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NeoForge port?? #136

Description

@GoodWin47

Is your feature request related to a problem? Please describe.
I am building a modpack for Minecraft 1.21.1 on the NeoForge loader. I am looking for a way to include your mod's mechanics, but the lack of NeoForge support for this version is currently a major roadblock.

Describe the solution you'd like
An official port of the mod to NeoForge for 1.21.1. This would allow for better integration with the modern modding stack and provide a stable experience for players on this version.

Describe alternatives you've considered
I have looked into CC: Tweaked, but I found that it simplifies the gameplay too much. It lacks the realism and the balanced challenge that I am looking for. Your mod provides a much more immersive experience that isn't currently matched by other available options on NeoForge 1.21.1.

Additional context
There is a growing demand for "harder" and more realistic technical mods in the 1.21.1 ecosystem, as CC: Tweaked is often seen as too "arcade-like" for certain types of modpacks

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