upgrades).ToArray();
gameModel.heroSet=gameModel.heroSet.Concat(heroSets).ToArray();
foreach(KeyValuePair<string,string>text in texts){
LocManager.textTable.Add(text.Key,text.Value);
}
GameData.Instance.skinsData.AddSkins(skins.ToArray());
//GameData.Instance.mapSet.Maps.items=maps.ToArray();
Log("All content loaded");
}
}
[HarmonyPatch(typeof(ProfileModel),nameof(ProfileModel.Validate))]
public class ProfileModelValidate_Patch{
public static void Prefix(ProfileModel __instance){
if(gameModel.GetTowerFromId(__instance.primaryHero)==null){
Log("Selected hero is NULL! Resetting to Quincy to avoid crashing!");
__instance.primaryHero="Quincy";
}
}
public static void Postfix(ProfileModel __instance){
foreach(KeyValuePair<string,SC2Tower>sc2Tower in TowerTypes){
try{
SC2Tower tower=sc2Tower.Value;
__instance.unlockedTowers.AddIfNotPresent(tower.Name);
if(tower.Upgradable){
tower.UpgradeModels??=tower.GenerateUpgradeModels();
foreach(UpgradeModel upgrade in tower.UpgradeModels){
__instance.acquiredUpgrades.AddIfNotPresent(upgrade.name);
}
}
__instance.unlockedHeroes.AddIfNotPresent(tower.Name);
__instance.seenUnlockedHeroes.AddIfNotPresent(tower.Name);
__instance.seenNewHeroNotification.AddIfNotPresent(tower.Name);
}catch(Exception error){
PrintError(error,"Failed to add "+sc2Tower.Key+" to unlocked towers or upgrades");
}
}
}
}
/*[HarmonyPatch(typeof(MapLoader._LoadScene_d__22),nameof(MapLoader._LoadScene_d__22.MoveNext))]
public class MapLoaderLoadScene_Patch{
public static bool Prefix(ref MapLoader._LoadScene_d__22 __instance,ref bool __result){
string mapName=__instance.__4__this.currentMapName;
if(MapTypes.ContainsKey(mapName)){
SC2Map map=MapTypes[mapName];
if(!SceneManager.GetSceneByName(mapName).IsValid()){
SceneManager.LoadScene(map.Bundle.GetAllScenePaths()[0],LoadSceneMode.Additive);
__result=true; //returning true makes movenext run again
return false; //scenes require a frame or two to be setup
}
SceneManager.UnloadScene(SceneManager.GetSceneByName("CommonBackgroundUi"));
__instance.__4__this.currentMap=SceneManager.GetSceneByName(mapName).GetRootGameObjects()[0].AddComponent<Map>();
/*if(map.VisualizeMap){
for(int i=0;i<map.Model.paths[0].points.Count;i++){
var point=map.Model.paths[0].points[i];
Log("1 "+mapObj.gameObject.name);
GameObject rootcube=mapObj.transform.GetChild(0).gameObject;
GameObject testCube=uObject.Instantiate(rootcube,mapObj.transform);
Log(point.point.x+" "+point.point.y+" "+point.point.z);
var pos=InGame.instance.GetUIFromWorld(point.point.ToUnityDisplay());
testCube.transform.position=new(pos.x,20,pos.y);
Log(testCube.transform.position.ToString()+" "+testCube.transform.localPosition.ToString());
var text=testCube.transform.GetChild(0).gameObject;
var text1=text.AddComponent<NK_TextMeshProUGUI>();
text1.enableWordWrapping=false;
text1.color=new(0,1,1);
text1.text=i.ToString();
text1.alignment=TextAlignmentOptions.Center;
text1.horizontalAlignment=HorizontalAlignmentOptions.Center;
text1.fontSize=1;
}
}//
__instance.__4__this.currentMapName=mapName;
__result=false;
return false;
}
return true;
}
}*/
}
}