Included survey bullets:
- Navigation feels clunky.
- Add game-engine navigation parity.
- Include Q/E for up/down and more precise mouse behavior.
- Add start-position anchor for larger splats.
- Realign base orientation.
Suggested solution:
Treat navigation as part of production usability, not a cosmetic preference. Add missing conventional controls, make bindings discoverable, and provide saved navigation anchors.
Actionable scope:
- Review and adjust default navigation bindings.
- Add Q/E up/down if compatible with existing bindings.
- Add start-position anchor.
- Add "return to start" or "set start view."
- Link base orientation work with Epic 2.
Acceptance signal:
- Users familiar with DCC/game-engine navigation can move through large splats without fighting the viewport.
Dependencies:
- Input system.
- Camera controller.
- View state serialization.
Included survey bullets:
Suggested solution:
Treat navigation as part of production usability, not a cosmetic preference. Add missing conventional controls, make bindings discoverable, and provide saved navigation anchors.
Actionable scope:
Acceptance signal:
Dependencies: