From 0e709de1265ed23336dd45a77fa39a1a2b3f4080 Mon Sep 17 00:00:00 2001 From: Nicholas Gower Date: Mon, 9 Nov 2026 13:18:35 -0800 Subject: [PATCH] feat: raise the Motion sensitivity X limit to 600% The horizontal motion aim is weak at the console's 100% default, so players could not turn it up far enough. Raise the row's maximum from 300% to 600%; the minimum and step are unchanged, and the option keeps saving and loading through the existing range. Update the readme's Controls table to match. Assisted-by: OpenCode (DeepSeek V4.1 Flash) --- gpu/vk/vk_menu.cpp | 2 +- readme.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/gpu/vk/vk_menu.cpp b/gpu/vk/vk_menu.cpp index fa8e940d..7f368dff 100644 --- a/gpu/vk/vk_menu.cpp +++ b/gpu/vk/vk_menu.cpp @@ -506,7 +506,7 @@ Row rows[] = { "How strongly the controller rumbles, in percent of the game's rumble. Off turns it off.", nullptr, false, true}, {TAB_CONTROLS, "Motion controls", &opts.gyro, 0, 1, 1, tx_gyro, "Aiming and looking with the controller's gyroscope where the game uses motion, as on the Switch.", hn_gyro}, - {TAB_CONTROLS, "Motion sensitivity X", &opts.gyro_sens_x, 10, 300, 10, tx_percent, + {TAB_CONTROLS, "Motion sensitivity X", &opts.gyro_sens_x, 10, 600, 10, tx_percent, "How far the aim moves left and right for a given turn of the controller. 100% is the console's own.", nullptr, false, true}, {TAB_CONTROLS, "Motion sensitivity Y", &opts.gyro_sens_y, 10, 300, 10, tx_percent, diff --git a/readme.md b/readme.md index b34b5250..a95bd074 100644 --- a/readme.md +++ b/readme.md @@ -240,7 +240,7 @@ choices and starts the game again, so progress since your last save is lost. | | Invert camera Y | Off, On | Off | | | Rumble strength | Off, 25% to 150%, in steps of 25 | 100% | | | Motion controls | Off, On | On | -| | Motion sensitivity X | 10% to 300% | 100% | +| | Motion sensitivity X | 10% to 600% | 100% | | | Motion sensitivity Y | 10% to 300% | 100% | | | Invert motion X | Off, On | Off | | | Invert motion Y | Off, On | Off |