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This repository was archived by the owner on Aug 3, 2021. It is now read-only.
This repository was archived by the owner on Aug 3, 2021. It is now read-only.

Apex Point Map #7

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@Kuranes

Would have loved to see your paper implemented and see gains upon basic AABB culling (for shadow, Frustum culling, Vr viewports culling, etc)

https://research.nvidia.com/publication/apex-point-map-constant-time-bounding-plane-approximation

:)

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