The property mudcard:playTarget is currently being used in the demo games SimPolis and the GamesTransformed game jam submission. Principally the game uses it to decide how to graphically display an action (e.g. an arrow if it's performing an action on a character, or a small icon of the item it will create if it's a spawn card)
It would be better to use the TargetBinding for this, using the shape there to decide if a target object is valid, and adding to the mudcard ontology to provide instruction to the game on how to render the action, or indeed to discover the icon to display by other means
The property
mudcard:playTargetis currently being used in the demo games SimPolis and the GamesTransformed game jam submission. Principally the game uses it to decide how to graphically display an action (e.g. an arrow if it's performing an action on a character, or a small icon of the item it will create if it's a spawn card)It would be better to use the
TargetBindingfor this, using the shape there to decide if a target object is valid, and adding to themudcardontology to provide instruction to the game on how to render the action, or indeed to discover the icon to display by other means