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230 lines (230 loc) · 12.5 KB
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[assembly:MelonGame("Ninja Kiwi","BloonsTD6")]
[assembly:MelonInfo(typeof(Raven.SC2ModMain),Raven.ModHelperData.Name,Raven.ModHelperData.Version,"Silentstorm")]
namespace Raven{
public class SC2ModMain:MelonMod{
}
public class Raven:SC2Tower{
public override string Name=>"SC2Raven";
public override Faction TowerFaction=>Faction.Terran;
public override int MaxTier=>4;
public override int Order=>1;
public override string BundleName=>"raven.bundle";
public override Dictionary<string,Il2CppSystem.Type>Components=>new(){{Name+"-TurretGunPrefab",Il2CppType.Of<AutoTurret.AutoTurretCom>()}};
public override UpgradeModel[]GenerateUpgradeModels(){
return new UpgradeModel[]{
new("Seeker Missile",900,0,new("Ui["+Name+"-SeekerMissileIcon]"),0,0,0,"","Seeker Missile"),
new("Theia",2025,0,new("Ui["+Name+"-TheiaIcon]"),0,1,0,"","Theia"),
new("Corvid Reactor",4150,0,new("Ui["+Name+"-CorvidReactorIcon]"),0,2,0,"","Corvid Reactor"),
new("Science Vessel",11140,0,new("Ui["+Name+"-ScienceVesselIcon]"),0,3,0,"","Science Vessel")
};
}
[HarmonyPatch(typeof(Support),nameof(Support.AddMutator))]
public class SupportAddMutator_Patch{
public static bool Prefix(ref Support __instance,ref Tower behavior){
if(__instance.Model.name=="Raven"){
if(behavior.towerModel.baseId=="Raven"){
return false;
}
return true;
}
return true;
}
}
static string BuffName="Raven-RangeBuff";
public override ShopTowerDetailsModel ShopDetails(){
ShopTowerDetailsModel details=gameModel.towerSet[0].Clone<ShopTowerDetailsModel>();
details.towerId=Name;
details.name=Name;
details.towerIndex=14;
details.pathOneMax=4;
details.pathTwoMax=0;
details.pathThreeMax=0;
SerializableDictionary<string,BloonOverlayScriptable>overlays=GameData.Instance.bloonOverlays.overlayTypes;
Il2CppSystem.Collections.Generic.List<Il2Cpp.BloonOverlayClass>glueKeys=overlays["GlueBasic"].assets.keys;
BloonOverlayScriptable gas=ScriptableObject.CreateInstance<BloonOverlayScriptable>();
gas.assets=new();
for(int i=0;i<glueKeys.Count;i++){
gas.assets.Add(glueKeys[i],new(Name+"-GasPrefab"));
}
gas.displayLayer=1;
gas.name=Name+"-Gas";
overlays.Add(Name+"-Gas",gas);
List<BuffIndicatorModel>buffs=gameModel.buffIndicatorModels.ToList();
BuffIndicatorModel buff=new BuffIndicatorModel(BuffName,BuffName,BuffName,false,0,false);
buffs.Add(buff);
gameModel.buffIndicatorModels=buffs.ToArray();
GameData.Instance.buffIconSprites.buffIconSprites.Add(new(){buffId=BuffName,icon=new("Ui["+Name+"-RangeBuffIcon]")});
LocManager.textTable.Add(Name,"Raven");
LocManager.textTable.Add(Name+" Description","Terran flying support. Buffs range and gives camo detection to nearby towers");
LocManager.textTable.Add("Seeker Missile Description","Deploys fast and high damage missiles with target tracking");
LocManager.textTable.Add("Theia Description","Advanced Dominion Raven. Places down automatic turrets nearby and increases range");
LocManager.textTable.Add("Corvid Reactor Description","Upgraded Raven reactor, allows for much quicker Seeker Missile and Auto Turret production");
LocManager.textTable.Add("Science Vessel Description","Manned science craft and predecessor to the Raven. Replaces Seeker Missile with Irradiate, dealing high damage to non Moabs");
return details;
}
public override TowerModel[]GenerateTowerModels(){
return new TowerModel[]{
Base(),
Seeker(),
Theia(),
Corvid(),
Science()
};
}
public TowerModel Base(){
TowerModel raven=gameModel.GetTowerFromId("DartMonkey").Clone<TowerModel>();
raven.mods=new(0);
raven.name=Name;
raven.baseId=raven.name;
raven.towerSet=TowerSet.Support;
raven.cost=800;
raven.tier=0;
raven.tiers=new[]{0,0,0};
raven.upgrades=new UpgradePathModel[]{new("Seeker Missile",Name+"-100")};
raven.range=45;
raven.radius=8;
raven.display=new(Name+"-Prefab");
raven.icon=new("Ui["+Name+"-Icon]");
raven.instaIcon=raven.icon;
raven.portrait=new("Ui["+Name+"-Portrait]");
List<Model>ravenBehav=raven.behaviors.ToList();
DisplayModel display=ravenBehav.GetModel<DisplayModel>();
display.display=raven.display;
display.positionOffset=new(0,0,190);
ravenBehav.RemoveModel<AttackModel>();
ravenBehav.Add(new RangeSupportModel(Name+"Range",true,1,0.15f,0,BuffName,null,false,BuffName,BuffName));
ravenBehav.Add(new VisibilitySupportModel(Name+"Visibility",true,Name+"-VisibilityBuff",false,null,null,null));
ravenBehav.Add(SelectedSoundModel.Clone());
raven.behaviors=ravenBehav.ToArray();
SetSounds(raven,Name+"-",true,true,true,false);
return raven;
}
public TowerModel Seeker(){
TowerModel raven=Base().Clone<TowerModel>();
raven.name=Name+"-100";
raven.tier=1;
raven.tiers=new[]{1,0,0};
raven.appliedUpgrades=new(new[]{"Seeker Missile"});
List<Model>ravenBehav=raven.behaviors.ToList();
AttackModel seeker=gameModel.GetTowerFromId("BombShooter").behaviors.GetModelClone<AttackModel>();
seeker.name="Seeker";
seeker.range=raven.range+15;
seeker.weapons[0].rate=22.5f;
seeker.weapons[0].projectile.display=new(Name+"-SeekerPrefab");
seeker.weapons[0].projectile.behaviors.GetModel<CreateProjectileOnContactModel>().projectile.behaviors.GetModel<DamageModel>().damage=5;
seeker.weapons[0].projectile.behaviors.GetModel<CreateProjectileOnContactModel>().projectile.radius=16;
ravenBehav.Add(seeker);
raven.behaviors=ravenBehav.ToArray();
raven.upgrades=new UpgradePathModel[]{new("Theia",Name+"-200")};
return raven;
}
public TowerModel Theia(){
TowerModel raven=Seeker().Clone<TowerModel>();
raven.name=Name+"-200";
raven.tier=2;
raven.tiers=new[]{2,0,0};
raven.range+=10;
raven.portrait=new("Ui["+Name+"-TheiaPortrait]");
raven.display=new(Name+"-TheiaPrefab");
raven.behaviors.GetModel<DisplayModel>().display=raven.display;
raven.appliedUpgrades=new(new[]{"Seeker Missile","Theia"});
raven.upgrades=new UpgradePathModel[]{new("Corvid Reactor",Name+"-300")};
List<Model>ravenBehav=raven.behaviors.ToList();
ravenBehav.GetModel<AttackModel>().range=raven.range+20;
AttackModel createTurret=CreateTowerAttackModel.Clone<AttackModel>();
createTurret.name="CreateTurret";
List<Model>createTurretBehav=createTurret.behaviors.ToList();
createTurretBehav.Add(new RotateToTargetModel("RotateToTargetModel",false,false,true,0,true,false));
RandomPositionModel randomPos=createTurretBehav.GetModel<RandomPositionModel>();
randomPos.minDistance=raven.range-10;
randomPos.maxDistance=raven.range;
createTurret.behaviors=createTurretBehav.ToArray();
WeaponModel weapon=createTurret.weapons[0];
weapon.rate=15;
ProjectileModel proj=weapon.projectile;
proj.display=new(Name+"-TurretProjectilePrefab");
Il2CppReferenceArray<Model>projBehav=proj.behaviors;
ArriveAtTargetModel arriveTarget=projBehav.GetModel<ArriveAtTargetModel>();
arriveTarget.expireOnArrival=true;
arriveTarget.altSpeed=80;
DisplayModel display=projBehav.GetModel<DisplayModel>();
display.display=proj.display;
display.delayedReveal=0;
display.positionOffset=new(0,0,0);
projBehav.GetModel<CreateTowerModel>().tower=TowerTypes["AutoTurret"].TowerModels[0];
ravenBehav.Add(createTurret);
raven.behaviors=ravenBehav.ToArray();
return raven;
}
public TowerModel Corvid(){
TowerModel raven=Theia().Clone<TowerModel>();
raven.name=Name+"-300";
raven.tier=3;
raven.tiers=new[]{3,0,0};
raven.appliedUpgrades=new(new[]{"Seeker Missile","Theia","Corvid Reactor"});
raven.upgrades=new UpgradePathModel[]{new("Science Vessel",Name+"-400")};
Il2CppReferenceArray<Model>ravenBehav=raven.behaviors;
ravenBehav.GetModel<AttackModel>("Seeker").weapons[0].rate=12.5f;
ravenBehav.GetModel<AttackModel>("CreateTurret").weapons[0].rate=8;
CreateSoundOnUpgradeModel csoum=ravenBehav.GetModel<CreateSoundOnUpgradeModel>();
csoum.sound=new(Name+"-ScienceVesselBirth",new(Name+"-ScienceVesselBirth"));
csoum.sound1=csoum.sound;
csoum.sound2=csoum.sound;
csoum.sound3=csoum.sound;
csoum.sound4=csoum.sound;
csoum.sound5=csoum.sound;
csoum.sound6=csoum.sound;
csoum.sound7=csoum.sound;
csoum.sound8=csoum.sound;
return raven;
}
public TowerModel Science(){
TowerModel raven=Corvid().Clone<TowerModel>();
raven.name=Name+"-400";
raven.tier=4;
raven.tiers=new[]{4,0,0};
raven.portrait=new("Ui["+Name+"-ScienceVesselPortrait]");
raven.appliedUpgrades=new(new[]{"Seeker Missile","Theia","Corvid Reactor","Science Vessel"});
raven.upgrades=new UpgradePathModel[0];
raven.display=new(Name+"-ScienceVesselPrefab");
List<Model>ravenBehav=raven.behaviors.ToList();
DisplayModel display=ravenBehav.GetModel<DisplayModel>();
display.ignoreRotation=true;
display.display=raven.display;
ravenBehav.RemoveModel("Seeker");
AttackModel irradiate=gameModel.GetTowerFromId("GlueGunner-200").behaviors.GetModelClone<AttackModel>();
irradiate.name="Irradiate";
irradiate.range=raven.range;
WeaponModel weapon=irradiate.weapons[0];
weapon.rate=0.45f;
ProjectileModel proj=weapon.projectile;
proj.display=new("");
List<Model>projBehav=proj.behaviors.ToList();
projBehav.RemoveModel<CreateSoundOnProjectileCollisionModel>();
projBehav.GetModel<SlowModifierForTagModel>().slowId=Name+"-Gas";
AddBehaviorToBloonModel addBehav=projBehav.GetModel<AddBehaviorToBloonModel>();
addBehav.lifespan=15;
addBehav.overlayType=Name+"-Gas";
DamageOverTimeModel dotModel=addBehav.behaviors.First(a=>a.GetIl2CppType().Name=="DamageOverTimeModel").Cast<DamageOverTimeModel>();
dotModel.Interval=1.1f;
dotModel.damage=10;
dotModel.damageModifierModels.AddItem(new DamageModifierForTagModel("DamageModifierForTagModel","Moab",0.5f,0,false,true));
SlowModel slow=projBehav.GetModel<SlowModel>();
slow.multiplier=1;
slow.overlayType=Name+"-Gas";
slow.overlayLayer=1;
slow.mutationId=Name+"-Gas";
slow.Mutator.multiplier=slow.multiplier;
slow.Mutator.overlayType=slow.overlayType;
slow.Mutator.id=Name+"-Gas";
proj.behaviors=projBehav.ToArray();
ravenBehav.Add(irradiate);
raven.behaviors=ravenBehav.ToArray();
SetSounds(raven,Name+"-ScienceVessel",true,true,true,false);
return raven;
}
public override void Attack(Weapon weapon){
PlayAnimation(weapon.attack.tower.Node.graphic.GetComponent<Animator>(),"Attack");
}
}
}