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How to export mesh without shared vertices #273

Description

@BurpBurp

How does one export a mesh that does not use shared vertices.

Something like this format

<submeshes>
<submesh material="base_material" usesharedvertices="false" use32bitindexes="false" operationtype="triangle_list">
<faces count="1019">
...
</faces>

<geometry vertexcount="3057">
...
</geometry>

<boneassignments>
...
</boneassignments>
</submesh>
</submeshes>

Am working on modding Emergency 5, the issue I am having is that the engine "softlocks" when importing meshes with animations with models from blender, but works with those exported with 3ds max.

Looking at the differences between the .skeleton and .mesh files, only noticeable difference is that 3ds max exports without shared vertices, maybe this is what is causing the issue. Would like to export without shared vertices to see if that is what the engine is expecting

Desired result (from 3ds max)
light_mast_mesh.mesh.xml

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