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258 lines (204 loc) · 4.71 KB
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#include <iostream>
#include <queue>
#include <boost/thread/thread.hpp>
#include <boost/asio.hpp>
#include <boost/tuple/tuple.hpp>
#include <boost/tuple/tuple_io.hpp>
#include <boost/function.hpp>
///JOB Queue hold all jobs required to be executed
template<typename Job>
class JobQueue
{
private:
std::queue<Job> _queue;
mutable boost::mutex _mutex;
boost::condition_variable _conditionVariable;
public:
void push(Job const& job)
{
boost::mutex::scoped_lock lock(_mutex);
_queue.push(job);
lock.unlock();
_conditionVariable.notify_one();
}
bool empty() const
{
boost::mutex::scoped_lock lock(_mutex);
return _queue.empty();
}
bool tryPop(Job& poppedValue)
{
boost::mutex::scoped_lock lock(_mutex);
if(_queue.empty())
{
return false;
}
poppedValue = _queue.front();
_queue.pop();
return true;
}
void waitAndPop(Job& poppedValue)
{
boost::mutex::scoped_lock lock(_mutex);
while(_queue.empty())
{
_conditionVariable.wait(lock);
}
poppedValue = _queue.front();
_queue.pop();
}
};
///Thread pool for posting jobs to io service
class ThreadPool
{
public :
ThreadPool( int noOfThreads = 1) ;
~ThreadPool() ;
template< class func >
void post( func f ) ;
boost::asio::io_service &getIoService() ;
private :
boost::asio::io_service _ioService;
boost::asio::io_service::work _work ;
boost::thread_group _threads;
};
inline ThreadPool::ThreadPool( int noOfThreads )
: _work( _ioService )
{
for(int i = 0; i < noOfThreads ; ++i) // 4
_threads.create_thread(boost::bind(&boost::asio::io_service::run, &_ioService));
}
inline ThreadPool::~ThreadPool()
{
_ioService.stop() ;
_threads.join_all() ;
}
inline boost::asio::io_service &ThreadPool::getIoService()
{
return _ioService ;
}
template< class func >
void ThreadPool::post( func f )
{
_ioService.post( f ) ;
}
template<typename T>
class Manager;
///Worker doing some work.
template<typename T>
class Worker{
T _data;
int _taskList;
boost::mutex _mutex;
Manager<T>* _hndl;
public:
Worker(T data, int task, Manager<T>* hndle):
_data(data),
_taskList(task),
_hndl(hndle)
{
}
bool job()
{
boost::mutex::scoped_lock lock(_mutex);
std::cout<<"...Men at work..."<<++_data<<std::endl;
--_taskList;
if(taskDone())
_hndl->end();
}
bool taskDone()
{
std::cout<<"Tasks "<<_taskList<<std::endl<<std::endl;
if(_taskList == 0)
{
std::cout<<"Tasks done "<<std::endl;
return true;
}
else false;
}
};
///Job handler waits for new jobs and
///execute them as when a new job is received using Thread Pool.
//Once all jobs are done hndler exits.
template<typename T>
class Manager{
public:
typedef boost::function< bool (Worker<T>*)> Func;
Manager(int threadCount):
_threadCount(threadCount),
_isWorkCompleted(false)
{
_pool = new ThreadPool(_threadCount);
boost::thread jobRunner(&Manager::execute, this);
}
void add(Func f, Worker<T>* instance)
{
Job job(instance, f);
_jobQueue.push(job);
}
void end()
{
boost::mutex::scoped_lock lock(_mutex);
_isWorkCompleted = true;
//send a dummy job
add( NULL, NULL);
}
void workComplete()
{
std::cout<<"Job well done."<<std::endl;
}
bool isWorkDone()
{
boost::mutex::scoped_lock lock(_mutex);
if(_isWorkCompleted)
return true;
return false;
}
void execute()
{
Job job;
while(!isWorkDone())
{
_jobQueue.waitAndPop(job);
Func f = boost::get<1>(job);
Worker<T>* ptr = boost::get<0>(job);
if(f)
{
_pool->post(boost::bind(f, ptr));
}
else
break;
}
std::cout<<"Complete"<<std::endl;
}
private:
ThreadPool *_pool;
int _threadCount;
typedef boost::tuple<Worker<T>*, Func > Job;
JobQueue<Job> _jobQueue;
bool _isWorkCompleted;
boost::mutex _mutex;
};
typedef boost::function< bool (Worker<int>*)> IntFunc;
typedef boost::function< bool (Worker<char>*)> CharFunc;
int main()
{
boost::asio::io_service ioService;
Manager<int> jobHndl(2);
Worker<int> wrk1(0,4, &jobHndl);
IntFunc f= &Worker<int>::job;
jobHndl.add(f, &wrk1);
jobHndl.add(f, &wrk1);
jobHndl.add(f, &wrk1);
jobHndl.add(f, &wrk1);
Manager<char> jobHndl2(2);
Worker<char> wrk2(0,'a', &jobHndl2);
CharFunc f2= &Worker<char>::job;
jobHndl2.add(f2, &wrk2);
jobHndl2.add(f2, &wrk2);
jobHndl2.add(f2, &wrk2);
jobHndl2.add(f2, &wrk2);
ioService.run();
while(1){}
return 0;
}