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Blender baking results do not match the look in Unity #191

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@Katto-FunaKatu

Hello!
Thanks for the great add-on.

I have been hoping to replicate Blender's clean rendering in Unity.
I think I am one step closer with this add-on.

However, the result baked in Blender and the look when checked in Unity do not match up a bit.
The colors seem to be slightly lighter in Unity.

I don't know if this is the right way to do it, but the generated lightmaps are assigned to emissions in Unity.

Is there any way to fix this problem :)

Bake in Blender

Bake in Blender

Check with Unity

Check with Unity

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