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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{3889FD92-DA17-4D50-91D8-30D9E0B15F62}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>C3Mod</RootNamespace>
<AssemblyName>C3Mod</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
<OutputPath>..\bin\Debug\C3Mod\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<PlatformTarget>AnyCPU</PlatformTarget>
<OutputPath>..\Bin\Release\C3Mod\</OutputPath>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Include="C3Commands.cs" />
<Compile Include="C3ConfigFile.cs" />
<Compile Include="C3Events.cs" />
<Compile Include="C3Mod.cs" />
<Compile Include="C3Player.cs" />
<Compile Include="C3Tools.cs" />
<Compile Include="DataHandler.cs" />
<Compile Include="GameTypes\Apocalypse.cs" />
<Compile Include="GameTypes\ApocalypseMonsters.cs" />
<Compile Include="GameTypes\CTF.cs" />
<Compile Include="GameTypes\Duel.cs" />
<Compile Include="GameTypes\FFA.cs" />
<Compile Include="GameTypes\OneFlagCTF.cs" />
<Compile Include="GameTypes\TDM.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Community.CsharpSqlite">
<HintPath>..\Refs\Community.CsharpSqlite.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Community.CsharpSqlite.SQLiteClient">
<HintPath>..\Refs\Community.CsharpSqlite.SQLiteClient.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HttpServer">
<HintPath>..\Refs\HttpServer.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="MySql.Data">
<HintPath>..\Refs\MySql.Data.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MySql.Web">
<HintPath>..\Refs\MySql.Web.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\Refs\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.XML" />
<Reference Include="TerrariaServer">
<HintPath>..\Refs\TerrariaServer.exe</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="TShockAPI">
<HintPath>..\Refs\TShockAPI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>