This could be an issue for configuring materials that use multiple texture options like a texture selector.
Setting up the Mustard Int - "Texture name" custom values other than 0 to 1 manually and even linking the property to outfits and then using the smart check will break this property and reset the values back to 0 to 1 every time. It could be preferable if the values were preserved somehow after the smart check feature is used. So in case you add a few more features later on a project, the feature could be usable without having to reconfigure and relink everything again.
This could be an issue for configuring materials that use multiple texture options like a texture selector.
Setting up the Mustard Int - "Texture name" custom values other than 0 to 1 manually and even linking the property to outfits and then using the smart check will break this property and reset the values back to 0 to 1 every time. It could be preferable if the values were preserved somehow after the smart check feature is used. So in case you add a few more features later on a project, the feature could be usable without having to reconfigure and relink everything again.