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6.4: Navigation And View Control UX Pass #1837

Description

@kmeirlaen

Included survey bullets:

  • Navigation feels clunky.
  • Add game-engine navigation parity.
  • Include Q/E for up/down and more precise mouse behavior.
  • Add start-position anchor for larger splats.
  • Realign base orientation.

Suggested solution:

Treat navigation as part of production usability, not a cosmetic preference. Add missing conventional controls, make bindings discoverable, and provide saved navigation anchors.

Actionable scope:

  • Review and adjust default navigation bindings.
  • Add Q/E up/down if compatible with existing bindings.
  • Add start-position anchor.
  • Add "return to start" or "set start view."
  • Link base orientation work with Epic 2.

Acceptance signal:

  • Users familiar with DCC/game-engine navigation can move through large splats without fighting the viewport.

Dependencies:

  • Input system.
  • Camera controller.
  • View state serialization.

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