How does one export a mesh that does not use shared vertices.
Something like this format
<submeshes>
<submesh material="base_material" usesharedvertices="false" use32bitindexes="false" operationtype="triangle_list">
<faces count="1019">
...
</faces>
<geometry vertexcount="3057">
...
</geometry>
<boneassignments>
...
</boneassignments>
</submesh>
</submeshes>
Am working on modding Emergency 5, the issue I am having is that the engine "softlocks" when importing meshes with animations with models from blender, but works with those exported with 3ds max.
Looking at the differences between the .skeleton and .mesh files, only noticeable difference is that 3ds max exports without shared vertices, maybe this is what is causing the issue. Would like to export without shared vertices to see if that is what the engine is expecting
Desired result (from 3ds max)
light_mast_mesh.mesh.xml
How does one export a mesh that does not use shared vertices.
Something like this format
Am working on modding Emergency 5, the issue I am having is that the engine "softlocks" when importing meshes with animations with models from blender, but works with those exported with 3ds max.
Looking at the differences between the .skeleton and .mesh files, only noticeable difference is that 3ds max exports without shared vertices, maybe this is what is causing the issue. Would like to export without shared vertices to see if that is what the engine is expecting
Desired result (from 3ds max)
light_mast_mesh.mesh.xml