Hey Brother,
I have tried just about everything to get the latest 0.6.0 Palschema working on a DatHost dedicated server. They use WINE with Linux to run Palworld. Latest Version of UE4SS works and loads fine. I also tried installing multiple different palschema versions, but all of them hang the server during boot.
The UE4SS log file shows palschema loading and making the config file and thats the last line before the server hangs and never finishes boot. See below:
[2026-07-12 17:21:22.7051631] Console created
[2026-07-12 17:21:22.7051631] UE4SS - v3.0.1 Beta #0 - Git SHA #c2ac246
[2026-07-12 17:21:22.7051631] Timezone: UTC (local disabled due to wine)
[2026-07-12 17:21:22.7051631] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
[2026-07-12 17:21:22.7071630] Setting up mods...
[2026-07-12 17:21:22.7071630] Loading mods from: Z:\home\dathost\palworld_windows\Pal\Binaries\Win64\ue4ss\Mods
[2026-07-12 17:21:22.7101629] Starting mods (from mods.txt (Z:\home\dathost\palworld_windows\Pal\Binaries\Win64\ue4ss\Mods\mods.txt) load order)...
[2026-07-12 17:21:22.7111629] Starting mods (from enabled.txt (Z:\home\dathost\palworld_windows\Pal\Binaries\Win64\ue4ss\Mods), no defined load order)...
[2026-07-12 17:21:22.7111629] Mod 'PalSchema' has enabled.txt, starting mod.
[2026-07-12 17:21:22.7121629] [PalSchema] [warning] Config file not found, a new one was generated. Default values will be used.
I sent a request in to DatHost to let them know, but figured I would post this here in case you have an idea... mainly to help others with the same problem because I spent hours with GROK and CHATGPT trying to troubleshoot and there is not much online that explains the root cause.
Notes:
bUseUObjectArrayCache is set to false and GraphicsAPI is set to dx11 in UE4SS settings file.
I went through the instructions about 10 times and made sure I followed them exactly.
I have also tried a full server wipe/reset and installed everything fresh- same problem
Thanks for the help.
Hey Brother,
I have tried just about everything to get the latest 0.6.0 Palschema working on a DatHost dedicated server. They use WINE with Linux to run Palworld. Latest Version of UE4SS works and loads fine. I also tried installing multiple different palschema versions, but all of them hang the server during boot.
The UE4SS log file shows palschema loading and making the config file and thats the last line before the server hangs and never finishes boot. See below:
[2026-07-12 17:21:22.7051631] Console created
[2026-07-12 17:21:22.7051631] UE4SS - v3.0.1 Beta #0 - Git SHA #c2ac246
[2026-07-12 17:21:22.7051631] Timezone: UTC (local disabled due to wine)
[2026-07-12 17:21:22.7051631] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
[2026-07-12 17:21:22.7071630] Setting up mods...
[2026-07-12 17:21:22.7071630] Loading mods from: Z:\home\dathost\palworld_windows\Pal\Binaries\Win64\ue4ss\Mods
[2026-07-12 17:21:22.7101629] Starting mods (from mods.txt (Z:\home\dathost\palworld_windows\Pal\Binaries\Win64\ue4ss\Mods\mods.txt) load order)...
[2026-07-12 17:21:22.7111629] Starting mods (from enabled.txt (Z:\home\dathost\palworld_windows\Pal\Binaries\Win64\ue4ss\Mods), no defined load order)...
[2026-07-12 17:21:22.7111629] Mod 'PalSchema' has enabled.txt, starting mod.
[2026-07-12 17:21:22.7121629] [PalSchema] [warning] Config file not found, a new one was generated. Default values will be used.
I sent a request in to DatHost to let them know, but figured I would post this here in case you have an idea... mainly to help others with the same problem because I spent hours with GROK and CHATGPT trying to troubleshoot and there is not much online that explains the root cause.
Notes:
bUseUObjectArrayCache is set to false and GraphicsAPI is set to dx11 in UE4SS settings file.
I went through the instructions about 10 times and made sure I followed them exactly.
I have also tried a full server wipe/reset and installed everything fresh- same problem
Thanks for the help.