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Copy pathCMakeLists.txt
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232 lines (186 loc) · 8.81 KB
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cmake_minimum_required(VERSION 3.19)
project(NineEngine)
set(CMAKE_CXX_STANDARD 20)
#add_link_options("-fuse-ld=lld")
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
find_package(Vulkan REQUIRED FATAL_ERROR) # error
message(STATUS "Using ${CMAKE_GENERATOR}")
message(STATUS "Using ${CMAKE_CXX_COMPILER_ID}")
message(STATUS "Using ${CMAKE_LINKER}")
include(FetchContent)
set(GLFW_STANDALONE ON)
set(GLFW_BUILD_DOCS OFF)
set(GLFW_INSTALL OFF)
FetchContent_Declare(
glfw
GIT_REPOSITORY https://github.com/glfw/glfw.git
GIT_TAG 3.3.4 #suggest using a tag so the library doesn't update whenever new commits are pushed to a branch
GIT_SHALLOW 1
)
FetchContent_GetProperties(glfw)
if(NOT glfw_POPULATED)
FetchContent_Populate(glfw)
add_subdirectory(${glfw_SOURCE_DIR} ${glfw_BINARY_DIR})
endif()
set(GLM_TEST_ENABLE OFF)
FetchContent_Declare(
glm
GIT_REPOSITORY https://github.com/g-truc/glm.git
GIT_TAG 0.9.9.8 #suggest using a tag so the library doesn't update whenever new commits are pushed to a branch
GIT_SHALLOW 1
)
FetchContent_GetProperties(glm)
if(NOT glm_POPULATED)
FetchContent_Populate(glm)
add_subdirectory(${glm_SOURCE_DIR} ${glm_BINARY_DIR})
endif()
FetchContent_Declare(
vk_bootstrap
GIT_REPOSITORY https://github.com/charles-lunarg/vk-bootstrap
GIT_TAG master #suggest using a tag so the library doesn't update whenever new commits are pushed to a branch
GIT_SHALLOW 1
)
FetchContent_MakeAvailable(vk_bootstrap)
FetchContent_Declare(
vma
GIT_REPOSITORY https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
GIT_TAG v2.3.0 #suggest using a tag so the library doesn't update whenever new commits are pushed to a branch
GIT_SHALLOW 1
)
FetchContent_MakeAvailable(vma)
FetchContent_Declare(
imgui
GIT_REPOSITORY https://github.com/NineBallAYAYA/imgui
GIT_TAG docking #suggest using a tag so the library doesn't update whenever new commits are pushed to a branch
GIT_SHALLOW 1
)
FetchContent_MakeAvailable(imgui)
set(SPIRV_HEADERS_SKIP_INSTALL ON)
set(SPIRV_HEADERS_SKIP_EXAMPLES ON)
FetchContent_Declare(
spirv-headers
GIT_REPOSITORY https://github.com/KhronosGroup/SPIRV-Headers
GIT_TAG sdk-1.2.198.0
GIT_SHALLOW 1
)
FetchContent_MakeAvailable(spirv-headers)
set(SKIP_SPIRV_TOOLS_INSTALL ON)
set(SPIRV_TOOLS_BUILD_STATIC ON)
FetchContent_Declare(
spirv-tools
GIT_REPOSITORY https://github.com/KhronosGroup/SPIRV-Tools
GIT_TAG sdk-1.2.198.0 #suggest using a tag so the library doesn't update whenever new commits are pushed to a branch
GIT_SHALLOW 1
)
FetchContent_MakeAvailable(spirv-tools)
set(ENABLE_CTEST OFF)
set(SKIP_GLSLANG_INSTALL ON)
set(ENABLE_GLSLANG_BINARIES OFF)
set(ENABLE_HLSL ON)
FetchContent_Declare(
glslang
GIT_REPOSITORY https://github.com/KhronosGroup/glslang
GIT_TAG sdk-1.2.198.0 #suggest using a tag so the library doesn't update whenever new commits are pushed to a branch
GIT_SHALLOW 1
)
FetchContent_MakeAvailable(glslang)
set(SHADERC_SKIP_INSTALL ON)
set(SHADERC_SKIP_TESTS ON)
set(SHADERC_SKIP_EXAMPLES ON)
FetchContent_Declare(
shaderc
GIT_REPOSITORY https://github.com/google/shaderc
GIT_TAG v2021.3 #suggest using a tag so the library doesn't update whenever new commits are pushed to a branch
GIT_SHALLOW 1
)
FetchContent_MakeAvailable(shaderc)
set(BUILD_SHARED_LIBS OFF)
set(ASSIMP_BUILD_ASSIMP_TOOLS OFF)
set(ASSIMP_BUILD_TESTS OFF)
set(ASSIMP_INSTALL OFF)
set(ASSIMP_INJECT_DEBUG_POSTFIX OFF)
FetchContent_Declare(
assimp
GIT_REPOSITORY https://github.com/assimp/assimp
GIT_TAG v5.1.5 #suggest using a tag so the library doesn't update whenever new commits are pushed to a branch
GIT_SHALLOW 1
)
FetchContent_GetProperties(assimp)
if(NOT assimp_POPULATED)
FetchContent_Populate(assimp)
add_subdirectory(${assimp_SOURCE_DIR} ${assimp_BINARY_DIR})
endif()
FetchContent_Declare(
stb
GIT_REPOSITORY https://github.com/nothings/stb
GIT_TAG master #suggest using a tag so the library doesn't update whenever new commits are pushed to a branch
GIT_SHALLOW 1
)
FetchContent_MakeAvailable(stb)
message(STATUS "GIT modules fetched")
set(imgui_FILES ${imgui_SOURCE_DIR}/backends/imgui_impl_glfw.cpp ${imgui_SOURCE_DIR}/backends/imgui_impl_vulkan.cpp ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_demo.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp)
add_executable(NineEngine ${imgui_FILES} src/NineEngine.cpp src/NineEngine.h src/Managers/Engine/Engine.h src/Managers/Engine/Engine.cpp src/Modules/IO/Keyboard.cpp src/Modules/IO/Keyboard.h src/Modules/IO/Mouse.cpp src/Modules/IO/Mouse.h src/Managers/ECS/ECS.h src/Modules/Graphics/Vulkan/src/Vulkan.cpp src/Modules/Graphics/Vulkan/include/Display.h src/Modules/Graphics/Vulkan/src/Display.cpp src/Modules/Graphics/Vulkan/include/Types.h src/Modules/Graphics/Vulkan/include/Initializers.h src/Modules/Graphics/Vulkan/src/Initializers.cpp src/Modules/Graphics/Vulkan/include/Pipeline.h src/Modules/Graphics/Vulkan/src/Pipeline.cpp src/Modules/Graphics/Vulkan/include/Mesh.h src/Modules/Graphics/Vulkan/src/Mesh.cpp src/Modules/Graphics/Vulkan/include/Device.h src/Modules/Graphics/Vulkan/src/Device.cpp src/Modules/Graphics/Vulkan/include/Common.h src/Managers/ECS/Common.h src/Modules/Graphics/Vulkan/include/Textures.h src/Modules/Graphics/Vulkan/src/Textures.cpp src/Modules/Graphics/Vulkan/shaders/Shaders.cpp src/Modules/Graphics/Vulkan/shaders/Shaders.h src/Modules/Graphics/Common/ImGuiHelpers.h src/Modules/Graphics/Common/ImGuiHelpers.cpp)
link_directories(${shaderc_BINARY_DIR} ${glfw_BINARY_DIR} ${glm_BINARY_DIR})
target_link_libraries(NineEngine vk-bootstrap::vk-bootstrap glfw glm vulkan shaderc assimp)
target_include_directories(NineEngine PUBLIC
${vma_SOURCE_DIR}/src ${imgui_SOURCE_DIR} ${stb_SOURCE_DIR} ${assimp_SOURCE_DIR}/include ${glfw_SOURCE_DIR}/include
${glm_SOURCE_DIR})
file(GLOB_RECURSE GLSL_SOURCE_FILES
"${PROJECT_SOURCE_DIR}/shaders/*.frag"
"${PROJECT_SOURCE_DIR}/shaders/*.vert"
"${PROJECT_SOURCE_DIR}/shaders/*.comp"
)
if(NOT (EXISTS ${CMAKE_BINARY_DIR}/shaders))
message(STATUS "Shader dir not found, generating...")
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/shaders)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/shaders/Vert)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/shaders/Frag)
endif()
if(NOT (EXISTS ${CMAKE_BINARY_DIR}/models))
message(STATUS "Model dir not found, generating...")
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/models)
endif()
if(NOT (EXISTS ${CMAKE_BINARY_DIR}/models/textures))
message(STATUS "Texture dir not found, generating...")
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/models/textures)
endif()
add_custom_command(TARGET NineEngine PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/src/Modules/Graphics/Vulkan/models/* ${CMAKE_BINARY_DIR}/models)
add_custom_command(TARGET NineEngine PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/src/Modules/Graphics/Vulkan/models/textures/* ${CMAKE_BINARY_DIR}/models/textures)
add_custom_command(TARGET NineEngine PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/src/Modules/Graphics/Vulkan/shaders/Vert/* ${CMAKE_BINARY_DIR}/shaders/Vert)
add_custom_command(TARGET NineEngine PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/src/Modules/Graphics/Vulkan/shaders/Frag/* ${CMAKE_BINARY_DIR}/shaders/Frag)
#SHADER STUFF
message(STATUS "Building shaders")
find_program(GLSLC glslc HINTS /usr/bin /usr/local/bin)
file(GLOB_RECURSE GLSL_SOURCE_FILES
"${CMAKE_SOURCE_DIR}/src/Modules/Graphics/Vulkan/shaders/*.frag"
"${CMAKE_SOURCE_DIR}/src/Modules/Graphics/Vulkan/shaders/*.vert"
"${CMAKE_SOURCE_DIR}/src/Modules/Graphics/Vulkan/shaders/*.comp"
)
## iterate each shader
foreach(GLSL ${GLSL_SOURCE_FILES})
message(STATUS "BUILDING SHADER")
get_filename_component(FILE_NAME ${GLSL} NAME)
set(SPIRV "${CMAKE_BINARY_DIR}/shaders/${FILE_NAME}.spv")
message(STATUS ${GLSL})
message(STATUS ${SPIRV})
##execute glslang command to compile that specific shader
add_custom_command(
OUTPUT ${SPIRV}
COMMAND ${GLSLC} ${GLSL} -o ${SPIRV}
DEPENDS ${GLSL})
list(APPEND SPIRV_BINARY_FILES ${SPIRV})
endforeach(GLSL)
add_custom_target(
Shaders
DEPENDS ${SPIRV_BINARY_FILES}
)
add_dependencies(NineEngine Shaders)
target_include_directories(NineEngine PRIVATE src/Modules/Graphics/Vulkan/include src/Handler/include src/Managers/ECS/ src/Managers/Engine)