CVRParameterStream is used to access a bunch of things.
InFBT, Time, battery levels, voice level, world transfer progress, ect being common use cases.
It is pretty much required for avatars. I am unsure how to approach this, as it will need some values scene-wide, player-specific, and avatar specific. Structure is not something I am good at, so initial implementation may get messy...
CVRParameterStream is used to access a bunch of things.
InFBT, Time, battery levels, voice level, world transfer progress, ect being common use cases.
It is pretty much required for avatars. I am unsure how to approach this, as it will need some values scene-wide, player-specific, and avatar specific. Structure is not something I am good at, so initial implementation may get messy...